﻿using System.Collections.Generic;

namespace NHSE.Core
{
    /// <summary>
    /// this sits in its own class because it's so darn big and has lots of highlighting CPU usage. thanks resharper
    /// </summary>
    public static class ItemRemakeInfoData
    {
        public static readonly IReadOnlyDictionary<short, ItemRemakeInfo> List = new Dictionary<short, ItemRemakeInfo>
        {
            {0072, new ItemRemakeInfo(0072, 01288,  5, new byte[] {10, 12, 08, 04, 06, 01, 14, 14}, new byte[] {06, 06, 06, 06, 06, 06, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fan palm
            {0075, new ItemRemakeInfo(0075, 02587, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 05, 02, 06, 07, 14, 14, 14}, false)}, // hospital screen
            {0076, new ItemRemakeInfo(0076, 02605,  7, new byte[] {08, 12, 00, 09, 10, 06, 04, 02}, new byte[] {08, 12, 00, 09, 10, 06, 04, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {00, 02, 05, 06, 14, 14, 14, 14}, false)}, // wooden simple bed
            {0078, new ItemRemakeInfo(0078, 02731,  7, new byte[] {00, 06, 05, 04, 03, 01, 12, 10}, new byte[] {12, 06, 00, 07, 06, 12, 05, 01}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // digital alarm clock
            {0081, new ItemRemakeInfo(0081, 01608,  2, new byte[] {10, 12, 04, 14, 14, 14, 14, 14}, new byte[] {11, 11, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {04, 01, 12, 06, 05, 07, 06, 12}, false)}, // vertical banner
            {0083, new ItemRemakeInfo(0083, 01850,  6, new byte[] {10, 11, 12, 01, 02, 04, 08, 14}, new byte[] {10, 11, 12, 01, 02, 04, 08, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {04, 12, 13, 13, 13, 13, 14, 14}, false)}, // laptop
            {0084, new ItemRemakeInfo(0084, 01557,  4, new byte[] {12, 09, 04, 02, 07, 14, 14, 14}, new byte[] {08, 10, 13, 13, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden-block bed
            {0085, new ItemRemakeInfo(0085, 00833,  6, new byte[] {11, 12, 10, 01, 04, 06, 07, 14}, new byte[] {11, 12, 10, 01, 04, 06, 07, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 10, 02, 13, 02, 14, 14, 14},  true)}, // upright locker
            {0086, new ItemRemakeInfo(0086, 00086,  7, new byte[] {04, 02, 01, 05, 07, 12, 11, 10}, new byte[] {07, 02, 05, 12, 00, 02, 02, 00}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // elephant slide
            {0087, new ItemRemakeInfo(0087, 01851,  6, new byte[] {05, 01, 07, 05, 03, 06, 02, 14}, new byte[] {06, 12, 00, 02, 04, 07, 02, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rocket lamp
            {0089, new ItemRemakeInfo(0089, 01803,  7, new byte[] {00, 10, 12, 09, 04, 01, 06, 11}, new byte[] {12, 12, 12, 12, 12, 12, 12, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 10, 10, 12, 10, 08, 14, 14}, false)}, // drum set
            {0090, new ItemRemakeInfo(0090, 01567,  7, new byte[] {06, 04, 05, 00, 07, 01, 06, 09}, new byte[] {12, 12, 12, 12, 10, 01, 06, 09}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // oil barrel
            {0095, new ItemRemakeInfo(0095, 02560,  7, new byte[] {07, 08, 00, 09, 10, 06, 04, 02}, new byte[] {07, 08, 00, 09, 10, 06, 04, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden chest
            {0096, new ItemRemakeInfo(0096, 01644,  7, new byte[] {00, 02, 10, 01, 07, 08, 12, 04}, new byte[] {12, 12, 12, 12, 12, 10, 12, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 10, 12, 03, 06, 05, 13, 02},  true)}, // rock guitar
            {0097, new ItemRemakeInfo(0097, 03078,  4, new byte[] {06, 04, 12, 11, 10, 14, 14, 14}, new byte[] {06, 04, 12, 11, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tourist telescope
            {0098, new ItemRemakeInfo(0098, 01888,  4, new byte[] {12, 11, 09, 01, 10, 14, 14, 14}, new byte[] {11, 12, 09, 01, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rice cooker
            {0099, new ItemRemakeInfo(0099, 01929,  2, new byte[] {12, 00, 09, 14, 14, 14, 14, 14}, new byte[] {12, 12, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // toilet
            {0100, new ItemRemakeInfo(0100, 03333,  7, new byte[] {10, 12, 11, 01, 07, 04, 02, 05}, new byte[] {10, 12, 11, 01, 07, 04, 02, 05}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // LCD TV (20 in.)
            {0101, new ItemRemakeInfo(0101, 03252,  4, new byte[] {10, 12, 11, 01, 04, 14, 14, 14}, new byte[] {10, 12, 11, 01, 04, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // LCD TV (50 in.)
            {0102, new ItemRemakeInfo(0102, 00080,  5, new byte[] {08, 07, 01, 10, 07, 02, 14, 14}, new byte[] {09, 13, 07, 01, 05, 03, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // clackercart
            {0103, new ItemRemakeInfo(0103, 01875,  3, new byte[] {10, 12, 09, 00, 14, 14, 14, 14}, new byte[] {12, 12, 12, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // grand piano
            {0104, new ItemRemakeInfo(0104, 03428,  4, new byte[] {10, 12, 11, 01, 04, 14, 14, 14}, new byte[] {10, 12, 11, 01, 04, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wall-mounted TV (50 in.)
            {0105, new ItemRemakeInfo(0105, 01558,  4, new byte[] {08, 09, 07, 02, 04, 14, 14, 14}, new byte[] {09, 07, 13, 13, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden-block bookshelf
            {0106, new ItemRemakeInfo(0106, 01559,  4, new byte[] {08, 10, 07, 05, 04, 14, 14, 14}, new byte[] {08, 09, 13, 13, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden-block bench
            {0107, new ItemRemakeInfo(0107, 01561,  4, new byte[] {08, 09, 06, 05, 01, 14, 14, 14}, new byte[] {08, 10, 13, 13, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden-block chest
            {0108, new ItemRemakeInfo(0108, 01565,  4, new byte[] {08, 09, 06, 02, 01, 14, 14, 14}, new byte[] {08, 10, 13, 13, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden-block table
            {0109, new ItemRemakeInfo(0109, 02558,  4, new byte[] {08, 09, 01, 02, 07, 14, 14, 14}, new byte[] {08, 10, 13, 13, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden-block chair
            {0111, new ItemRemakeInfo(0111, 03205,  4, new byte[] {08, 09, 07, 07, 04, 14, 14, 14}, new byte[] {08, 07, 13, 13, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden-block stereo
            {0112, new ItemRemakeInfo(0112, 03206,  4, new byte[] {08, 09, 06, 05, 01, 14, 14, 14}, new byte[] {08, 10, 13, 13, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden-block toy
            {0113, new ItemRemakeInfo(0113, 03208,  4, new byte[] {08, 10, 04, 02, 07, 14, 14, 14}, new byte[] {08, 09, 13, 13, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden-block wall clock
            {0114, new ItemRemakeInfo(0114, 03490,  5, new byte[] {08, 07, 00, 09, 10, 12, 14, 14}, new byte[] {08, 07, 00, 09, 10, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden waste bin
            {0115, new ItemRemakeInfo(0115, 02740,  5, new byte[] {12, 01, 04, 06, 07, 10, 14, 14}, new byte[] {12, 12, 12, 12, 12, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // automatic washer
            {0117, new ItemRemakeInfo(0117, 01103,  4, new byte[] {08, 00, 09, 12, 10, 14, 14, 14}, new byte[] {08, 00, 09, 12, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rocking chair
            {0119, new ItemRemakeInfo(0119, 00088,  3, new byte[] {00, 01, 02, 04, 14, 14, 14, 14}, new byte[] {08, 13, 13, 13, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ringtoss
            {0120, new ItemRemakeInfo(0120, 01108,  1, new byte[] {09, 09, 14, 14, 14, 14, 14, 14}, new byte[] {11, 11, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // retro TV
            {0121, new ItemRemakeInfo(0121, 02713,  7, new byte[] {12, 01, 02, 07, 04, 09, 10, 11}, new byte[] {12, 01, 02, 07, 04, 09, 10, 11}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 02, 13, 06, 13, 14, 14, 14},  true)}, // refrigerator
            {0123, new ItemRemakeInfo(0123, 02736,  2, new byte[] {04, 06, 00, 14, 14, 14, 14, 14}, new byte[] {12, 12, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // retro fan
            {0124, new ItemRemakeInfo(0124, 01432,  7, new byte[] {01, 04, 06, 07, 02, 05, 10, 08}, new byte[] {01, 04, 06, 07, 02, 05, 10, 08}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // lantern
            {0125, new ItemRemakeInfo(0125, 01112,  4, new byte[] {13, 04, 03, 01, 13, 14, 14, 14}, new byte[] {13, 12, 07, 10, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // colorful wheel
            {0126, new ItemRemakeInfo(0126, 03446,  4, new byte[] {12, 11, 10, 09, 06, 14, 14, 14}, new byte[] {03, 00, 01, 07, 07, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // western-style stone
            {0127, new ItemRemakeInfo(0127, 00787,  3, new byte[] {11, 00, 12, 10, 14, 14, 14, 14}, new byte[] {04, 10, 10, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tape deck
            {0128, new ItemRemakeInfo(0128, 03439,  7, new byte[] {08, 12, 00, 09, 10, 06, 04, 02}, new byte[] {08, 12, 00, 09, 10, 06, 04, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 00, 02, 04, 06, 14, 14, 14},  true)}, // wooden table
            {0129, new ItemRemakeInfo(0129, 00083,  5, new byte[] {07, 01, 12, 02, 04, 05, 14, 14}, new byte[] {07, 04, 05, 03, 05, 01, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rocking horse
            {0130, new ItemRemakeInfo(0130, 01778,  1, new byte[] {11, 05, 14, 14, 14, 14, 14, 14}, new byte[] {11, 05, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 08, 05, 07, 14, 14, 14, 14}, false)}, // clothesline pole
            {0131, new ItemRemakeInfo(0131, 03229, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 08, 04, 01, 06, 14, 14, 14}, false)}, // clothesline
            {0132, new ItemRemakeInfo(0132, 01889,  7, new byte[] {01, 04, 06, 12, 05, 09, 10, 02}, new byte[] {05, 05, 01, 02, 07, 06, 10, 05}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ring
            {0134, new ItemRemakeInfo(0134, 03449,  7, new byte[] {08, 12, 00, 09, 10, 06, 04, 02}, new byte[] {08, 12, 00, 09, 10, 06, 04, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 00, 02, 05, 06, 14, 14, 14},  true)}, // wooden stool
            {0135, new ItemRemakeInfo(0135, 01913,  7, new byte[] {07, 08, 00, 09, 10, 06, 04, 02}, new byte[] {07, 08, 00, 09, 10, 06, 04, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden chair
            {0137, new ItemRemakeInfo(0137, 01877,  6, new byte[] {02, 04, 06, 12, 09, 10, 02, 14}, new byte[] {02, 04, 06, 12, 09, 10, 12, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // piggy bank
            {0138, new ItemRemakeInfo(0138, 02554,  7, new byte[] {01, 07, 06, 04, 12, 00, 09, 10}, new byte[] {01, 07, 06, 04, 12, 00, 09, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // double sofa
            {0139, new ItemRemakeInfo(0139, 03230, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {01, 04, 00, 06, 14, 14, 14, 14}, false)}, // futon
            {0140, new ItemRemakeInfo(0140, 01058,  3, new byte[] {09, 07, 12, 10, 14, 14, 14, 14}, new byte[] {12, 12, 12, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // music stand
            {0142, new ItemRemakeInfo(0142, 01170,  4, new byte[] {08, 07, 12, 01, 09, 14, 14, 14}, new byte[] {08, 07, 12, 01, 09, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // swinging bench
            {0143, new ItemRemakeInfo(0143, 02010,  3, new byte[] {00, 12, 12, 07, 14, 14, 14, 14}, new byte[] {10, 10, 12, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ball
            {0144, new ItemRemakeInfo(0144, 01712,  7, new byte[] {10, 11, 07, 12, 01, 04, 06, 09}, new byte[] {10, 11, 07, 12, 01, 04, 06, 09}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {08, 05, 13, 13, 03, 08, 04, 11}, false)}, // poster stand
            {0145, new ItemRemakeInfo(0145, 01852,  7, new byte[] {05, 02, 00, 04, 07, 02, 12, 10}, new byte[] {10, 10, 10, 10, 10, 10, 10, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // box sofa
            {0146, new ItemRemakeInfo(0146, 01853,  7, new byte[] {05, 02, 00, 04, 07, 02, 12, 10}, new byte[] {10, 10, 10, 10, 10, 10, 10, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // box corner sofa
            {0147, new ItemRemakeInfo(0147, 03282,  5, new byte[] {12, 07, 05, 06, 01, 11, 14, 14}, new byte[] {00, 00, 00, 00, 00, 00, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pop-up toaster
            {0148, new ItemRemakeInfo(0148, 01092,  4, new byte[] {01, 06, 02, 04, 10, 14, 14, 14}, new byte[] {07, 07, 12, 05, 07, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // popcorn machine
            {0149, new ItemRemakeInfo(0149, 01881,  4, new byte[] {01, 05, 06, 08, 06, 14, 14, 14}, new byte[] {12, 12, 11, 06, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // plastic canister
            {0150, new ItemRemakeInfo(0150, 03582,  3, new byte[] {12, 12, 12, 12, 14, 14, 14, 14}, new byte[] {01, 04, 07, 06, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // book
            {0151, new ItemRemakeInfo(0151, 02614,  5, new byte[] {06, 07, 02, 03, 12, 10, 14, 14}, new byte[] {10, 10, 10, 10, 10, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // mountain bike
            {0152, new ItemRemakeInfo(0152, 01032,  7, new byte[] {08, 00, 09, 12, 10, 07, 04, 01}, new byte[] {08, 00, 09, 12, 10, 07, 04, 01}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {04, 01, 11, 13, 13, 02, 13, 14}, false)}, // magazine rack
            {0153, new ItemRemakeInfo(0153, 01870,  7, new byte[] {12, 07, 01, 04, 06, 02, 05, 10}, new byte[] {12, 07, 01, 04, 06, 02, 05, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 10, 07, 04, 00, 07, 14, 14},  true)}, // mug
            {0154, new ItemRemakeInfo(0154, 03305,  6, new byte[] {01, 02, 07, 06, 04, 12, 10, 14}, new byte[] {01, 02, 07, 06, 04, 12, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {13, 13, 00, 13, 13, 14, 14, 14}, false)}, // baby chair
            {0155, new ItemRemakeInfo(0155, 02771,  5, new byte[] {12, 10, 01, 06, 00, 05, 14, 14}, new byte[] {12, 10, 01, 06, 00, 05, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // round space heater
            {0156, new ItemRemakeInfo(0156, 00144,  4, new byte[] {10, 09, 06, 07, 12, 14, 14, 14}, new byte[] {10, 09, 00, 05, 02, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // manhole cover
            {0157, new ItemRemakeInfo(0157, 01050,  7, new byte[] {12, 10, 11, 00, 06, 07, 02, 05}, new byte[] {01, 06, 00, 00, 03, 07, 02, 06}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // mixer
            {0158, new ItemRemakeInfo(0158, 01128,  6, new byte[] {12, 05, 01, 02, 07, 06, 10, 14}, new byte[] {11, 04, 12, 12, 12, 12, 11, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // sewing machine
            {0159, new ItemRemakeInfo(0159, 01051,  4, new byte[] {01, 04, 06, 07, 02, 14, 14, 14}, new byte[] {13, 13, 13, 13, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // water bird
            {0160, new ItemRemakeInfo(0160, 03588,  7, new byte[] {08, 08, 08, 08, 08, 08, 08, 08}, new byte[] {09, 09, 09, 09, 09, 09, 09, 09}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // signpost
            {0161, new ItemRemakeInfo(0161, 03122,  7, new byte[] {08, 00, 09, 11, 07, 06, 04, 02}, new byte[] {12, 12, 12, 12, 12, 12, 12, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // mini DIY workbench
            {0166, new ItemRemakeInfo(0166, 01042,  4, new byte[] {01, 07, 04, 10, 09, 14, 14, 14}, new byte[] {12, 12, 12, 12, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // metronome
            {0167, new ItemRemakeInfo(0167, 01866,  4, new byte[] {00, 09, 12, 05, 01, 14, 14, 14}, new byte[] {06, 06, 06, 06, 06, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // menu chalkboard
            {0168, new ItemRemakeInfo(0168, 03436,  7, new byte[] {07, 08, 00, 09, 10, 06, 04, 02}, new byte[] {07, 08, 00, 09, 10, 06, 04, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden wardrobe
            {0169, new ItemRemakeInfo(0169, 03438,  7, new byte[] {07, 08, 00, 09, 10, 06, 04, 02}, new byte[] {13, 13, 13, 13, 13, 13, 13, 13}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden end table
            {0170, new ItemRemakeInfo(0170, 01072,  7, new byte[] {07, 07, 11, 11, 10, 12, 09, 06}, new byte[] {01, 04, 01, 04, 10, 12, 07, 09}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rope partition
            {0171, new ItemRemakeInfo(0171, 00330,  4, new byte[] {01, 07, 06, 12, 10, 14, 14, 14}, new byte[] {13, 13, 13, 13, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // barbecue
            {0172, new ItemRemakeInfo(0172, 00146,  7, new byte[] {01, 04, 07, 12, 01, 06, 01, 07}, new byte[] {01, 04, 07, 12, 12, 12, 12, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cone
            {0173, new ItemRemakeInfo(0173, 03346,  7, new byte[] {05, 06, 00, 08, 07, 00, 02, 10}, new byte[] {05, 06, 00, 08, 04, 06, 05, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // public bench
            {0174, new ItemRemakeInfo(0174, 01348,  4, new byte[] {05, 02, 07, 01, 09, 14, 14, 14}, new byte[] {13, 13, 13, 13, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // hamster cage
            {0175, new ItemRemakeInfo(0175, 01598,  4, new byte[] {04, 02, 12, 10, 07, 14, 14, 14}, new byte[] {04, 02, 12, 10, 07, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // exercise ball
            {0176, new ItemRemakeInfo(0176, 00531,  6, new byte[] {06, 06, 06, 06, 06, 00, 12, 14}, new byte[] {06, 02, 06, 13, 01, 09, 11, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // hedge standee
            {0177, new ItemRemakeInfo(0177, 00533,  4, new byte[] {06, 02, 06, 00, 12, 14, 14, 14}, new byte[] {09, 09, 09, 09, 09, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tree standee
            {0178, new ItemRemakeInfo(0178, 00530,  3, new byte[] {06, 06, 08, 12, 14, 14, 14, 14}, new byte[] {06, 06, 09, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // grass standee
            {0179, new ItemRemakeInfo(0179, 00532,  5, new byte[] {06, 02, 06, 10, 00, 12, 14, 14}, new byte[] {06, 02, 06, 01, 09, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // mountain standee
            {0180, new ItemRemakeInfo(0180, 01620,  6, new byte[] {09, 08, 07, 04, 02, 12, 10, 14}, new byte[] {09, 08, 07, 04, 02, 12, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {13, 06, 05, 12, 14, 14, 14, 14}, false)}, // hammock
            {0181, new ItemRemakeInfo(0181, 03468, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {05, 01, 07, 02, 04, 07, 12, 14}, new byte[] {13, 12, 01, 02, 04, 07, 12, 14}, false)}, // beach towel
            {0182, new ItemRemakeInfo(0182, 00664,  5, new byte[] {12, 10, 04, 00, 07, 02, 14, 14}, new byte[] {12, 10, 05, 12, 06, 03, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // beach chair
            {0183, new ItemRemakeInfo(0183, 01029,  2, new byte[] {08, 09, 00, 14, 14, 14, 14, 14}, new byte[] {08, 09, 00, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 01, 04, 00, 11, 14, 14, 14}, false)}, // low screen
            {0184, new ItemRemakeInfo(0184, 01082,  5, new byte[] {09, 00, 01, 09, 08, 11, 14, 14}, new byte[] {01, 04, 07, 06, 05, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // picnic basket
            {0185, new ItemRemakeInfo(0185, 01621,  5, new byte[] {05, 13, 02, 13, 06, 10, 14, 14}, new byte[] {12, 12, 12, 12, 06, 00, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // lawn chair
            {0186, new ItemRemakeInfo(0186, 03348,  5, new byte[] {04, 02, 06, 00, 13, 13, 14, 14}, new byte[] {07, 03, 01, 10, 12, 04, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // plastic pool
            {0188, new ItemRemakeInfo(0188, 03581,  2, new byte[] {09, 07, 00, 14, 14, 14, 14, 14}, new byte[] {08, 08, 08, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fish-drying rack
            {0189, new ItemRemakeInfo(0189, 01624,  7, new byte[] {01, 03, 07, 04, 00, 06, 01, 10}, new byte[] {04, 07, 05, 09, 06, 07, 01, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // garden gnome
            {0190, new ItemRemakeInfo(0190, 00865,  4, new byte[] {09, 02, 04, 12, 10, 14, 14, 14}, new byte[] {07, 07, 06, 12, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // birdcage
            {0192, new ItemRemakeInfo(0192, 03407,  4, new byte[] {10, 04, 12, 01, 08, 14, 14, 14}, new byte[] {09, 09, 09, 09, 09, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // katana
            {0193, new ItemRemakeInfo(0193, 01757,  5, new byte[] {12, 10, 01, 05, 02, 07, 14, 14}, new byte[] {12, 12, 12, 12, 12, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // claw-foot tub
            {0194, new ItemRemakeInfo(0194, 01227,  5, new byte[] {12, 10, 04, 01, 07, 02, 14, 14}, new byte[] {12, 10, 04, 01, 07, 02, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // deluxe washer
            {0195, new ItemRemakeInfo(0195, 03590,  3, new byte[] {10, 11, 12, 02, 14, 14, 14, 14}, new byte[] {10, 11, 12, 02, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {04, 12, 13, 13, 13, 13, 13, 14}, false)}, // desktop computer
            {0196, new ItemRemakeInfo(0196, 02553,  2, new byte[] {01, 11, 10, 14, 14, 14, 14, 14}, new byte[] {10, 11, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // iron frame
            {0197, new ItemRemakeInfo(0197, 00085,  3, new byte[] {06, 06, 00, 12, 14, 14, 14, 14}, new byte[] {09, 09, 09, 09, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // train set
            {0198, new ItemRemakeInfo(0198, 01716,  4, new byte[] {11, 12, 10, 09, 08, 14, 14, 14}, new byte[] {11, 12, 10, 09, 08, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // display stand
            {0199, new ItemRemakeInfo(0199, 01043,  3, new byte[] {12, 10, 01, 06, 14, 14, 14, 14}, new byte[] {12, 10, 01, 06, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // microwave
            {0200, new ItemRemakeInfo(0200, 01185,  7, new byte[] {01, 06, 04, 07, 09, 12, 10, 07}, new byte[] {01, 06, 04, 07, 09, 12, 10, 11}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // phone box
            {0201, new ItemRemakeInfo(0201, 02335,  5, new byte[] {01, 12, 12, 12, 07, 09, 14, 14}, new byte[] {12, 10, 05, 12, 07, 09, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // lighthouse
            {0202, new ItemRemakeInfo(0202, 01797,  6, new byte[] {08, 08, 09, 12, 12, 10, 12, 14}, new byte[] {08, 06, 08, 10, 00, 10, 12, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // decoy duck
            {0203, new ItemRemakeInfo(0203, 03443,  5, new byte[] {07, 06, 05, 07, 02, 10, 14, 14}, new byte[] {05, 07, 04, 09, 05, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // sewing project
            {0204, new ItemRemakeInfo(0204, 03416,  7, new byte[] {12, 03, 00, 05, 06, 13, 13, 13}, new byte[] {08, 08, 08, 08, 08, 08, 08, 08}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // soft-serve lamp
            {0205, new ItemRemakeInfo(0205, 03307,  6, new byte[] {12, 10, 01, 04, 07, 06, 09, 14}, new byte[] {12, 10, 01, 04, 07, 06, 09, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 01, 06, 11, 07, 14, 14, 14}, false)}, // digital scale
            {0206, new ItemRemakeInfo(0206, 02329,  5, new byte[] {10, 01, 07, 06, 04, 12, 14, 14}, new byte[] {10, 01, 07, 06, 04, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tire toy
            {0207, new ItemRemakeInfo(0207, 03583,  3, new byte[] {13, 13, 13, 13, 14, 14, 14, 14}, new byte[] {07, 07, 07, 07, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fishing-boat flag
            {0208, new ItemRemakeInfo(0208, 03558,  2, new byte[] {06, 07, 09, 14, 14, 14, 14, 14}, new byte[] {01, 01, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bamboo wall decoration
            {0209, new ItemRemakeInfo(0209, 03554,  2, new byte[] {06, 07, 09, 14, 14, 14, 14, 14}, new byte[] {08, 08, 08, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bamboo candleholder
            {0210, new ItemRemakeInfo(0210, 03556,  2, new byte[] {06, 07, 09, 14, 14, 14, 14, 14}, new byte[] {10, 08, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bamboo stopblock
            {0211, new ItemRemakeInfo(0211, 03551,  2, new byte[] {06, 07, 09, 14, 14, 14, 14, 14}, new byte[] {12, 03, 02, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bamboo shelf
            {0213, new ItemRemakeInfo(0213, 03553,  2, new byte[] {06, 07, 09, 14, 14, 14, 14, 14}, new byte[] {12, 12, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bamboo partition
            {0215, new ItemRemakeInfo(0215, 03557,  2, new byte[] {06, 07, 09, 14, 14, 14, 14, 14}, new byte[] {06, 07, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bamboo floor lamp
            {0216, new ItemRemakeInfo(0216, 00710,  2, new byte[] {06, 07, 09, 14, 14, 14, 14, 14}, new byte[] {06, 07, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bamboo bench
            {0218, new ItemRemakeInfo(0218, 01708,  7, new byte[] {01, 07, 06, 04, 02, 11, 12, 10}, new byte[] {10, 10, 10, 10, 10, 10, 10, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cassette player
            {0219, new ItemRemakeInfo(0219, 01573,  7, new byte[] {01, 04, 06, 02, 10, 12, 07, 01}, new byte[] {12, 12, 12, 12, 12, 12, 12, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // dharma
            {0220, new ItemRemakeInfo(0220, 02776,  4, new byte[] {12, 07, 02, 05, 10, 14, 14, 14}, new byte[] {12, 07, 02, 05, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tankless toilet
            {0221, new ItemRemakeInfo(0221, 00742,  3, new byte[] {00, 09, 08, 12, 14, 14, 14, 14}, new byte[] {09, 09, 08, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fireplace
            {0222, new ItemRemakeInfo(0222, 02770,  1, new byte[] {09, 10, 14, 14, 14, 14, 14, 14}, new byte[] {07, 12, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // chessboard
            {0223, new ItemRemakeInfo(0223, 01411,  2, new byte[] {05, 07, 04, 14, 14, 14, 14, 14}, new byte[] {00, 09, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // globe
            {0224, new ItemRemakeInfo(0224, 00739,  4, new byte[] {09, 09, 00, 07, 09, 14, 14, 14}, new byte[] {09, 09, 00, 07, 09, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tea table
            {0225, new ItemRemakeInfo(0225, 00547,  3, new byte[] {11, 12, 04, 02, 14, 14, 14, 14}, new byte[] {11, 12, 10, 07, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // washbasin
            {0226, new ItemRemakeInfo(0226, 03467,  3, new byte[] {06, 04, 01, 07, 14, 14, 14, 14}, new byte[] {06, 04, 01, 07, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {07, 04, 01, 11, 14, 14, 14, 14}, false)}, // tea set
            {0227, new ItemRemakeInfo(0227, 01229,  2, new byte[] {12, 10, 12, 14, 14, 14, 14, 14}, new byte[] {12, 12, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bathroom sink
            {0228, new ItemRemakeInfo(0228, 00907,  4, new byte[] {01, 07, 06, 11, 10, 14, 14, 14}, new byte[] {11, 10, 06, 11, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // vacuum cleaner
            {0229, new ItemRemakeInfo(0229, 00908,  6, new byte[] {11, 12, 10, 01, 00, 06, 02, 14}, new byte[] {10, 10, 10, 10, 10, 10, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // upright vacuum
            {0230, new ItemRemakeInfo(0230, 01892,  3, new byte[] {08, 12, 10, 09, 14, 14, 14, 14}, new byte[] {05, 02, 12, 07, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // hourglass
            {0231, new ItemRemakeInfo(0231, 01117,  1, new byte[] {00, 11, 14, 14, 14, 14, 14, 14}, new byte[] {01, 04, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // sand castle
            {0232, new ItemRemakeInfo(0232, 00333,  5, new byte[] {09, 09, 09, 01, 04, 12, 14, 14}, new byte[] {07, 09, 12, 07, 04, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // birdhouse
            {0234, new ItemRemakeInfo(0234, 03444, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {04, 01, 06, 08, 13, 14, 14, 14}, false)}, // wheelchair
            {0236, new ItemRemakeInfo(0236, 01143,  2, new byte[] {10, 06, 11, 14, 14, 14, 14, 14}, new byte[] {08, 08, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // smoker
            {0239, new ItemRemakeInfo(0239, 01845,  6, new byte[] {01, 07, 06, 05, 10, 04, 12, 14}, new byte[] {00, 00, 00, 09, 09, 09, 01, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // simple kettle
            {0240, new ItemRemakeInfo(0240, 01319,  2, new byte[] {12, 11, 10, 14, 14, 14, 14, 14}, new byte[] {10, 10, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // microscope
            {0241, new ItemRemakeInfo(0241, 03595,  3, new byte[] {10, 11, 12, 09, 14, 14, 14, 14}, new byte[] {12, 12, 12, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // park clock
            {0242, new ItemRemakeInfo(0242, 00918,  5, new byte[] {12, 12, 07, 02, 04, 12, 14, 14}, new byte[] {12, 06, 07, 02, 07, 09, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // coffee cup
            {0244, new ItemRemakeInfo(0244, 02012,  6, new byte[] {06, 06, 06, 06, 06, 06, 06, 14}, new byte[] {11, 11, 11, 11, 11, 11, 11, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // chalkboard
            {0246, new ItemRemakeInfo(0246, 01849, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {04, 02, 07, 13, 14, 14, 14, 14}, false)}, // kotatsu
            {0247, new ItemRemakeInfo(0247, 01745,  1, new byte[] {12, 10, 14, 14, 14, 14, 14, 14}, new byte[] {04, 10, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 12, 12, 12, 12, 14, 14, 14}, false)}, // copy machine
            {0248, new ItemRemakeInfo(0248, 01823,  3, new byte[] {10, 12, 04, 07, 14, 14, 14, 14}, new byte[] {10, 12, 04, 07, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // trash bags
            {0249, new ItemRemakeInfo(0249, 01783,  2, new byte[] {08, 12, 04, 14, 14, 14, 14, 14}, new byte[] {08, 12, 04, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {01, 04, 06, 14, 14, 14, 14, 14}, false)}, // corkboard
            {0250, new ItemRemakeInfo(0250, 01632,  5, new byte[] {01, 06, 02, 13, 09, 11, 14, 14}, new byte[] {01, 06, 02, 13, 09, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // golf bag
            {0252, new ItemRemakeInfo(0252, 03442,  5, new byte[] {08, 00, 09, 12, 04, 10, 14, 14}, new byte[] {00, 09, 00, 01, 12, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // sturdy sewing box
            {0253, new ItemRemakeInfo(0253, 01241,  7, new byte[] {08, 09, 09, 10, 12, 05, 07, 01}, new byte[] {13, 13, 13, 13, 13, 13, 13, 13}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // DIY workbench
            {0254, new ItemRemakeInfo(0254, 03586, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {07, 01, 03, 04, 05, 09, 13, 14}, false)}, // magazine
            {0255, new ItemRemakeInfo(0255, 01199,  4, new byte[] {00, 01, 04, 06, 12, 14, 14, 14}, new byte[] {01, 02, 06, 07, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tricycle
            {0256, new ItemRemakeInfo(0256, 03340,  4, new byte[] {00, 08, 07, 12, 10, 14, 14, 14}, new byte[] {00, 08, 07, 12, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // deer decoration
            {0257, new ItemRemakeInfo(0257, 01899,  3, new byte[] {12, 08, 08, 08, 14, 14, 14, 14}, new byte[] {12, 08, 08, 08, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 12, 14, 14, 14, 14, 14, 14}, false)}, // autograph cards
            {0258, new ItemRemakeInfo(0258, 00338,  4, new byte[] {01, 00, 04, 07, 06, 14, 14, 14}, new byte[] {12, 10, 12, 11, 11, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // lawn mower
            {0259, new ItemRemakeInfo(0259, 01802,  5, new byte[] {01, 04, 12, 09, 06, 02, 14, 14}, new byte[] {05, 04, 12, 09, 06, 02, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {00, 05, 06, 12, 14, 14, 14, 14}, false)}, // drink machine
            {0262, new ItemRemakeInfo(0262, 00922,  6, new byte[] {07, 01, 06, 04, 10, 12, 11, 14}, new byte[] {07, 01, 06, 04, 10, 12, 11, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 04, 12, 00, 01, 02, 06, 01},  true)}, // stacked bottle crates
            {0263, new ItemRemakeInfo(0263, 01434,  7, new byte[] {06, 11, 04, 00, 07, 02, 12, 01}, new byte[] {07, 10, 00, 11, 05, 03, 07, 04}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // sleeping bag
            {0266, new ItemRemakeInfo(0266, 01868,  5, new byte[] {07, 01, 02, 04, 12, 10, 14, 14}, new byte[] {05, 05, 05, 05, 05, 05, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // desk mirror
            {0267, new ItemRemakeInfo(0267, 00997,  5, new byte[] {10, 12, 04, 06, 02, 09, 14, 14}, new byte[] {01, 09, 10, 08, 12, 06, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // incense burner
            {0268, new ItemRemakeInfo(0268, 01495,  5, new byte[] {01, 04, 06, 02, 10, 12, 14, 14}, new byte[] {08, 08, 08, 08, 08, 08, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // dolly
            {0269, new ItemRemakeInfo(0269, 01628,  2, new byte[] {10, 12, 06, 14, 14, 14, 14, 14}, new byte[] {10, 12, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // garden lantern
            {0270, new ItemRemakeInfo(0270, 03584,  3, new byte[] {01, 05, 12, 10, 14, 14, 14, 14}, new byte[] {13, 13, 10, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // study poster
            {0271, new ItemRemakeInfo(0271, 03445,  3, new byte[] {10, 12, 11, 06, 14, 14, 14, 14}, new byte[] {10, 12, 11, 06, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {13, 06, 04, 13, 14, 14, 14, 14}, false)}, // standard umbrella stand
            {0272, new ItemRemakeInfo(0272, 01836,  7, new byte[] {12, 08, 09, 02, 07, 06, 05, 03}, new byte[] {12, 12, 12, 02, 07, 06, 05, 03}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // humidifier
            {0273, new ItemRemakeInfo(0273, 01234,  4, new byte[] {05, 01, 04, 06, 11, 14, 14, 14}, new byte[] {12, 12, 12, 12, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // portable toilet
            {0274, new ItemRemakeInfo(0274, 01308,  5, new byte[] {07, 09, 00, 12, 11, 08, 14, 14}, new byte[] {11, 12, 10, 01, 04, 06, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // school chair
            {0275, new ItemRemakeInfo(0275, 01328,  5, new byte[] {07, 09, 00, 12, 11, 08, 14, 14}, new byte[] {11, 12, 10, 01, 04, 06, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // school desk
            {0277, new ItemRemakeInfo(0277, 00957,  4, new byte[] {12, 02, 04, 06, 00, 14, 14, 14}, new byte[] {12, 12, 12, 12, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ventilation fan
            {0278, new ItemRemakeInfo(0278, 02575,  6, new byte[] {08, 09, 12, 05, 02, 06, 11, 14}, new byte[] {08, 09, 12, 05, 02, 06, 11, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ranch chair
            {0279, new ItemRemakeInfo(0279, 00896,  5, new byte[] {08, 09, 04, 11, 02, 12, 14, 14}, new byte[] {08, 08, 08, 07, 05, 08, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cat tower
            {0280, new ItemRemakeInfo(0280, 01019,  1, new byte[] {08, 12, 14, 14, 14, 14, 14, 14}, new byte[] {12, 12, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // first-aid kit
            {0281, new ItemRemakeInfo(0281, 00839,  3, new byte[] {11, 12, 10, 07, 14, 14, 14, 14}, new byte[] {11, 11, 11, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // safe
            {0282, new ItemRemakeInfo(0282, 03064,  3, new byte[] {04, 01, 07, 06, 14, 14, 14, 14}, new byte[] {12, 12, 10, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cooler box
            {0284, new ItemRemakeInfo(0284, 01792, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 12, 12, 01, 13, 05, 14, 14}, new byte[] {12, 13, 06, 01, 13, 13, 14, 14}, false)}, // cushion
            {0285, new ItemRemakeInfo(0285, 01499,  5, new byte[] {00, 08, 09, 06, 01, 09, 14, 14}, new byte[] {08, 08, 09, 07, 12, 09, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 01, 04, 07, 14, 14, 14, 14},  true)}, // Papa bear
            {0286, new ItemRemakeInfo(0286, 01501,  5, new byte[] {08, 08, 09, 04, 07, 13, 14, 14}, new byte[] {12, 08, 09, 02, 12, 13, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 01, 04, 07, 14, 14, 14, 14},  true)}, // Baby bear
            {0287, new ItemRemakeInfo(0287, 01500,  5, new byte[] {02, 08, 09, 12, 11, 11, 14, 14}, new byte[] {08, 08, 09, 02, 12, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 01, 04, 07, 14, 14, 14, 14},  true)}, // Mama bear
            {0290, new ItemRemakeInfo(0290, 03562,  1, new byte[] {10, 12, 14, 14, 14, 14, 14, 14}, new byte[] {11, 11, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // iron wall rack
            {0291, new ItemRemakeInfo(0291, 03559,  1, new byte[] {10, 12, 14, 14, 14, 14, 14, 14}, new byte[] {10, 12, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // iron wall lamp
            {0292, new ItemRemakeInfo(0292, 03271,  4, new byte[] {08, 00, 09, 09, 00, 14, 14, 14}, new byte[] {10, 10, 10, 10, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ironwood cupboard
            {0293, new ItemRemakeInfo(0293, 03270,  4, new byte[] {08, 00, 09, 09, 00, 14, 14, 14}, new byte[] {11, 11, 11, 11, 11, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ironwood kitchenette
            {0294, new ItemRemakeInfo(0294, 03275,  4, new byte[] {08, 00, 09, 09, 00, 14, 14, 14}, new byte[] {10, 10, 10, 10, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ironwood clock
            {0296, new ItemRemakeInfo(0296, 03193,  4, new byte[] {08, 00, 09, 09, 00, 14, 14, 14}, new byte[] {10, 10, 10, 10, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ironwood chair
            {0297, new ItemRemakeInfo(0297, 03196,  4, new byte[] {08, 00, 09, 09, 00, 14, 14, 14}, new byte[] {10, 10, 10, 10, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ironwood dresser
            {0298, new ItemRemakeInfo(0298, 03191,  4, new byte[] {08, 00, 09, 09, 00, 14, 14, 14}, new byte[] {10, 10, 10, 10, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ironwood table
            {0299, new ItemRemakeInfo(0299, 03200,  4, new byte[] {08, 00, 09, 09, 09, 14, 14, 14}, new byte[] {08, 00, 09, 09, 09, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {10, 05, 09, 14, 14, 14, 14, 14}, false)}, // ironwood bed
            {0300, new ItemRemakeInfo(0300, 03509,  5, new byte[] {08, 09, 08, 08, 09, 12, 14, 14}, new byte[] {10, 06, 10, 01, 11, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // garden bench
            {0301, new ItemRemakeInfo(0301, 03194,  4, new byte[] {08, 00, 09, 09, 00, 14, 14, 14}, new byte[] {10, 10, 10, 10, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ironwood low table
            {0302, new ItemRemakeInfo(0302, 03195,  4, new byte[] {08, 00, 09, 09, 00, 14, 14, 14}, new byte[] {10, 10, 10, 10, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ironwood cart
            {0303, new ItemRemakeInfo(0303, 01626,  4, new byte[] {06, 04, 09, 10, 12, 14, 14, 14}, new byte[] {06, 04, 09, 10, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // iron garden chair
            {0304, new ItemRemakeInfo(0304, 01627,  4, new byte[] {06, 04, 09, 10, 12, 14, 14, 14}, new byte[] {06, 04, 09, 10, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // iron garden table
            {0305, new ItemRemakeInfo(0305, 01625,  4, new byte[] {06, 04, 09, 10, 12, 14, 14, 14}, new byte[] {06, 04, 09, 10, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // iron garden bench
            {0306, new ItemRemakeInfo(0306, 03563,  1, new byte[] {10, 12, 14, 14, 14, 14, 14, 14}, new byte[] {11, 09, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // iron shelf
            {0307, new ItemRemakeInfo(0307, 03561,  1, new byte[] {10, 12, 14, 14, 14, 14, 14, 14}, new byte[] {10, 12, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {04, 02, 14, 14, 14, 14, 14, 14}, false)}, // iron hanger stand
            {0308, new ItemRemakeInfo(0308, 03560,  1, new byte[] {10, 12, 14, 14, 14, 14, 14, 14}, new byte[] {10, 12, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // iron worktable
            {0309, new ItemRemakeInfo(0309, 00998,  6, new byte[] {12, 04, 01, 08, 09, 10, 11, 14}, new byte[] {12, 12, 10, 12, 12, 10, 11, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // kitchen island
            {0310, new ItemRemakeInfo(0310, 00383,  6, new byte[] {08, 01, 09, 04, 12, 10, 02, 14}, new byte[] {09, 10, 10, 10, 10, 10, 12, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // acoustic guitar
            {0311, new ItemRemakeInfo(0311, 01753,  5, new byte[] {12, 09, 06, 02, 08, 10, 14, 14}, new byte[] {05, 00, 06, 02, 06, 04, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // aroma pot
            {0312, new ItemRemakeInfo(0312, 00725,  2, new byte[] {08, 09, 00, 14, 14, 14, 14, 14}, new byte[] {08, 09, 00, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 02, 06, 00, 11, 14, 14, 14}, false)}, // paper lantern
            {0313, new ItemRemakeInfo(0313, 01799,  4, new byte[] {09, 06, 04, 01, 10, 14, 14, 14}, new byte[] {09, 09, 09, 12, 05, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // doghouse
            {0314, new ItemRemakeInfo(0314, 01631,  4, new byte[] {01, 05, 09, 08, 11, 14, 14, 14}, new byte[] {11, 12, 09, 08, 11, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // garden faucet
            {0315, new ItemRemakeInfo(0315, 01493,  4, new byte[] {12, 04, 02, 07, 09, 14, 14, 14}, new byte[] {08, 09, 07, 08, 11, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // stroller
            {0316, new ItemRemakeInfo(0316, 00929,  5, new byte[] {12, 11, 10, 02, 05, 09, 14, 14}, new byte[] {12, 11, 10, 02, 05, 09, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // air conditioner
            {0317, new ItemRemakeInfo(0317, 00928,  2, new byte[] {09, 11, 07, 14, 14, 14, 14, 14}, new byte[] {12, 11, 00, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pot rack
            {0318, new ItemRemakeInfo(0318, 03616,  7, new byte[] {12, 01, 04, 07, 10, 09, 08, 12}, new byte[] {10, 10, 10, 10, 10, 10, 10, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // system kitchen
            {0320, new ItemRemakeInfo(0320, 03623,  3, new byte[] {06, 02, 04, 11, 14, 14, 14, 14}, new byte[] {13, 13, 13, 13, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // toy box
            {0321, new ItemRemakeInfo(0321, 03618,  3, new byte[] {08, 00, 09, 07, 14, 14, 14, 14}, new byte[] {08, 00, 09, 07, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {01, 04, 07, 14, 14, 14, 14, 14}, false)}, // cutting board
            {0322, new ItemRemakeInfo(0322, 03622,  3, new byte[] {09, 08, 01, 10, 14, 14, 14, 14}, new byte[] {09, 08, 01, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {06, 07, 02, 04, 14, 14, 14, 14}, false)}, // floor seat
            {0323, new ItemRemakeInfo(0323, 03621,  7, new byte[] {08, 01, 12, 10, 04, 00, 05, 02}, new byte[] {08, 01, 12, 10, 04, 00, 05, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 10, 05, 00, 07, 02, 13, 13}, false)}, // loft bed with desk
            {0324, new ItemRemakeInfo(0324, 03617,  7, new byte[] {08, 09, 07, 06, 02, 12, 10, 11}, new byte[] {08, 09, 07, 06, 02, 12, 10, 11}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 06, 01, 13, 04, 14, 14, 14},  true)}, // stall
            {0325, new ItemRemakeInfo(0325, 01263,  1, new byte[] {06, 07, 14, 14, 14, 14, 14, 14}, new byte[] {08, 08, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pear wardrobe
            {0326, new ItemRemakeInfo(0326, 03658,  2, new byte[] {06, 08, 09, 14, 14, 14, 14, 14}, new byte[] {06, 07, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bamboo basket
            {0327, new ItemRemakeInfo(0327, 03672,  6, new byte[] {07, 07, 07, 12, 12, 12, 07, 14}, new byte[] {07, 04, 00, 01, 02, 06, 01, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cardboard box
            {0328, new ItemRemakeInfo(0328, 01081,  3, new byte[] {10, 12, 09, 08, 14, 14, 14, 14}, new byte[] {12, 10, 12, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // upright piano
            {0329, new ItemRemakeInfo(0329, 03675,  2, new byte[] {07, 12, 06, 14, 14, 14, 14, 14}, new byte[] {07, 12, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // hay bed
            {0334, new ItemRemakeInfo(0334, 03697,  7, new byte[] {12, 07, 01, 02, 04, 05, 06, 10}, new byte[] {10, 10, 10, 10, 10, 10, 10, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // portable radio
            {0335, new ItemRemakeInfo(0335, 03699,  6, new byte[] {10, 01, 10, 10, 10, 10, 10, 10}, new byte[] {12, 13, 12, 12, 12, 12, 12, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fish print
            {0336, new ItemRemakeInfo(0336, 03702,  3, new byte[] {08, 07, 09, 12, 14, 14, 14, 14}, new byte[] {08, 07, 09, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {07, 04, 02, 14, 14, 14, 14, 14}, false)}, // study chair
            {0337, new ItemRemakeInfo(0337, 03701,  3, new byte[] {08, 07, 09, 12, 14, 14, 14, 14}, new byte[] {08, 07, 09, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // study desk
            {0340, new ItemRemakeInfo(0340, 00808,  4, new byte[] {09, 12, 06, 01, 07, 14, 14, 14}, new byte[] {08, 12, 12, 08, 08, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // mush table
            {0342, new ItemRemakeInfo(0342, 01779, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 09, 10, 01, 02, 07, 06, 05}, new byte[] {12, 09, 10, 01, 02, 07, 06, 05}, false)}, // table with cloth
            {0343, new ItemRemakeInfo(0343, 03499,  6, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // frozen arch
            {0344, new ItemRemakeInfo(0344, 03502,  6, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {09, 12, 11, 09, 14, 14, 14, 14}, false)}, // frozen bed
            {0345, new ItemRemakeInfo(0345, 03500,  6, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // frozen pillar
            {0346, new ItemRemakeInfo(0346, 03498,  6, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // frozen partition
            {0347, new ItemRemakeInfo(0347, 03497,  6, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // frozen table
            {0348, new ItemRemakeInfo(0348, 03504,  6, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // frozen tree
            {0350, new ItemRemakeInfo(0350, 03505,  6, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // frozen counter
            {0351, new ItemRemakeInfo(0351, 03503,  6, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // frozen chair
            {0352, new ItemRemakeInfo(0352, 03501,  6, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // frozen sculpture
            {0353, new ItemRemakeInfo(0353, 01861, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {13, 13, 13, 13, 13, 13, 13, 14}, new byte[] {06, 01, 11, 13, 13, 02, 13, 14}, false)}, // stacked magazines
            {0354, new ItemRemakeInfo(0354, 00832,  6, new byte[] {04, 06, 07, 01, 05, 02, 10, 14}, new byte[] {10, 10, 10, 10, 11, 11, 11, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // modern office chair
            {0355, new ItemRemakeInfo(0355, 00840,  3, new byte[] {12, 08, 09, 11, 14, 14, 14, 14}, new byte[] {12, 12, 10, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // office desk
            {0356, new ItemRemakeInfo(0356, 03692,  2, new byte[] {08, 12, 09, 14, 14, 14, 14, 14}, new byte[] {08, 12, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 09, 04, 07, 14, 14, 14, 14}, false)}, // plain wooden shop sign
            {0357, new ItemRemakeInfo(0357, 01759,  3, new byte[] {13, 13, 13, 08, 14, 14, 14, 14}, new byte[] {12, 12, 12, 07, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // stack of books
            {0358, new ItemRemakeInfo(0358, 02020,  3, new byte[] {00, 09, 12, 10, 14, 14, 14, 14}, new byte[] {00, 09, 12, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 10, 09, 14, 14, 14, 14, 14}, false)}, // director's chair
            {0359, new ItemRemakeInfo(0359, 00955,  3, new byte[] {06, 06, 01, 10, 14, 14, 14, 14}, new byte[] {12, 12, 12, 06, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // exit sign
            {0360, new ItemRemakeInfo(0360, 00716,  4, new byte[] {07, 07, 07, 07, 08, 14, 14, 14}, new byte[] {06, 01, 06, 00, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // screen
            {0362, new ItemRemakeInfo(0362, 03587,  2, new byte[] {07, 07, 10, 14, 14, 14, 14, 14}, new byte[] {10, 10, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fishing-rod stand
            {0363, new ItemRemakeInfo(0363, 03591,  5, new byte[] {13, 13, 13, 13, 13, 13, 14, 14}, new byte[] {13, 02, 04, 06, 00, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // birthday candles
            {0364, new ItemRemakeInfo(0364, 03592,  2, new byte[] {12, 09, 02, 14, 14, 14, 14, 14}, new byte[] {13, 13, 13, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // birthday cake
            {0365, new ItemRemakeInfo(0365, 03593,  5, new byte[] {12, 02, 05, 06, 00, 11, 14, 14}, new byte[] {13, 13, 13, 13, 13, 13, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // birthday table
            {0366, new ItemRemakeInfo(0366, 03594,  5, new byte[] {13, 13, 13, 13, 13, 13, 14, 14}, new byte[] {13, 02, 04, 06, 00, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // birthday sign
            {0367, new ItemRemakeInfo(0367, 03596,  2, new byte[] {12, 00, 11, 14, 14, 14, 14, 14}, new byte[] {04, 05, 03, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pool
            {0368, new ItemRemakeInfo(0368, 00891,  4, new byte[] {01, 04, 07, 09, 02, 14, 14, 14}, new byte[] {09, 12, 09, 09, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // holiday candle
            {0370, new ItemRemakeInfo(0370, 01189,  3, new byte[] {10, 06, 13, 10, 14, 14, 14, 14}, new byte[] {10, 09, 13, 08, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tire stack
            {0373, new ItemRemakeInfo(0373, 00682,  4, new byte[] {09, 06, 09, 01, 12, 14, 14, 14}, new byte[] {08, 00, 10, 10, 05, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // boomerang
            {0374, new ItemRemakeInfo(0374, 00796,  1, new byte[] {09, 00, 14, 14, 14, 14, 14, 14}, new byte[] {08, 10, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // retro stereo
            {0375, new ItemRemakeInfo(0375, 03773,  2, new byte[] {10, 08, 09, 14, 14, 14, 14, 14}, new byte[] {06, 06, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // terrarium
            {0376, new ItemRemakeInfo(0376, 03775,  2, new byte[] {10, 09, 09, 14, 14, 14, 14, 14}, new byte[] {06, 06, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // hanging terrarium
            {0377, new ItemRemakeInfo(0377, 03776,  2, new byte[] {00, 12, 11, 14, 14, 14, 14, 14}, new byte[] {09, 01, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // brick well
            {0378, new ItemRemakeInfo(0378, 03785,  3, new byte[] {06, 07, 01, 06, 14, 14, 14, 14}, new byte[] {11, 09, 10, 04, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // potted ivy
            {0379, new ItemRemakeInfo(0379, 03784,  5, new byte[] {10, 12, 00, 09, 06, 01, 14, 14}, new byte[] {10, 12, 00, 09, 06, 01, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // den chair
            {0380, new ItemRemakeInfo(0380, 03783,  4, new byte[] {09, 00, 09, 08, 12, 14, 14, 14}, new byte[] {09, 00, 09, 08, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // den desk
            {0381, new ItemRemakeInfo(0381, 01652,  4, new byte[] {01, 07, 04, 09, 06, 14, 14, 14}, new byte[] {07, 12, 05, 08, 07, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // matryoshka
            {0383, new ItemRemakeInfo(0383, 00805,  4, new byte[] {09, 12, 04, 01, 07, 14, 14, 14}, new byte[] {09, 12, 04, 08, 07, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // mush lamp
            {0385, new ItemRemakeInfo(0385, 03808,  4, new byte[] {09, 09, 09, 09, 09, 14, 14, 14}, new byte[] {09, 12, 03, 01, 00, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // mush log
            {0387, new ItemRemakeInfo(0387, 03806,  4, new byte[] {09, 12, 06, 01, 00, 14, 14, 14}, new byte[] {08, 12, 06, 08, 08, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // mush partition
            {0389, new ItemRemakeInfo(0389, 03805,  4, new byte[] {00, 12, 11, 01, 07, 14, 14, 14}, new byte[] {09, 09, 09, 09, 09, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // mush parasol
            {0391, new ItemRemakeInfo(0391, 03816,  3, new byte[] {06, 09, 12, 10, 14, 14, 14, 14}, new byte[] {06, 09, 12, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // streetlamp
            {0392, new ItemRemakeInfo(0392, 03818,  4, new byte[] {00, 08, 06, 04, 13, 14, 14, 14}, new byte[] {04, 01, 12, 12, 07, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pennant
            {0393, new ItemRemakeInfo(0393, 03819,  5, new byte[] {11, 06, 07, 01, 12, 09, 14, 14}, new byte[] {11, 06, 07, 01, 12, 09, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // oil-barrel bathtub
            {0394, new ItemRemakeInfo(0394, 03820,  3, new byte[] {12, 10, 05, 01, 14, 14, 14, 14}, new byte[] {12, 10, 05, 01, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fan
            {0395, new ItemRemakeInfo(0395, 03821,  4, new byte[] {12, 10, 02, 06, 07, 14, 14, 14}, new byte[] {12, 11, 02, 11, 11, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // air circulator
            {0396, new ItemRemakeInfo(0396, 00915,  6, new byte[] {08, 06, 04, 07, 01, 12, 10, 14}, new byte[] {08, 09, 09, 08, 09, 12, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cuckoo clock
            {0397, new ItemRemakeInfo(0397, 03681,  7, new byte[] {10, 01, 12, 04, 09, 06, 06, 07}, new byte[] {10, 10, 12, 12, 09, 09, 08, 09}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // piano bench
            {0398, new ItemRemakeInfo(0398, 03624,  4, new byte[] {12, 05, 07, 01, 04, 14, 14, 14}, new byte[] {02, 12, 00, 01, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cute bed
            {0399, new ItemRemakeInfo(0399, 00331,  3, new byte[] {09, 00, 12, 10, 14, 14, 14, 14}, new byte[] {09, 00, 12, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // birdbath
            {0400, new ItemRemakeInfo(0400, 03683,  5, new byte[] {07, 00, 09, 08, 11, 10, 14, 14}, new byte[] {12, 12, 06, 12, 12, 04, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // plain sink
            {0402, new ItemRemakeInfo(0402, 00849,  6, new byte[] {10, 12, 00, 09, 04, 01, 02, 14}, new byte[] {09, 11, 10, 08, 10, 10, 11, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // amp
            {0403, new ItemRemakeInfo(0403, 03431,  7, new byte[] {06, 05, 01, 07, 12, 10, 11, 09}, new byte[] {06, 12, 01, 07, 12, 09, 11, 09}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wall fan
            {0404, new ItemRemakeInfo(0404, 02014,  2, new byte[] {00, 09, 12, 14, 14, 14, 14, 14}, new byte[] {08, 11, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // lecture-hall desk
            {0405, new ItemRemakeInfo(0405, 03822,  2, new byte[] {10, 09, 10, 14, 14, 14, 14, 14}, new byte[] {11, 01, 04, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pro tape recorder
            {0406, new ItemRemakeInfo(0406, 02013,  1, new byte[] {00, 09, 14, 14, 14, 14, 14, 14}, new byte[] {08, 11, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // lecture-hall bench
            {0407, new ItemRemakeInfo(0407, 01157,  3, new byte[] {01, 09, 12, 10, 14, 14, 14, 14}, new byte[] {11, 11, 10, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // brick oven
            {0408, new ItemRemakeInfo(0408, 01171,  5, new byte[] {10, 01, 04, 07, 11, 09, 14, 14}, new byte[] {12, 12, 12, 12, 12, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // synthesizer
            {0409, new ItemRemakeInfo(0409, 01221,  2, new byte[] {10, 11, 01, 14, 14, 14, 14, 14}, new byte[] {10, 12, 01, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // video camera
            {0410, new ItemRemakeInfo(0410, 00941,  3, new byte[] {10, 12, 00, 02, 14, 14, 14, 14}, new byte[] {11, 11, 11, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 10, 12, 03, 06, 05, 07, 02},  true)}, // DJ's turntable
            {0414, new ItemRemakeInfo(0414, 04116,  6, new byte[] {12, 12, 12, 12, 12, 12, 12, 14}, new byte[] {11, 11, 11, 11, 11, 11, 11, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // whiteboard
            {0415, new ItemRemakeInfo(0415, 04066,  5, new byte[] {06, 02, 05, 00, 12, 13, 14, 14}, new byte[] {01, 02, 05, 00, 12, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // illuminated tree
            {0416, new ItemRemakeInfo(0416, 04074,  4, new byte[] {07, 02, 04, 06, 12, 14, 14, 14}, new byte[] {07, 02, 04, 06, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // illuminated reindeer
            {0417, new ItemRemakeInfo(0417, 04108,  3, new byte[] {07, 02, 04, 12, 14, 14, 14, 14}, new byte[] {01, 06, 00, 04, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // illuminated present
            {0418, new ItemRemakeInfo(0418, 04131,  3, new byte[] {05, 02, 07, 12, 14, 14, 14, 14}, new byte[] {05, 02, 00, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // illuminated snowflakes
            {0419, new ItemRemakeInfo(0419, 04099,  2, new byte[] {08, 12, 08, 14, 14, 14, 14, 14}, new byte[] {00, 07, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // formal paper
            {0420, new ItemRemakeInfo(0420, 04068,  4, new byte[] {12, 02, 07, 05, 10, 14, 14, 14}, new byte[] {12, 02, 07, 05, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {08, 04, 02, 07, 06, 14, 14, 14}, false)}, // table setting
            {0421, new ItemRemakeInfo(0421, 04230,  5, new byte[] {12, 01, 02, 06, 04, 03, 14, 14}, new byte[] {12, 01, 02, 06, 04, 03, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // glass holder with candle
            {0422, new ItemRemakeInfo(0422, 03995,  4, new byte[] {12, 05, 07, 01, 04, 14, 14, 14}, new byte[] {02, 04, 00, 01, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cute DIY table
            {0423, new ItemRemakeInfo(0423, 03996,  4, new byte[] {12, 05, 07, 01, 04, 14, 14, 14}, new byte[] {02, 04, 00, 01, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cute wall-mounted clock
            {0424, new ItemRemakeInfo(0424, 03997,  4, new byte[] {12, 05, 07, 01, 04, 14, 14, 14}, new byte[] {02, 04, 00, 12, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cute wardrobe
            {0425, new ItemRemakeInfo(0425, 03998,  4, new byte[] {12, 05, 07, 01, 04, 14, 14, 14}, new byte[] {02, 04, 00, 12, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cute sofa
            {0426, new ItemRemakeInfo(0426, 03999,  4, new byte[] {12, 05, 07, 01, 04, 14, 14, 14}, new byte[] {02, 04, 00, 12, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cute chair
            {0427, new ItemRemakeInfo(0427, 04000,  4, new byte[] {12, 05, 07, 01, 04, 14, 14, 14}, new byte[] {02, 12, 12, 12, 03, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cute tea table
            {0428, new ItemRemakeInfo(0428, 04001,  4, new byte[] {12, 05, 07, 01, 04, 14, 14, 14}, new byte[] {02, 04, 00, 12, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cute vanity
            {0429, new ItemRemakeInfo(0429, 04002,  4, new byte[] {12, 05, 07, 01, 04, 14, 14, 14}, new byte[] {02, 04, 03, 12, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cute floor lamp
            {0430, new ItemRemakeInfo(0430, 04003,  4, new byte[] {12, 05, 07, 01, 04, 14, 14, 14}, new byte[] {02, 04, 00, 12, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cute music player
            {0431, new ItemRemakeInfo(0431, 02586,  2, new byte[] {08, 00, 12, 14, 14, 14, 14, 14}, new byte[] {10, 06, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // natural garden chair
            {0432, new ItemRemakeInfo(0432, 03943,  4, new byte[] {08, 00, 09, 09, 00, 14, 14, 14}, new byte[] {10, 10, 10, 10, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ironwood DIY workbench
            {0433, new ItemRemakeInfo(0433, 03946,  4, new byte[] {11, 10, 06, 04, 01, 14, 14, 14}, new byte[] {11, 10, 06, 04, 01, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 10, 06, 04, 00, 08, 09, 14}, false)}, // outdoor table
            {0434, new ItemRemakeInfo(0434, 03947,  4, new byte[] {11, 10, 06, 04, 01, 14, 14, 14}, new byte[] {11, 10, 06, 04, 01, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 10, 06, 04, 00, 08, 09, 14}, false)}, // outdoor bench
            {0435, new ItemRemakeInfo(0435, 03987,  5, new byte[] {12, 10, 11, 09, 01, 04, 14, 14}, new byte[] {12, 10, 11, 09, 01, 04, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wall-mounted phone
            {0436, new ItemRemakeInfo(0436, 04009,  6, new byte[] {12, 10, 11, 01, 05, 02, 07, 14}, new byte[] {12, 10, 11, 01, 05, 02, 07, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cordless phone
            {0437, new ItemRemakeInfo(0437, 04101,  3, new byte[] {12, 02, 09, 10, 14, 14, 14, 14}, new byte[] {12, 02, 09, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 12, 12, 12, 14, 14, 14, 14}, false)}, // fax machine
            {0438, new ItemRemakeInfo(0438, 04279,  5, new byte[] {05, 05, 05, 05, 05, 05, 14, 14}, new byte[] {08, 08, 07, 13, 13, 13, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // frozen-treat set
            {0440, new ItemRemakeInfo(0440, 04027,  4, new byte[] {07, 02, 03, 12, 13, 14, 14, 14}, new byte[] {05, 06, 06, 07, 06, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // floral swag
            {0441, new ItemRemakeInfo(0441, 03396,  2, new byte[] {08, 00, 12, 14, 14, 14, 14, 14}, new byte[] {10, 06, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // natural garden table
            {0442, new ItemRemakeInfo(0442, 04034, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {06, 06, 05, 00, 14, 14, 14, 14}, false)}, // scattered papers
            {0443, new ItemRemakeInfo(0443, 04135,  3, new byte[] {12, 10, 08, 11, 14, 14, 14, 14}, new byte[] {12, 10, 08, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // freezer
            {0444, new ItemRemakeInfo(0444, 03965,  3, new byte[] {07, 02, 05, 12, 14, 14, 14, 14}, new byte[] {07, 02, 05, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 01, 09, 13, 14, 14, 14, 14}, false)}, // painting set
            {0445, new ItemRemakeInfo(0445, 04030,  3, new byte[] {11, 07, 09, 10, 14, 14, 14, 14}, new byte[] {12, 09, 02, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bathroom towel rack
            {0446, new ItemRemakeInfo(0446, 03948,  4, new byte[] {12, 02, 10, 09, 05, 14, 14, 14}, new byte[] {13, 13, 13, 13, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // accessories stand
            {0448, new ItemRemakeInfo(0448, 04025,  5, new byte[] {00, 12, 04, 06, 12, 12, 14, 14}, new byte[] {12, 09, 08, 09, 05, 04, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // unglazed dish set
            {0451, new ItemRemakeInfo(0451, 03991,  5, new byte[] {06, 06, 06, 02, 06, 12, 14, 14}, new byte[] {13, 04, 01, 01, 07, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // festive tree
            {0452, new ItemRemakeInfo(0452, 03966,  5, new byte[] {06, 04, 06, 02, 06, 12, 14, 14}, new byte[] {13, 04, 01, 02, 07, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // big festive tree
            {0453, new ItemRemakeInfo(0453, 04067,  5, new byte[] {06, 06, 06, 02, 06, 12, 14, 14}, new byte[] {13, 04, 01, 12, 07, 07, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tabletop festive tree
            {0454, new ItemRemakeInfo(0454, 03993,  7, new byte[] {01, 07, 06, 04, 02, 07, 05, 11}, new byte[] {12, 12, 12, 12, 12, 12, 12, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // analog kitchen scale
            {0455, new ItemRemakeInfo(0455, 03961,  1, new byte[] {05, 03, 14, 14, 14, 14, 14, 14}, new byte[] {03, 10, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fortune-telling set
            {0456, new ItemRemakeInfo(0456, 00669,  3, new byte[] {08, 09, 12, 04, 14, 14, 14, 14}, new byte[] {09, 09, 08, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ukulele
            {0457, new ItemRemakeInfo(0457, 04006,  3, new byte[] {08, 02, 05, 12, 14, 14, 14, 14}, new byte[] {13, 13, 13, 13, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // climbing wall
            {0458, new ItemRemakeInfo(0458, 04119,  3, new byte[] {08, 06, 08, 08, 14, 14, 14, 14}, new byte[] {08, 06, 02, 05, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // macrame tapestry
            {0460, new ItemRemakeInfo(0460, 03992,  3, new byte[] {09, 08, 12, 10, 14, 14, 14, 14}, new byte[] {09, 08, 12, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // key holder
            {0461, new ItemRemakeInfo(0461, 03967,  3, new byte[] {09, 12, 09, 02, 14, 14, 14, 14}, new byte[] {11, 11, 10, 09, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // broom and dustpan
            {0462, new ItemRemakeInfo(0462, 04076,  1, new byte[] {02, 10, 14, 14, 14, 14, 14, 14}, new byte[] {13, 13, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // nail-art set
            {0463, new ItemRemakeInfo(0463, 00889,  5, new byte[] {07, 01, 04, 06, 09, 10, 14, 14}, new byte[] {11, 11, 11, 11, 11, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // camp stove
            {0465, new ItemRemakeInfo(0465, 04014,  7, new byte[] {10, 12, 07, 01, 04, 05, 11, 11}, new byte[] {10, 12, 07, 01, 04, 05, 11, 11}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // folding floor lamp
            {0466, new ItemRemakeInfo(0466, 04338,  6, new byte[] {01, 07, 05, 06, 02, 10, 00, 14}, new byte[] {12, 10, 10, 10, 12, 01, 12, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // portable record player
            {0467, new ItemRemakeInfo(0467, 04013,  2, new byte[] {01, 04, 10, 14, 14, 14, 14, 14}, new byte[] {10, 10, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // punching bag
            {0468, new ItemRemakeInfo(0468, 04081,  7, new byte[] {06, 07, 01, 04, 11, 06, 12, 05}, new byte[] {06, 07, 01, 04, 10, 09, 12, 07}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // camping cot
            {0469, new ItemRemakeInfo(0469, 04075,  1, new byte[] {09, 01, 14, 14, 14, 14, 14, 14}, new byte[] {07, 07, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // gong
            {0470, new ItemRemakeInfo(0470, 04052,  5, new byte[] {12, 05, 04, 05, 06, 11, 14, 14}, new byte[] {09, 00, 07, 12, 04, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rattan bed
            {0471, new ItemRemakeInfo(0471, 04113,  5, new byte[] {11, 07, 01, 06, 04, 10, 14, 14}, new byte[] {05, 06, 04, 08, 05, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // hose reel
            {0472, new ItemRemakeInfo(0472, 03962,  7, new byte[] {05, 06, 03, 02, 07, 13, 13, 08}, new byte[] {05, 06, 03, 02, 07, 12, 13, 06}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // inflatable sofa
            {0474, new ItemRemakeInfo(0474, 04094,  3, new byte[] {09, 04, 12, 10, 14, 14, 14, 14}, new byte[] {06, 06, 06, 06, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // floating-biotope planter
            {0475, new ItemRemakeInfo(0475, 04073,  5, new byte[] {08, 12, 05, 00, 07, 11, 14, 14}, new byte[] {08, 12, 05, 00, 01, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // classic pitcher
            {0476, new ItemRemakeInfo(0476, 00870,  3, new byte[] {12, 04, 10, 02, 14, 14, 14, 14}, new byte[] {13, 13, 10, 13, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // book stands
            {0477, new ItemRemakeInfo(0477, 04379,  6, new byte[] {12, 08, 09, 01, 07, 02, 12, 14}, new byte[] {06, 07, 12, 00, 06, 12, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // springy ride-on
            {0478, new ItemRemakeInfo(0478, 03950,  2, new byte[] {09, 08, 10, 14, 14, 14, 14, 14}, new byte[] {12, 12, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // antique chair
            {0479, new ItemRemakeInfo(0479, 03951,  2, new byte[] {09, 08, 10, 14, 14, 14, 14, 14}, new byte[] {09, 08, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // antique console table
            {0480, new ItemRemakeInfo(0480, 03952,  2, new byte[] {09, 08, 10, 14, 14, 14, 14, 14}, new byte[] {09, 08, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // antique table
            {0481, new ItemRemakeInfo(0481, 03953,  2, new byte[] {09, 08, 10, 14, 14, 14, 14, 14}, new byte[] {07, 07, 07, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // antique phone
            {0482, new ItemRemakeInfo(0482, 03954,  2, new byte[] {09, 08, 10, 14, 14, 14, 14, 14}, new byte[] {07, 07, 07, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // antique clock
            {0483, new ItemRemakeInfo(0483, 03955,  2, new byte[] {09, 08, 10, 14, 14, 14, 14, 14}, new byte[] {05, 05, 05, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // antique vanity
            {0484, new ItemRemakeInfo(0484, 03956,  2, new byte[] {09, 08, 10, 14, 14, 14, 14, 14}, new byte[] {09, 08, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // antique bureau
            {0485, new ItemRemakeInfo(0485, 03957,  2, new byte[] {09, 08, 10, 14, 14, 14, 14, 14}, new byte[] {12, 12, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // antique bed
            {0486, new ItemRemakeInfo(0486, 03958,  2, new byte[] {09, 08, 10, 14, 14, 14, 14, 14}, new byte[] {12, 12, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // antique mini table
            {0487, new ItemRemakeInfo(0487, 03959,  2, new byte[] {09, 08, 10, 14, 14, 14, 14, 14}, new byte[] {09, 08, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // antique wardrobe
            {0488, new ItemRemakeInfo(0488, 04111,  7, new byte[] {05, 01, 07, 08, 10, 09, 11, 07}, new byte[] {12, 12, 12, 12, 12, 12, 12, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // old-fashioned alarm clock
            {0489, new ItemRemakeInfo(0489, 04029,  7, new byte[] {10, 08, 06, 04, 01, 07, 00, 12}, new byte[] {10, 08, 06, 04, 01, 10, 10, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rotary phone
            {0490, new ItemRemakeInfo(0490, 01606,  5, new byte[] {08, 09, 12, 12, 01, 10, 14, 14}, new byte[] {08, 09, 12, 11, 10, 07, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // serving cart
            {0491, new ItemRemakeInfo(0491, 04392,  1, new byte[] {10, 12, 14, 14, 14, 14, 14, 14}, new byte[] {01, 04, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // magic kit
            {0492, new ItemRemakeInfo(0492, 03960,  5, new byte[] {04, 01, 06, 07, 08, 13, 14, 14}, new byte[] {12, 12, 12, 09, 06, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // handy water cooler
            {0493, new ItemRemakeInfo(0493, 03949,  4, new byte[] {01, 01, 01, 02, 12, 14, 14, 14}, new byte[] {06, 06, 06, 06, 06, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // anthurium plant
            {0494, new ItemRemakeInfo(0494, 01829,  4, new byte[] {06, 06, 06, 06, 06, 14, 14, 14}, new byte[] {09, 05, 07, 10, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cypress plant
            {0497, new ItemRemakeInfo(0497, 04129,  5, new byte[] {10, 09, 01, 07, 04, 12, 14, 14}, new byte[] {06, 06, 06, 06, 06, 06, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // monstera
            {0498, new ItemRemakeInfo(0498, 04132,  4, new byte[] {12, 09, 06, 04, 10, 14, 14, 14}, new byte[] {06, 06, 06, 06, 06, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // yucca
            {0499, new ItemRemakeInfo(0499, 04080,  6, new byte[] {12, 10, 08, 02, 05, 06, 05, 14}, new byte[] {12, 10, 12, 12, 12, 12, 12, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // long bathtub
            {0500, new ItemRemakeInfo(0500, 04078,  3, new byte[] {10, 12, 01, 13, 14, 14, 14, 14}, new byte[] {11, 11, 11, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // barbell
            {0501, new ItemRemakeInfo(0501, 01838, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 07, 02, 04, 14, 14, 14, 14}, false)}, // ironing set
            {0502, new ItemRemakeInfo(0502, 04412,  2, new byte[] {02, 12, 10, 14, 14, 14, 14, 14}, new byte[] {01, 04, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cotton-candy stall
            {0503, new ItemRemakeInfo(0503, 04045,  5, new byte[] {09, 00, 07, 12, 04, 10, 14, 14}, new byte[] {09, 00, 07, 12, 04, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rattan waste bin
            {0504, new ItemRemakeInfo(0504, 04049,  5, new byte[] {09, 00, 07, 12, 04, 10, 14, 14}, new byte[] {09, 00, 07, 12, 04, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rattan wardrobe
            {0505, new ItemRemakeInfo(0505, 04046,  5, new byte[] {09, 00, 07, 12, 04, 10, 14, 14}, new byte[] {09, 00, 07, 12, 04, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rattan end table
            {0506, new ItemRemakeInfo(0506, 04047,  5, new byte[] {12, 05, 04, 05, 06, 11, 14, 14}, new byte[] {09, 00, 07, 12, 04, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rattan stool
            {0507, new ItemRemakeInfo(0507, 04053,  5, new byte[] {12, 05, 04, 05, 06, 11, 14, 14}, new byte[] {09, 00, 07, 12, 04, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rattan armchair
            {0508, new ItemRemakeInfo(0508, 04048,  5, new byte[] {09, 00, 07, 12, 04, 10, 14, 14}, new byte[] {12, 12, 12, 11, 12, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rattan towel basket
            {0509, new ItemRemakeInfo(0509, 04050,  5, new byte[] {09, 00, 07, 12, 04, 10, 14, 14}, new byte[] {09, 09, 09, 12, 10, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rattan table lamp
            {0510, new ItemRemakeInfo(0510, 04051,  5, new byte[] {09, 00, 07, 12, 04, 10, 14, 14}, new byte[] {09, 00, 07, 12, 04, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rattan vanity
            {0511, new ItemRemakeInfo(0511, 04054,  5, new byte[] {09, 00, 07, 12, 04, 10, 14, 14}, new byte[] {09, 00, 07, 12, 04, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rattan low table
            {0512, new ItemRemakeInfo(0512, 04017,  3, new byte[] {11, 07, 09, 10, 14, 14, 14, 14}, new byte[] {10, 07, 09, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // shower set
            {0513, new ItemRemakeInfo(0513, 04104,  5, new byte[] {10, 10, 10, 10, 10, 10, 14, 14}, new byte[] {10, 06, 08, 01, 07, 09, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // frying pan
            {0515, new ItemRemakeInfo(0515, 04137,  6, new byte[] {01, 04, 07, 06, 02, 08, 10, 14}, new byte[] {12, 12, 12, 12, 12, 12, 12, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // diner chair
            {0516, new ItemRemakeInfo(0516, 04138,  6, new byte[] {11, 11, 11, 11, 11, 11, 11, 14}, new byte[] {01, 04, 07, 06, 02, 08, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {01, 04, 07, 05, 02, 12, 10, 14}, false)}, // diner counter chair
            {0517, new ItemRemakeInfo(0517, 04139,  6, new byte[] {01, 04, 07, 06, 02, 08, 10, 14}, new byte[] {11, 11, 11, 11, 11, 11, 11, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // diner counter table
            {0518, new ItemRemakeInfo(0518, 04140,  5, new byte[] {01, 06, 07, 12, 10, 09, 14, 14}, new byte[] {01, 06, 07, 12, 10, 09, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {01, 06, 07, 14, 14, 14, 14, 14}, false)}, // retro gas pump
            {0519, new ItemRemakeInfo(0519, 04141,  6, new byte[] {01, 04, 07, 06, 02, 08, 10, 14}, new byte[] {12, 12, 12, 12, 12, 12, 12, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // diner sofa
            {0520, new ItemRemakeInfo(0520, 04142,  6, new byte[] {11, 11, 11, 11, 11, 11, 11, 14}, new byte[] {01, 04, 07, 06, 02, 08, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {01, 04, 07, 05, 02, 12, 10, 14}, false)}, // diner dining table
            {0521, new ItemRemakeInfo(0521, 04143,  4, new byte[] {04, 07, 01, 02, 01, 14, 14, 14}, new byte[] {01, 00, 06, 03, 04, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // diner neon sign
            {0522, new ItemRemakeInfo(0522, 04144,  6, new byte[] {01, 04, 07, 06, 02, 12, 03, 14}, new byte[] {01, 04, 07, 06, 02, 12, 03, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {13, 04, 10, 14, 14, 14, 14, 14}, false)}, // diner neon clock
            {0523, new ItemRemakeInfo(0523, 04441,  6, new byte[] {11, 11, 11, 11, 11, 11, 11, 14}, new byte[] {01, 04, 07, 06, 02, 08, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {01, 04, 07, 05, 02, 12, 10, 14}, false)}, // diner mini table
            {0524, new ItemRemakeInfo(0524, 03406,  4, new byte[] {08, 12, 01, 04, 07, 14, 14, 14}, new byte[] {08, 12, 06, 10, 09, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // beekeeper's hive
            {0525, new ItemRemakeInfo(0525, 04023,  2, new byte[] {09, 10, 11, 14, 14, 14, 14, 14}, new byte[] {11, 12, 04, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pants press
            {0526, new ItemRemakeInfo(0526, 01161,  3, new byte[] {00, 11, 12, 12, 14, 14, 14, 14}, new byte[] {11, 11, 11, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cream and sugar
            {0528, new ItemRemakeInfo(0528, 04445,  3, new byte[] {08, 11, 09, 10, 14, 14, 14, 14}, new byte[] {08, 11, 09, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {06, 10, 12, 09, 14, 14, 14, 14}, false)}, // vintage TV tray
            {0529, new ItemRemakeInfo(0529, 03619,  7, new byte[] {07, 12, 09, 00, 01, 06, 00, 12}, new byte[] {10, 10, 10, 10, 10, 10, 10, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // soup kettle
            {0530, new ItemRemakeInfo(0530, 04546,  1, new byte[] {06, 07, 14, 14, 14, 14, 14, 14}, new byte[] {08, 08, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pear bed
            {0531, new ItemRemakeInfo(0531, 04125,  3, new byte[] {07, 00, 09, 12, 14, 14, 14, 14}, new byte[] {13, 13, 13, 13, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden bookshelf
            {0532, new ItemRemakeInfo(0532, 01840,  1, new byte[] {12, 10, 14, 14, 14, 14, 14, 14}, new byte[] {12, 10, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // whirlpool bath
            {0543, new ItemRemakeInfo(0543, 04572,  7, new byte[] {07, 04, 01, 06, 06, 02, 03, 12}, new byte[] {11, 11, 11, 11, 10, 10, 10, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // shaded floor lamp
            {0544, new ItemRemakeInfo(0544, 01744,  4, new byte[] {11, 12, 10, 01, 04, 14, 14, 14}, new byte[] {12, 12, 12, 12, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wall clock
            {0545, new ItemRemakeInfo(0545, 04133,  5, new byte[] {10, 12, 11, 05, 01, 07, 14, 14}, new byte[] {12, 12, 12, 12, 10, 01, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // double-sided wall clock
            {0546, new ItemRemakeInfo(0546, 04035,  3, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 13, 13, 09, 05, 14, 14, 14},  true)}, // log garden lounge
            {0547, new ItemRemakeInfo(0547, 04036,  3, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 13, 13, 09, 05, 14, 14, 14},  true)}, // log decorative shelves
            {0548, new ItemRemakeInfo(0548, 04037,  3, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {08, 08, 08, 08, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // log wall-mounted clock
            {0549, new ItemRemakeInfo(0549, 04038,  3, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {08, 08, 08, 08, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // log stool
            {0550, new ItemRemakeInfo(0550, 04039,  3, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 13, 13, 09, 05, 14, 14, 14},  true)}, // log chair
            {0551, new ItemRemakeInfo(0551, 04040,  3, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 13, 13, 09, 05, 14, 14, 14},  true)}, // log dining table
            {0552, new ItemRemakeInfo(0552, 04041,  3, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {13, 13, 09, 05, 14, 14, 14, 14}, false)}, // log bed
            {0553, new ItemRemakeInfo(0553, 04042,  3, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {08, 08, 08, 08, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // log bench
            {0554, new ItemRemakeInfo(0554, 04043,  3, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 13, 13, 09, 05, 14, 14, 14},  true)}, // log round table
            {0555, new ItemRemakeInfo(0555, 04044,  3, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 13, 13, 09, 05, 14, 14, 14},  true)}, // log extra-long sofa
            {0556, new ItemRemakeInfo(0556, 04110,  3, new byte[] {12, 12, 12, 12, 14, 14, 14, 14}, new byte[] {10, 10, 10, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // essay set
            {0558, new ItemRemakeInfo(0558, 04019,  5, new byte[] {11, 01, 02, 05, 07, 10, 14, 14}, new byte[] {10, 10, 10, 10, 10, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // stand mixer
            {0559, new ItemRemakeInfo(0559, 01125,  2, new byte[] {09, 00, 11, 14, 14, 14, 14, 14}, new byte[] {12, 13, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // revolving spice rack
            {0561, new ItemRemakeInfo(0561, 04109,  3, new byte[] {11, 12, 10, 01, 14, 14, 14, 14}, new byte[] {11, 11, 11, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // double-door refrigerator
            {0562, new ItemRemakeInfo(0562, 04114,  5, new byte[] {01, 07, 05, 08, 00, 09, 14, 14}, new byte[] {12, 12, 12, 12, 12, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tissue box
            {0563, new ItemRemakeInfo(0563, 04687,  5, new byte[] {01, 06, 04, 00, 05, 02, 14, 14}, new byte[] {11, 08, 12, 10, 00, 02, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // toolbox
            {0564, new ItemRemakeInfo(0564, 03970,  3, new byte[] {01, 04, 09, 10, 14, 14, 14, 14}, new byte[] {01, 04, 09, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // imperial decorative shelves
            {0565, new ItemRemakeInfo(0565, 03971,  3, new byte[] {01, 04, 09, 10, 14, 14, 14, 14}, new byte[] {01, 04, 09, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // imperial partition
            {0566, new ItemRemakeInfo(0566, 03972,  3, new byte[] {01, 04, 09, 10, 14, 14, 14, 14}, new byte[] {07, 11, 07, 01, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // imperial chest
            {0567, new ItemRemakeInfo(0567, 03973,  3, new byte[] {01, 04, 09, 10, 14, 14, 14, 14}, new byte[] {01, 04, 07, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // imperial bed
            {0568, new ItemRemakeInfo(0568, 03974,  3, new byte[] {01, 04, 09, 10, 14, 14, 14, 14}, new byte[] {01, 04, 09, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // imperial low table
            {0569, new ItemRemakeInfo(0569, 04708,  4, new byte[] {09, 12, 09, 01, 07, 14, 14, 14}, new byte[] {08, 12, 09, 08, 08, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // mush low stool
            {0571, new ItemRemakeInfo(0571, 04719,  4, new byte[] {13, 13, 12, 04, 13, 14, 14, 14}, new byte[] {09, 08, 10, 05, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // celebratory candles
            {0572, new ItemRemakeInfo(0572, 00954,  6, new byte[] {11, 01, 07, 04, 06, 12, 10, 14}, new byte[] {11, 12, 12, 10, 09, 12, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // espresso maker
            {0573, new ItemRemakeInfo(0573, 04722,  3, new byte[] {09, 04, 01, 10, 14, 14, 14, 14}, new byte[] {09, 04, 01, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // monster statue
            {0574, new ItemRemakeInfo(0574, 01509,  7, new byte[] {01, 04, 07, 06, 02, 12, 10, 11}, new byte[] {10, 10, 10, 10, 10, 10, 10, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // robot hero
            {0575, new ItemRemakeInfo(0575, 01507,  3, new byte[] {13, 13, 13, 10, 14, 14, 14, 14}, new byte[] {13, 07, 12, 01, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // plaza teacup ride
            {0576, new ItemRemakeInfo(0576, 04102,  2, new byte[] {08, 00, 09, 14, 14, 14, 14, 14}, new byte[] {08, 00, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 10, 04, 01, 07, 14, 14, 14}, false)}, // poolside bed
            {0577, new ItemRemakeInfo(0577, 03977,  5, new byte[] {12, 09, 02, 07, 03, 12, 14, 14}, new byte[] {13, 09, 02, 07, 03, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // shell arch
            {0578, new ItemRemakeInfo(0578, 03978,  5, new byte[] {12, 09, 02, 07, 03, 12, 14, 14}, new byte[] {08, 09, 02, 07, 03, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // shell partition
            {0579, new ItemRemakeInfo(0579, 03979,  5, new byte[] {12, 09, 02, 07, 03, 12, 14, 14}, new byte[] {09, 00, 02, 07, 03, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // shell stool
            {0580, new ItemRemakeInfo(0580, 03980,  5, new byte[] {12, 09, 02, 07, 03, 12, 14, 14}, new byte[] {12, 09, 02, 07, 03, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // shell table
            {0582, new ItemRemakeInfo(0582, 03982,  5, new byte[] {12, 09, 02, 07, 03, 12, 14, 14}, new byte[] {12, 09, 02, 07, 03, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // shell fountain
            {0583, new ItemRemakeInfo(0583, 03983,  5, new byte[] {12, 09, 02, 07, 03, 12, 14, 14}, new byte[] {12, 09, 02, 07, 03, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // shell bed
            {0584, new ItemRemakeInfo(0584, 03984,  5, new byte[] {12, 09, 02, 07, 03, 12, 14, 14}, new byte[] {12, 09, 02, 07, 03, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // shell lamp
            {0585, new ItemRemakeInfo(0585, 04069, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 10, 01, 04, 06, 07, 02, 14}, false)}, // table lamp
            {0586, new ItemRemakeInfo(0586, 04754,  2, new byte[] {10, 12, 01, 14, 14, 14, 14, 14}, new byte[] {11, 11, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // throwback gothic mirror
            {0587, new ItemRemakeInfo(0587, 04759,  6, new byte[] {01, 04, 07, 02, 06, 12, 10, 14}, new byte[] {10, 10, 10, 10, 10, 10, 12, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // throwback race-car bed
            {0588, new ItemRemakeInfo(0588, 04757,  5, new byte[] {12, 01, 10, 08, 06, 11, 14, 14}, new byte[] {02, 02, 02, 02, 02, 02, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // throwback skull radio
            {0589, new ItemRemakeInfo(0589, 04756,  6, new byte[] {07, 01, 06, 04, 12, 11, 03, 14}, new byte[] {01, 04, 07, 06, 02, 12, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // throwback wall clock
            {0591, new ItemRemakeInfo(0591, 04758,  5, new byte[] {00, 09, 01, 04, 06, 12, 14, 14}, new byte[] {00, 09, 12, 12, 01, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // throwback mitt chair
            {0592, new ItemRemakeInfo(0592, 04762,  6, new byte[] {07, 01, 04, 07, 05, 12, 10, 14}, new byte[] {06, 12, 12, 11, 07, 00, 11, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // throwback container
            {0593, new ItemRemakeInfo(0593, 04753,  5, new byte[] {01, 04, 06, 02, 10, 07, 14, 14}, new byte[] {08, 08, 08, 08, 08, 08, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // throwback wrestling figure
            {0594, new ItemRemakeInfo(0594, 04760,  7, new byte[] {01, 04, 06, 10, 10, 12, 12, 12}, new byte[] {01, 04, 06, 00, 07, 04, 01, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // throwback hat table
            {0595, new ItemRemakeInfo(0595, 04761,  5, new byte[] {11, 07, 01, 06, 04, 10, 14, 14}, new byte[] {00, 05, 04, 01, 01, 01, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // throwback rocket
            {0596, new ItemRemakeInfo(0596, 04077,  5, new byte[] {13, 13, 05, 00, 06, 10, 14, 14}, new byte[] {13, 13, 12, 10, 01, 09, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // party garland
            {0598, new ItemRemakeInfo(0598, 05150,  5, new byte[] {12, 09, 02, 07, 03, 12, 14, 14}, new byte[] {12, 09, 02, 07, 03, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // shell speaker
            {0599, new ItemRemakeInfo(0599, 02326,  3, new byte[] {06, 10, 12, 09, 14, 14, 14, 14}, new byte[] {11, 08, 11, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // water pump
            {0600, new ItemRemakeInfo(0600, 05165,  4, new byte[] {07, 11, 09, 10, 12, 14, 14, 14}, new byte[] {12, 12, 12, 12, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wall-mounted candle
            {0601, new ItemRemakeInfo(0601, 04122,  3, new byte[] {10, 11, 02, 08, 14, 14, 14, 14}, new byte[] {10, 11, 02, 08, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 12, 12, 14, 14, 14, 14, 14}, false)}, // cartoonist's set
            {0602, new ItemRemakeInfo(0602, 03986,  7, new byte[] {10, 12, 11, 01, 07, 04, 02, 05}, new byte[] {10, 12, 11, 01, 07, 04, 02, 05}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wall-mounted TV (20 in.)
            {0603, new ItemRemakeInfo(0603, 04072,  1, new byte[] {10, 01, 14, 14, 14, 14, 14, 14}, new byte[] {12, 05, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // toilet-cleaning set
            {0604, new ItemRemakeInfo(0604, 02772,  2, new byte[] {09, 12, 10, 14, 14, 14, 14, 14}, new byte[] {10, 10, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fancy violin
            {0605, new ItemRemakeInfo(0605, 03430,  4, new byte[] {13, 12, 01, 04, 05, 14, 14, 14}, new byte[] {13, 10, 07, 05, 07, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // playground gym
            {0606, new ItemRemakeInfo(0606, 05337,  3, new byte[] {04, 02, 05, 07, 14, 14, 14, 14}, new byte[] {12, 12, 12, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // three-tiered snowperson
            {0607, new ItemRemakeInfo(0607, 05338,  7, new byte[] {11, 10, 12, 00, 08, 09, 11, 07}, new byte[] {11, 10, 12, 00, 08, 09, 11, 07}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {11, 12, 09, 09, 12, 08, 11, 07}, false)}, // simple panel
            {0608, new ItemRemakeInfo(0608, 01330,  2, new byte[] {00, 07, 12, 14, 14, 14, 14, 14}, new byte[] {11, 07, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // basic teacher's desk
            {0609, new ItemRemakeInfo(0609, 03471,  3, new byte[] {11, 07, 12, 09, 14, 14, 14, 14}, new byte[] {10, 11, 12, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // light switch
            {0610, new ItemRemakeInfo(0610, 03400,  5, new byte[] {12, 10, 11, 01, 04, 06, 14, 14}, new byte[] {12, 10, 11, 02, 05, 07, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // dish-drying rack
            {0611, new ItemRemakeInfo(0611, 04308, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {07, 07, 11, 08, 05, 14, 14, 14}, new byte[] {03, 06, 12, 09, 04, 14, 14, 14}, false)}, // unfinished puzzle
            {0612, new ItemRemakeInfo(0612, 04093,  2, new byte[] {06, 07, 09, 14, 14, 14, 14, 14}, new byte[] {02, 00, 05, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bamboo drum
            {0613, new ItemRemakeInfo(0613, 04015,  3, new byte[] {12, 02, 05, 11, 14, 14, 14, 14}, new byte[] {12, 12, 12, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // shower booth
            {0616, new ItemRemakeInfo(0616, 04071,  1, new byte[] {06, 10, 14, 14, 14, 14, 14, 14}, new byte[] {13, 13, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // electronics kit
            {0617, new ItemRemakeInfo(0617, 03976,  1, new byte[] {00, 01, 14, 14, 14, 14, 14, 14}, new byte[] {00, 01, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // orange wall-mounted clock
            {0618, new ItemRemakeInfo(0618, 03975,  1, new byte[] {00, 01, 14, 14, 14, 14, 14, 14}, new byte[] {06, 06, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // orange end table
            {0619, new ItemRemakeInfo(0619, 04011,  1, new byte[] {01, 01, 14, 14, 14, 14, 14, 14}, new byte[] {06, 06, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cherry speakers
            {0620, new ItemRemakeInfo(0620, 04012,  1, new byte[] {01, 01, 14, 14, 14, 14, 14, 14}, new byte[] {06, 06, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cherry lamp
            {0622, new ItemRemakeInfo(0622, 04127,  1, new byte[] {02, 07, 14, 14, 14, 14, 14, 14}, new byte[] {09, 01, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // peach chair
            {0623, new ItemRemakeInfo(0623, 04128,  1, new byte[] {02, 07, 14, 14, 14, 14, 14, 14}, new byte[] {06, 06, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // peach surprise box
            {0624, new ItemRemakeInfo(0624, 04134,  1, new byte[] {01, 06, 14, 14, 14, 14, 14, 14}, new byte[] {07, 07, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // apple chair
            {0625, new ItemRemakeInfo(0625, 02596,  1, new byte[] {01, 06, 14, 14, 14, 14, 14, 14}, new byte[] {07, 07, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // juicy-apple TV
            {0626, new ItemRemakeInfo(0626, 04070,  3, new byte[] {00, 04, 07, 09, 14, 14, 14, 14}, new byte[] {09, 09, 10, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // street organ
            {0627, new ItemRemakeInfo(0627, 04033,  2, new byte[] {00, 09, 10, 14, 14, 14, 14, 14}, new byte[] {12, 12, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // traditional tea set
            {0628, new ItemRemakeInfo(0628, 05543,  4, new byte[] {09, 08, 01, 05, 07, 14, 14, 14}, new byte[] {09, 08, 01, 05, 07, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden-block stool
            {0629, new ItemRemakeInfo(0629, 03251,  4, new byte[] {11, 12, 01, 04, 10, 14, 14, 14}, new byte[] {01, 08, 00, 05, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // gas range
            {0630, new ItemRemakeInfo(0630, 04226,  2, new byte[] {04, 06, 10, 14, 14, 14, 14, 14}, new byte[] {12, 12, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // basketball hoop
            {0641, new ItemRemakeInfo(0641, 00863,  2, new byte[] {06, 01, 04, 14, 14, 14, 14, 14}, new byte[] {00, 07, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // billiard table
            {0642, new ItemRemakeInfo(0642, 05636,  3, new byte[] {08, 10, 09, 01, 14, 14, 14, 14}, new byte[] {10, 07, 12, 07, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden-plank sign
            {0643, new ItemRemakeInfo(0643, 05635,  5, new byte[] {00, 01, 05, 10, 09, 06, 14, 14}, new byte[] {00, 12, 13, 06, 08, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tiny library
            {0644, new ItemRemakeInfo(0644, 04124,  2, new byte[] {00, 08, 09, 14, 14, 14, 14, 14}, new byte[] {01, 01, 07, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden fish
            {0647, new ItemRemakeInfo(0647, 05931,  2, new byte[] {11, 10, 09, 14, 14, 14, 14, 14}, new byte[] {11, 10, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // jail bars
            {0648, new ItemRemakeInfo(0648, 05976,  2, new byte[] {06, 07, 09, 14, 14, 14, 14, 14}, new byte[] {04, 03, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bamboo sphere
            {0650, new ItemRemakeInfo(0650, 05978,  2, new byte[] {06, 07, 09, 14, 14, 14, 14, 14}, new byte[] {13, 13, 13, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bamboo lunch box
            {0651, new ItemRemakeInfo(0651, 00677,  2, new byte[] {06, 08, 09, 14, 14, 14, 14, 14}, new byte[] {11, 09, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // deer scare
            {0652, new ItemRemakeInfo(0652, 06426,  7, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Cyrano's photo
            {0653, new ItemRemakeInfo(0653, 02379,  7, new byte[] {04, 00, 06, 01, 03, 02, 12, 10}, new byte[] {04, 00, 06, 01, 03, 02, 12, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // watering can
            {0654, new ItemRemakeInfo(0654, 06826,  6, new byte[] {07, 06, 05, 03, 02, 00, 12, 14}, new byte[] {07, 06, 05, 03, 02, 00, 12, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // nova light
            {0655, new ItemRemakeInfo(0655, 04118,  2, new byte[] {11, 08, 00, 14, 14, 14, 14, 14}, new byte[] {10, 09, 13, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // magnetic knife rack
            {0656, new ItemRemakeInfo(0656, 06832,  1, new byte[] {02, 02, 14, 14, 14, 14, 14, 14}, new byte[] {02, 12, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cherry-blossom clock
            {0657, new ItemRemakeInfo(0657, 06831,  1, new byte[] {09, 08, 14, 14, 14, 14, 14, 14}, new byte[] {02, 02, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // blossom-viewing lantern
            {0658, new ItemRemakeInfo(0658, 07048, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {04, 04, 01, 06, 05, 01, 07, 14}, new byte[] {04, 04, 02, 06, 13, 01, 03, 14}, false)}, // pile of zen cushions
            {0659, new ItemRemakeInfo(0659, 07047, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {04, 04, 01, 06, 05, 01, 07, 14}, new byte[] {04, 05, 02, 06, 13, 01, 03, 14}, false)}, // zen cushion
            {0661, new ItemRemakeInfo(0661, 07133,  7, new byte[] {08, 12, 00, 09, 10, 06, 04, 02}, new byte[] {08, 12, 00, 09, 10, 06, 04, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 00, 02, 04, 06, 14, 14, 14},  true)}, // wooden mini table
            {0662, new ItemRemakeInfo(0662, 07134,  7, new byte[] {07, 08, 00, 09, 10, 06, 04, 02}, new byte[] {07, 08, 00, 09, 10, 06, 04, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden low table
            {0663, new ItemRemakeInfo(0663, 07137,  7, new byte[] {07, 08, 00, 09, 10, 06, 04, 02}, new byte[] {07, 08, 00, 09, 10, 06, 04, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden full-length mirror
            {0664, new ItemRemakeInfo(0664, 07132,  7, new byte[] {08, 12, 00, 09, 10, 06, 04, 02}, new byte[] {08, 12, 00, 09, 10, 06, 04, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {00, 02, 05, 06, 14, 14, 14, 14}, false)}, // wooden double bed
            {0665, new ItemRemakeInfo(0665, 07140,  5, new byte[] {13, 12, 13, 13, 13, 13, 14, 14}, new byte[] {12, 12, 12, 12, 12, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Mom's tissue box
            {0666, new ItemRemakeInfo(0666, 07138,  5, new byte[] {13, 06, 13, 13, 05, 13, 14, 14}, new byte[] {01, 12, 07, 02, 05, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Mom's tea cozy
            {0667, new ItemRemakeInfo(0667, 07141,  5, new byte[] {13, 13, 13, 13, 13, 08, 14, 14}, new byte[] {01, 00, 09, 02, 00, 09, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Mom's pen stand
            {0668, new ItemRemakeInfo(0668, 07145,  5, new byte[] {13, 13, 13, 13, 13, 13, 14, 14}, new byte[] {07, 00, 09, 02, 06, 09, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Mom's embroidery
            {0669, new ItemRemakeInfo(0669, 07147,  5, new byte[] {12, 11, 09, 02, 06, 04, 14, 14}, new byte[] {06, 07, 00, 07, 07, 13, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Mom's plushie
            {0670, new ItemRemakeInfo(0670, 07144,  5, new byte[] {13, 13, 13, 13, 07, 13, 14, 14}, new byte[] {01, 04, 06, 02, 04, 04, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Mom's cushion
            {0671, new ItemRemakeInfo(0671, 07143,  5, new byte[] {13, 12, 12, 12, 01, 05, 14, 14}, new byte[] {13, 13, 08, 13, 03, 06, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Mom's candle set
            {0672, new ItemRemakeInfo(0672, 07146,  5, new byte[] {13, 01, 13, 12, 13, 09, 14, 14}, new byte[] {12, 12, 12, 02, 04, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Mom's homemade cake
            {0673, new ItemRemakeInfo(0673, 07139,  7, new byte[] {13, 13, 12, 13, 13, 13, 13, 13}, new byte[] {09, 08, 10, 07, 07, 12, 07, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Mom's art
            {0674, new ItemRemakeInfo(0674, 07135,  7, new byte[] {12, 00, 01, 02, 03, 04, 05, 06}, new byte[] {12, 00, 01, 02, 03, 04, 05, 06}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // floor light
            {0675, new ItemRemakeInfo(0675, 07136,  4, new byte[] {12, 10, 01, 05, 02, 14, 14, 14}, new byte[] {06, 06, 06, 06, 06, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cat grass
            {0676, new ItemRemakeInfo(0676, 07148,  3, new byte[] {01, 04, 07, 00, 14, 14, 14, 14}, new byte[] {12, 12, 12, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // life ring
            {0678, new ItemRemakeInfo(0678, 07154,  7, new byte[] {08, 09, 09, 06, 02, 12, 10, 01}, new byte[] {08, 09, 09, 06, 02, 12, 10, 01}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 12, 08, 12, 07, 02, 12, 13},  true)}, // wooden box
            {0680, new ItemRemakeInfo(0680, 07189,  7, new byte[] {10, 10, 10, 10, 10, 10, 10, 10}, new byte[] {12, 07, 00, 01, 02, 03, 04, 06}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // studio spotlight
            {0681, new ItemRemakeInfo(0681, 07190,  7, new byte[] {10, 10, 10, 10, 10, 10, 10, 10}, new byte[] {12, 07, 00, 01, 02, 03, 04, 06}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // studio wall spotlight
            {0682, new ItemRemakeInfo(0682, 01645,  6, new byte[] {01, 08, 01, 09, 05, 12, 10, 14}, new byte[] {01, 08, 00, 00, 05, 08, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 10, 12, 03, 06, 05, 13, 02},  true)}, // electric guitar
            {0684, new ItemRemakeInfo(0684, 07229,  5, new byte[] {06, 04, 09, 07, 01, 11, 14, 14}, new byte[] {09, 12, 08, 09, 09, 09, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // handcart
            {0685, new ItemRemakeInfo(0685, 07237,  2, new byte[] {07, 01, 12, 14, 14, 14, 14, 14}, new byte[] {06, 06, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pansy table
            {0686, new ItemRemakeInfo(0686, 07236,  2, new byte[] {12, 02, 07, 14, 14, 14, 14, 14}, new byte[] {06, 12, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // lily record player
            {0687, new ItemRemakeInfo(0687, 07235,  2, new byte[] {01, 03, 10, 14, 14, 14, 14, 14}, new byte[] {06, 06, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rose bed
            {0688, new ItemRemakeInfo(0688, 07234,  2, new byte[] {03, 04, 07, 14, 14, 14, 14, 14}, new byte[] {09, 09, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // hyacinth lamp
            {0689, new ItemRemakeInfo(0689, 07233,  2, new byte[] {01, 02, 03, 14, 14, 14, 14, 14}, new byte[] {06, 06, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // windflower fan
            {0690, new ItemRemakeInfo(0690, 07232,  2, new byte[] {07, 01, 12, 14, 14, 14, 14, 14}, new byte[] {07, 01, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // mum cushion
            {0691, new ItemRemakeInfo(0691, 07231,  2, new byte[] {01, 12, 07, 14, 14, 14, 14, 14}, new byte[] {06, 06, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tulip surprise box
            {0692, new ItemRemakeInfo(0692, 07230,  2, new byte[] {02, 01, 12, 14, 14, 14, 14, 14}, new byte[] {06, 06, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cosmos shower
            {0694, new ItemRemakeInfo(0694, 07247,  4, new byte[] {01, 06, 04, 10, 05, 14, 14, 14}, new byte[] {09, 09, 11, 12, 08, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // silo
            {0696, new ItemRemakeInfo(0696, 07253,  6, new byte[] {07, 06, 05, 03, 02, 00, 12, 14}, new byte[] {07, 06, 05, 03, 02, 00, 12, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // star clock
            {0697, new ItemRemakeInfo(0697, 06080,  1, new byte[] {09, 12, 14, 14, 14, 14, 14, 14}, new byte[] {13, 13, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tree's bounty big tree
            {0698, new ItemRemakeInfo(0698, 06079,  1, new byte[] {09, 12, 14, 14, 14, 14, 14, 14}, new byte[] {13, 13, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tree's bounty little tree
            {0699, new ItemRemakeInfo(0699, 06081,  1, new byte[] {09, 12, 14, 14, 14, 14, 14, 14}, new byte[] {13, 13, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tree's bounty arch
            {0700, new ItemRemakeInfo(0700, 06075,  1, new byte[] {09, 12, 14, 14, 14, 14, 14, 14}, new byte[] {00, 07, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tree's bounty mobile
            {0701, new ItemRemakeInfo(0701, 06078,  1, new byte[] {09, 08, 14, 14, 14, 14, 14, 14}, new byte[] {01, 12, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tree's bounty lamp
            {0702, new ItemRemakeInfo(0702, 07257,  2, new byte[] {10, 01, 06, 14, 14, 14, 14, 14}, new byte[] {04, 02, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pedal board
            {0703, new ItemRemakeInfo(0703, 07258,  6, new byte[] {05, 05, 07, 06, 02, 08, 08, 14}, new byte[] {11, 11, 11, 05, 13, 09, 09, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // modeling clay
            {0705, new ItemRemakeInfo(0705, 07260,  4, new byte[] {07, 07, 07, 07, 07, 14, 14, 14}, new byte[] {01, 01, 01, 01, 01, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // floor sign
            {0707, new ItemRemakeInfo(0707, 07264,  3, new byte[] {01, 04, 06, 10, 14, 14, 14, 14}, new byte[] {07, 07, 07, 07, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // champion's pennant
            {0708, new ItemRemakeInfo(0708, 04309,  5, new byte[] {00, 12, 10, 13, 04, 08, 14, 14}, new byte[] {00, 12, 10, 09, 05, 08, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // destinations signpost
            {0709, new ItemRemakeInfo(0709, 00690,  5, new byte[] {13, 13, 13, 13, 13, 13, 14, 14}, new byte[] {06, 01, 02, 05, 07, 08, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // hula doll
            {0710, new ItemRemakeInfo(0710, 01750, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {05, 10, 01, 10, 14, 14, 14, 14}, false)}, // document stack
            {0711, new ItemRemakeInfo(0711, 07284,  1, new byte[] {01, 04, 14, 14, 14, 14, 14, 14}, new byte[] {11, 06, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // nutcracker
            {0713, new ItemRemakeInfo(0713, 07280,  4, new byte[] {11, 09, 10, 13, 09, 14, 14, 14}, new byte[] {11, 09, 10, 13, 08, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // gears
            {0714, new ItemRemakeInfo(0714, 07281,  3, new byte[] {00, 09, 01, 12, 14, 14, 14, 14}, new byte[] {01, 04, 04, 01, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // sleigh
            {0715, new ItemRemakeInfo(0715, 07282,  4, new byte[] {06, 09, 02, 05, 03, 14, 14, 14}, new byte[] {06, 09, 02, 05, 03, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 11, 00, 00, 08, 14, 14, 14}, false)}, // hanging scroll
            {0717, new ItemRemakeInfo(0717, 07317,  4, new byte[] {11, 11, 10, 09, 06, 14, 14, 14}, new byte[] {11, 11, 10, 09, 11, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // zen-style stone
            {0719, new ItemRemakeInfo(0719, 00685,  2, new byte[] {01, 04, 12, 14, 14, 14, 14, 14}, new byte[] {13, 13, 13, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Dala horse
            {0721, new ItemRemakeInfo(0721, 07391,  3, new byte[] {09, 07, 10, 12, 14, 14, 14, 14}, new byte[] {06, 06, 06, 06, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tatami bed
            {0722, new ItemRemakeInfo(0722, 07392,  3, new byte[] {01, 04, 07, 02, 14, 14, 14, 14}, new byte[] {13, 13, 13, 13, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // candy machine
            {0724, new ItemRemakeInfo(0724, 01804,  7, new byte[] {12, 08, 00, 10, 04, 06, 02, 11}, new byte[] {09, 10, 09, 12, 05, 10, 02, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // electric bass
            {0725, new ItemRemakeInfo(0725, 06827,  6, new byte[] {07, 06, 05, 03, 02, 00, 12, 14}, new byte[] {07, 06, 05, 03, 02, 00, 12, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // starry garland
            {0726, new ItemRemakeInfo(0726, 01111,  3, new byte[] {11, 10, 09, 12, 14, 14, 14, 14}, new byte[] {11, 10, 09, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // outdoor bath
            {0727, new ItemRemakeInfo(0727, 07393,  1, new byte[] {11, 06, 14, 14, 14, 14, 14, 14}, new byte[] {11, 10, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pond stone
            {0728, new ItemRemakeInfo(0728, 07379,  1, new byte[] {12, 12, 14, 14, 14, 14, 14, 14}, new byte[] {04, 01, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wind turbine
            {0731, new ItemRemakeInfo(0731, 01816,  7, new byte[] {12, 07, 00, 09, 10, 04, 02, 05}, new byte[] {12, 07, 00, 09, 10, 04, 02, 05}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 03, 10, 07, 02, 01, 06, 05}, false)}, // changing room
            {0733, new ItemRemakeInfo(0733, 01127,  2, new byte[] {00, 09, 07, 14, 14, 14, 14, 14}, new byte[] {10, 06, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // old sewing machine
            {0734, new ItemRemakeInfo(0734, 00683,  2, new byte[] {05, 05, 05, 14, 14, 14, 14, 14}, new byte[] {12, 06, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bottled ship
            {0735, new ItemRemakeInfo(0735, 07238,  5, new byte[] {10, 11, 09, 12, 04, 09, 14, 14}, new byte[] {08, 08, 08, 08, 12, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // anchor statue
            {0736, new ItemRemakeInfo(0736, 02333,  1, new byte[] {04, 10, 14, 14, 14, 14, 14, 14}, new byte[] {04, 10, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // solar panel
            {0742, new ItemRemakeInfo(0742, 00950,  5, new byte[] {10, 12, 07, 04, 01, 02, 14, 14}, new byte[] {10, 12, 07, 04, 01, 02, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {10, 12, 12, 03, 06, 05, 01, 02}, false)}, // effects rack
            {0743, new ItemRemakeInfo(0743, 00987,  4, new byte[] {09, 08, 09, 12, 10, 14, 14, 14}, new byte[] {08, 08, 00, 08, 08, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // harp
            {0744, new ItemRemakeInfo(0744, 07153,  2, new byte[] {08, 07, 09, 14, 14, 14, 14, 14}, new byte[] {08, 07, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cypress bathtub
            {0745, new ItemRemakeInfo(0745, 07531, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {05, 02, 07, 06, 11, 14, 14, 14}, false)}, // ironing board
            {0746, new ItemRemakeInfo(0746, 07535,  5, new byte[] {10, 01, 04, 07, 06, 02, 14, 14}, new byte[] {10, 11, 11, 11, 11, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // kettlebell
            {0747, new ItemRemakeInfo(0747, 01449,  2, new byte[] {09, 12, 10, 14, 14, 14, 14, 14}, new byte[] {09, 12, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cello
            {0748, new ItemRemakeInfo(0748, 07045,  5, new byte[] {11, 07, 06, 04, 01, 10, 14, 14}, new byte[] {07, 06, 00, 00, 09, 09, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // recycled-can thumb piano
            {0750, new ItemRemakeInfo(0750, 07150, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {06, 01, 04, 10, 07, 14, 14, 14}, false)}, // blue corner
            {0752, new ItemRemakeInfo(0752, 07599,  2, new byte[] {06, 00, 12, 14, 14, 14, 14, 14}, new byte[] {13, 13, 13, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // board game
            {0755, new ItemRemakeInfo(0755, 07653,  2, new byte[] {01, 04, 10, 14, 14, 14, 14, 14}, new byte[] {10, 12, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // speed bag
            {0756, new ItemRemakeInfo(0756, 07654,  5, new byte[] {01, 12, 07, 06, 04, 02, 14, 14}, new byte[] {10, 11, 10, 10, 10, 03, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // electric kick scooter
            {0757, new ItemRemakeInfo(0757, 06829,  6, new byte[] {07, 06, 05, 03, 02, 00, 12, 14}, new byte[] {07, 07, 07, 07, 07, 07, 11, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // crescent-moon chair
            {0758, new ItemRemakeInfo(0758, 00335,  1, new byte[] {02, 02, 14, 14, 14, 14, 14, 14}, new byte[] {02, 02, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Mr. Flamingo
            {0759, new ItemRemakeInfo(0759, 00336,  1, new byte[] {02, 02, 14, 14, 14, 14, 14, 14}, new byte[] {02, 02, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Mrs. Flamingo
            {0762, new ItemRemakeInfo(0762, 07681, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {01, 05, 01, 04, 14, 14, 14, 14}, false)}, // loom
            {0763, new ItemRemakeInfo(0763, 07682, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {01, 05, 13, 04, 14, 14, 14, 14}, false)}, // kimono stand
            {0766, new ItemRemakeInfo(0766, 07454,  3, new byte[] {08, 09, 13, 06, 14, 14, 14, 14}, new byte[] {13, 13, 13, 13, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden toolbox
            {0767, new ItemRemakeInfo(0767, 07453,  1, new byte[] {11, 11, 14, 14, 14, 14, 14, 14}, new byte[] {07, 07, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // aluminum briefcase
            {0768, new ItemRemakeInfo(0768, 01087,  4, new byte[] {12, 01, 03, 10, 09, 14, 14, 14}, new byte[] {13, 13, 13, 13, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pinball machine
            {0771, new ItemRemakeInfo(0771, 00290,  3, new byte[] {10, 01, 04, 12, 14, 14, 14, 14}, new byte[] {11, 10, 10, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // treadmill
            {0772, new ItemRemakeInfo(0772, 01177,  2, new byte[] {00, 09, 04, 14, 14, 14, 14, 14}, new byte[] {06, 06, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // foosball table
            {0773, new ItemRemakeInfo(0773, 07525,  3, new byte[] {12, 06, 04, 10, 14, 14, 14, 14}, new byte[] {13, 13, 13, 13, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tool shelf
            {0774, new ItemRemakeInfo(0774, 07796,  1, new byte[] {01, 09, 14, 14, 14, 14, 14, 14}, new byte[] {13, 13, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // imperial dining table
            {0775, new ItemRemakeInfo(0775, 07797,  1, new byte[] {01, 06, 14, 14, 14, 14, 14, 14}, new byte[] {10, 09, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // imperial dining chair
            {0776, new ItemRemakeInfo(0776, 07803,  6, new byte[] {12, 07, 06, 05, 02, 09, 10, 14}, new byte[] {00, 09, 01, 10, 07, 11, 05, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // kitty litter box
            {0777, new ItemRemakeInfo(0777, 07800,  3, new byte[] {01, 04, 06, 02, 14, 14, 14, 14}, new byte[] {10, 10, 06, 02, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // protein shaker bottle
            {0778, new ItemRemakeInfo(0778, 07801,  4, new byte[] {04, 00, 01, 06, 02, 14, 14, 14}, new byte[] {11, 11, 11, 10, 02, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pet food bowl
            {0779, new ItemRemakeInfo(0779, 07802,  2, new byte[] {08, 09, 12, 14, 14, 14, 14, 14}, new byte[] {08, 09, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 06, 05, 01, 06, 14, 14, 14}, false)}, // pet bed
            {0780, new ItemRemakeInfo(0780, 07804,  2, new byte[] {08, 11, 10, 14, 14, 14, 14, 14}, new byte[] {10, 10, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // knife block
            {0782, new ItemRemakeInfo(0782, 07390,  3, new byte[] {09, 01, 07, 06, 14, 14, 14, 14}, new byte[] {08, 08, 09, 08, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // leaf stool
            {0784, new ItemRemakeInfo(0784, 05397, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // 
            {0785, new ItemRemakeInfo(0785, 07845,  3, new byte[] {10, 01, 07, 04, 14, 14, 14, 14}, new byte[] {11, 10, 10, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pull-up-bar stand
            {0787, new ItemRemakeInfo(0787, 07865,  4, new byte[] {01, 05, 03, 02, 06, 14, 14, 14}, new byte[] {10, 12, 10, 12, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // elaborate kimono stand
            {0789, new ItemRemakeInfo(0789, 07867,  7, new byte[] {08, 08, 08, 08, 08, 08, 08, 08}, new byte[] {09, 09, 09, 09, 09, 09, 09, 09}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // angled signpost
            {0790, new ItemRemakeInfo(0790, 05973,  3, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {08, 08, 08, 08, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // log stakes
            {0791, new ItemRemakeInfo(0791, 05972,  3, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {08, 08, 08, 08, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wild log bench
            {0793, new ItemRemakeInfo(0793, 01232,  1, new byte[] {12, 10, 14, 14, 14, 14, 14, 14}, new byte[] {04, 04, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // water cooler
            {0794, new ItemRemakeInfo(0794, 01211,  5, new byte[] {10, 04, 09, 06, 07, 12, 14, 14}, new byte[] {07, 11, 07, 11, 11, 05, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // typewriter
            {0796, new ItemRemakeInfo(0796, 00704,  5, new byte[] {01, 06, 01, 12, 12, 04, 14, 14}, new byte[] {05, 12, 06, 01, 09, 05, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tapestry
            {0799, new ItemRemakeInfo(0799, 07529,  5, new byte[] {04, 06, 01, 09, 10, 12, 14, 14}, new byte[] {11, 11, 11, 11, 11, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // folding chair
            {0800, new ItemRemakeInfo(0800, 06818,  5, new byte[] {13, 04, 01, 02, 07, 12, 14, 14}, new byte[] {09, 11, 12, 02, 09, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ornament mobile
            {0801, new ItemRemakeInfo(0801, 08178,  7, new byte[] {06, 00, 05, 01, 08, 02, 07, 10}, new byte[] {11, 11, 11, 11, 11, 11, 11, 11}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // outdoorsy net
            {0803, new ItemRemakeInfo(0803, 00688,  2, new byte[] {06, 00, 09, 14, 14, 14, 14, 14}, new byte[] {01, 09, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pagoda
            {0804, new ItemRemakeInfo(0804, 08298,  6, new byte[] {11, 10, 12, 01, 04, 07, 02, 14}, new byte[] {11, 10, 12, 01, 04, 07, 02, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 04, 02, 05, 07, 14, 14, 14}, false)}, // bunk bed
            {0805, new ItemRemakeInfo(0805, 02319,  3, new byte[] {08, 11, 09, 10, 14, 14, 14, 14}, new byte[] {08, 11, 09, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // drinking fountain
            {0806, new ItemRemakeInfo(0806, 00546,  2, new byte[] {10, 04, 02, 14, 14, 14, 14, 14}, new byte[] {11, 11, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // stadiometer
            {0807, new ItemRemakeInfo(0807, 01412,  1, new byte[] {10, 12, 14, 14, 14, 14, 14, 14}, new byte[] {10, 10, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // TV camera
            {0808, new ItemRemakeInfo(0808, 07527,  6, new byte[] {13, 01, 02, 07, 03, 04, 12, 14}, new byte[] {06, 06, 06, 06, 06, 06, 06, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // flower stand
            {0809, new ItemRemakeInfo(0809, 07528,  7, new byte[] {01, 00, 07, 06, 04, 02, 10, 11}, new byte[] {10, 10, 10, 10, 10, 10, 10, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tool cart
            {0810, new ItemRemakeInfo(0810, 01243,  2, new byte[] {01, 01, 12, 14, 14, 14, 14, 14}, new byte[] {13, 12, 03, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // flashy-flower sign
            {0811, new ItemRemakeInfo(0811, 07789,  3, new byte[] {11, 08, 10, 12, 14, 14, 14, 14}, new byte[] {13, 13, 13, 13, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // drying rack
            {0812, new ItemRemakeInfo(0812, 08096,  7, new byte[] {10, 12, 01, 07, 06, 04, 11, 02}, new byte[] {10, 12, 01, 07, 06, 04, 11, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 00, 03, 13, 14, 14, 14, 14},  true)}, // record box
            {0813, new ItemRemakeInfo(0813, 07159,  1, new byte[] {08, 12, 14, 14, 14, 14, 14, 14}, new byte[] {08, 08, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cardboard sofa
            {0814, new ItemRemakeInfo(0814, 07160,  1, new byte[] {07, 07, 14, 14, 14, 14, 14, 14}, new byte[] {07, 12, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cardboard table
            {0815, new ItemRemakeInfo(0815, 07161,  1, new byte[] {07, 07, 14, 14, 14, 14, 14, 14}, new byte[] {07, 12, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cardboard bed
            {0816, new ItemRemakeInfo(0816, 07163,  1, new byte[] {08, 08, 14, 14, 14, 14, 14, 14}, new byte[] {08, 08, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cardboard chair
            {0817, new ItemRemakeInfo(0817, 07526,  5, new byte[] {01, 04, 07, 05, 10, 12, 14, 14}, new byte[] {11, 10, 10, 10, 00, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // outdoor generator
            {0818, new ItemRemakeInfo(0818, 00287,  3, new byte[] {10, 01, 07, 12, 14, 14, 14, 14}, new byte[] {11, 10, 10, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // exercise bike
            {0819, new ItemRemakeInfo(0819, 07788,  1, new byte[] {09, 09, 14, 14, 14, 14, 14, 14}, new byte[] {00, 00, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // leaf campfire
            {0821, new ItemRemakeInfo(0821, 08419,  3, new byte[] {00, 09, 06, 12, 14, 14, 14, 14}, new byte[] {13, 13, 13, 13, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // garden wagon
            {0822, new ItemRemakeInfo(0822, 08418,  4, new byte[] {12, 07, 02, 06, 05, 14, 14, 14}, new byte[] {08, 09, 02, 06, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fragrance diffuser
            {0823, new ItemRemakeInfo(0823, 08417,  5, new byte[] {12, 09, 07, 01, 04, 10, 14, 14}, new byte[] {13, 13, 13, 13, 13, 13, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wall-mounted tool board
            {0824, new ItemRemakeInfo(0824, 07868,  5, new byte[] {12, 01, 08, 10, 04, 09, 14, 14}, new byte[] {12, 10, 13, 05, 12, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // surfboard
            {0825, new ItemRemakeInfo(0825, 05784,  7, new byte[] {01, 07, 06, 04, 03, 02, 12, 10}, new byte[] {08, 08, 08, 08, 08, 08, 08, 08}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // net
            {0826, new ItemRemakeInfo(0826, 02377,  7, new byte[] {04, 07, 06, 01, 03, 02, 12, 10}, new byte[] {08, 08, 08, 08, 08, 08, 08, 08}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fishing rod
            {0827, new ItemRemakeInfo(0827, 02099,  7, new byte[] {01, 07, 06, 04, 03, 02, 12, 10}, new byte[] {10, 10, 10, 10, 10, 10, 10, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // shovel
            {0828, new ItemRemakeInfo(0828, 08177,  7, new byte[] {07, 01, 00, 02, 06, 03, 12, 11}, new byte[] {00, 07, 04, 07, 04, 02, 04, 06}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // colorful net
            {0829, new ItemRemakeInfo(0829, 08176,  7, new byte[] {07, 01, 04, 06, 02, 03, 05, 06}, new byte[] {07, 01, 04, 06, 02, 03, 05, 06}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // star net
            {0830, new ItemRemakeInfo(0830, 08415,  3, new byte[] {07, 10, 04, 01, 14, 14, 14, 14}, new byte[] {01, 01, 01, 07, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // imperial dining lantern
            {0831, new ItemRemakeInfo(0831, 08760, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // customizable phone case kit
            {0832, new ItemRemakeInfo(0832, 08826,  7, new byte[] {07, 08, 00, 09, 10, 06, 04, 02}, new byte[] {07, 08, 00, 09, 10, 06, 04, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden table mirror
            {0833, new ItemRemakeInfo(0833, 08473,  7, new byte[] {06, 00, 05, 01, 08, 02, 07, 10}, new byte[] {10, 10, 10, 10, 10, 10, 10, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // outdoorsy fishing rod
            {0835, new ItemRemakeInfo(0835, 08472,  7, new byte[] {07, 00, 05, 02, 06, 03, 12, 10}, new byte[] {00, 07, 07, 07, 04, 02, 04, 06}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // colorful fishing rod
            {0836, new ItemRemakeInfo(0836, 08471,  7, new byte[] {06, 07, 00, 05, 04, 03, 02, 01}, new byte[] {10, 10, 10, 10, 10, 10, 10, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fish fishing rod
            {0837, new ItemRemakeInfo(0837, 08297,  2, new byte[] {11, 10, 01, 14, 14, 14, 14, 14}, new byte[] {10, 11, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // stovetop espresso maker
            {0838, new ItemRemakeInfo(0838, 07795,  2, new byte[] {11, 12, 06, 14, 14, 14, 14, 14}, new byte[] {11, 12, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // stone lion-dog
            {0840, new ItemRemakeInfo(0840, 05718,  7, new byte[] {08, 09, 09, 08, 08, 10, 04, 01}, new byte[] {02, 02, 01, 07, 01, 12, 04, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // timber doorplate
            {0841, new ItemRemakeInfo(0841, 05310,  7, new byte[] {10, 07, 06, 02, 03, 01, 11, 04}, new byte[] {06, 03, 01, 05, 06, 04, 03, 01}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // spider doorplate
            {0842, new ItemRemakeInfo(0842, 04751,  7, new byte[] {09, 12, 10, 02, 01, 07, 04, 08}, new byte[] {08, 01, 08, 01, 08, 09, 12, 09}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bone doorplate
            {0843, new ItemRemakeInfo(0843, 05309,  7, new byte[] {02, 11, 10, 04, 06, 00, 01, 03}, new byte[] {12, 05, 12, 05, 06, 00, 01, 03}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // heart doorplate
            {0844, new ItemRemakeInfo(0844, 05716,  7, new byte[] {08, 05, 10, 00, 09, 12, 05, 02}, new byte[] {09, 00, 08, 08, 08, 00, 04, 09}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // paw-print doorplate
            {0845, new ItemRemakeInfo(0845, 04738,  1, new byte[] {08, 12, 14, 14, 14, 14, 14, 14}, new byte[] {09, 01, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // skull doorplate
            {0846, new ItemRemakeInfo(0846, 05717,  5, new byte[] {11, 07, 11, 01, 11, 13, 14, 14}, new byte[] {10, 11, 04, 12, 06, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // crest doorplate
            {0847, new ItemRemakeInfo(0847, 05719,  1, new byte[] {11, 04, 14, 14, 14, 14, 14, 14}, new byte[] {08, 08, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fossil doorplate
            {0848, new ItemRemakeInfo(0848, 04764,  7, new byte[] {05, 01, 00, 07, 06, 03, 10, 11}, new byte[] {12, 12, 12, 12, 12, 12, 12, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fish doorplate
            {0849, new ItemRemakeInfo(0849, 04752,  7, new byte[] {10, 12, 04, 11, 08, 07, 00, 09}, new byte[] {10, 12, 04, 11, 08, 07, 00, 09}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // iron doorplate
            {0850, new ItemRemakeInfo(0850, 04377,  7, new byte[] {05, 07, 11, 06, 01, 06, 02, 03}, new byte[] {04, 00, 12, 07, 07, 11, 03, 11}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ornament wreath
            {0851, new ItemRemakeInfo(0851, 03345,  4, new byte[] {04, 12, 07, 06, 01, 14, 14, 14}, new byte[] {12, 12, 12, 11, 01, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // lifeguard chair
            {0852, new ItemRemakeInfo(0852, 09502,  5, new byte[] {08, 10, 00, 04, 02, 06, 14, 14}, new byte[] {08, 10, 00, 04, 02, 06, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // clothes closet
            {0853, new ItemRemakeInfo(0853, 09565,  4, new byte[] {13, 13, 13, 13, 00, 14, 14, 14}, new byte[] {13, 13, 13, 13, 11, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // mobile
            {0854, new ItemRemakeInfo(0854, 09568,  4, new byte[] {12, 12, 12, 04, 00, 14, 14, 14}, new byte[] {04, 04, 04, 12, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // construction sign
            {0856, new ItemRemakeInfo(0856, 02822,  7, new byte[] {01, 07, 06, 04, 03, 02, 12, 11}, new byte[] {08, 08, 08, 08, 08, 08, 08, 08}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // slingshot
            {0857, new ItemRemakeInfo(0857, 08579,  7, new byte[] {06, 00, 05, 01, 08, 02, 07, 10}, new byte[] {11, 11, 11, 11, 11, 11, 11, 11}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // outdoorsy slingshot
            {0858, new ItemRemakeInfo(0858, 08580,  7, new byte[] {07, 01, 04, 02, 06, 03, 12, 10}, new byte[] {00, 06, 07, 05, 04, 02, 01, 06}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // colorful slingshot
            {0859, new ItemRemakeInfo(0859, 09584,  3, new byte[] {13, 04, 01, 06, 14, 14, 14, 14}, new byte[] {13, 12, 12, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // beach ball
            {0860, new ItemRemakeInfo(0860, 08534,  7, new byte[] {07, 01, 04, 02, 06, 03, 12, 10}, new byte[] {04, 06, 00, 05, 07, 06, 00, 07}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // colorful watering can
            {0861, new ItemRemakeInfo(0861, 08536,  7, new byte[] {06, 00, 05, 01, 08, 02, 07, 10}, new byte[] {10, 10, 10, 10, 10, 10, 10, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // outdoorsy watering can
            {0862, new ItemRemakeInfo(0862, 08577,  7, new byte[] {07, 01, 04, 02, 06, 03, 12, 10}, new byte[] {04, 06, 00, 05, 07, 06, 00, 07}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // colorful shovel
            {0863, new ItemRemakeInfo(0863, 08575,  7, new byte[] {06, 00, 05, 01, 08, 02, 07, 10}, new byte[] {11, 11, 11, 11, 11, 11, 11, 11}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // outdoorsy shovel
            {0864, new ItemRemakeInfo(0864, 02562,  4, new byte[] {07, 11, 09, 10, 12, 14, 14, 14}, new byte[] {12, 12, 12, 12, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // candle
            {0866, new ItemRemakeInfo(0866, 09642,  1, new byte[] {10, 12, 14, 14, 14, 14, 14, 14}, new byte[] {10, 12, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // iron closet
            {0867, new ItemRemakeInfo(0867, 02559,  4, new byte[] {09, 12, 10, 08, 12, 14, 14, 14}, new byte[] {08, 12, 10, 08, 04, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pot
            {0868, new ItemRemakeInfo(0868, 09619,  1, new byte[] {11, 11, 14, 14, 14, 14, 14, 14}, new byte[] {11, 11, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // utility pole
            {0869, new ItemRemakeInfo(0869, 01504,  5, new byte[] {07, 08, 09, 07, 03, 03, 14, 14}, new byte[] {08, 08, 09, 13, 12, 03, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 12, 04, 07, 14, 14, 14, 14},  true)}, // giant teddy bear
            {0870, new ItemRemakeInfo(0870, 08576,  7, new byte[] {05, 12, 07, 02, 06, 04, 03, 10}, new byte[] {08, 08, 08, 08, 08, 08, 08, 08}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // printed-design shovel
            {0871, new ItemRemakeInfo(0871, 09766,  7, new byte[] {12, 01, 02, 07, 04, 09, 10, 11}, new byte[] {12, 01, 02, 07, 04, 09, 10, 11}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // mini fridge
            {0872, new ItemRemakeInfo(0872, 09767,  6, new byte[] {06, 07, 09, 10, 12, 01, 04, 14}, new byte[] {06, 07, 09, 10, 11, 10, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // garbage bin
            {0873, new ItemRemakeInfo(0873, 07805,  1, new byte[] {09, 07, 14, 14, 14, 14, 14, 14}, new byte[] {10, 10, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // butter churn
            {0874, new ItemRemakeInfo(0874, 08031,  3, new byte[] {11, 09, 10, 12, 14, 14, 14, 14}, new byte[] {11, 09, 10, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fountain
            {0875, new ItemRemakeInfo(0875, 02352,  2, new byte[] {12, 12, 12, 14, 14, 14, 14, 14}, new byte[] {12, 01, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // parabolic antenna
            {0876, new ItemRemakeInfo(0876, 07151, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {06, 01, 04, 10, 07, 14, 14, 14}, false)}, // red corner
            {0877, new ItemRemakeInfo(0877, 07152, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {06, 01, 04, 10, 07, 14, 14, 14}, false)}, // neutral corner
            {0878, new ItemRemakeInfo(0878, 08535,  7, new byte[] {11, 06, 04, 02, 01, 07, 05, 10}, new byte[] {11, 06, 04, 02, 01, 07, 05, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // elephant watering can
            {0879, new ItemRemakeInfo(0879, 00131,  1, new byte[] {12, 10, 14, 14, 14, 14, 14, 14}, new byte[] {07, 07, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // lucky cat
            {0880, new ItemRemakeInfo(0880, 10244,  3, new byte[] {06, 04, 09, 11, 14, 14, 14, 14}, new byte[] {08, 08, 08, 08, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fragrance sticks
            {0882, new ItemRemakeInfo(0882, 02561,  3, new byte[] {08, 09, 12, 10, 14, 14, 14, 14}, new byte[] {08, 09, 12, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 11, 02, 05, 07, 06, 01, 04}, false)}, // floor lamp
            {0883, new ItemRemakeInfo(0883, 10742,  2, new byte[] {06, 07, 09, 14, 14, 14, 14, 14}, new byte[] {06, 07, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bamboo stool
            {0884, new ItemRemakeInfo(0884, 10743,  2, new byte[] {06, 07, 09, 14, 14, 14, 14, 14}, new byte[] {08, 08, 08, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bamboo speaker
            {0885, new ItemRemakeInfo(0885, 07588,  4, new byte[] {09, 12, 03, 01, 07, 14, 14, 14}, new byte[] {08, 12, 03, 12, 07, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // mushroom wand
            {0886, new ItemRemakeInfo(0886, 00971,  3, new byte[] {10, 12, 01, 11, 14, 14, 14, 14}, new byte[] {13, 13, 13, 13, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // snack machine
            {0887, new ItemRemakeInfo(0887, 00676,  2, new byte[] {11, 12, 11, 14, 14, 14, 14, 14}, new byte[] {11, 12, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tall lantern
            {0889, new ItemRemakeInfo(0889, 11941,  1, new byte[] {11, 11, 14, 14, 14, 14, 14, 14}, new byte[] {11, 06, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // stone arch
            {0890, new ItemRemakeInfo(0890, 11943,  1, new byte[] {10, 11, 14, 14, 14, 14, 14, 14}, new byte[] {10, 06, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // stone tablet
            {0891, new ItemRemakeInfo(0891, 12140,  3, new byte[] {04, 07, 00, 06, 14, 14, 14, 14}, new byte[] {12, 12, 12, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // DAL model plane
            {0895, new ItemRemakeInfo(0895, 12207,  2, new byte[] {01, 11, 04, 14, 14, 14, 14, 14}, new byte[] {11, 11, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // arcade seat
            {0896, new ItemRemakeInfo(0896, 07259,  3, new byte[] {06, 07, 02, 04, 14, 14, 14, 14}, new byte[] {00, 06, 02, 04, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // palm-tree lamp
            {0897, new ItemRemakeInfo(0897, 11942,  1, new byte[] {13, 13, 14, 14, 14, 14, 14, 14}, new byte[] {01, 12, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // street piano
            {0899, new ItemRemakeInfo(0899, 00667,  1, new byte[] {05, 12, 14, 14, 14, 14, 14, 14}, new byte[] {04, 05, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // shaved-ice maker
            {0901, new ItemRemakeInfo(0901, 12332,  2, new byte[] {08, 00, 12, 14, 14, 14, 14, 14}, new byte[] {10, 06, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // natural square table
            {0902, new ItemRemakeInfo(0902, 12313,  2, new byte[] {02, 01, 05, 14, 14, 14, 14, 14}, new byte[] {12, 01, 05, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // public telephone
            {0903, new ItemRemakeInfo(0903, 12312,  3, new byte[] {08, 00, 09, 00, 14, 14, 14, 14}, new byte[] {08, 00, 09, 09, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wood-plank table
            {0904, new ItemRemakeInfo(0904, 12314,  2, new byte[] {00, 09, 08, 14, 14, 14, 14, 14}, new byte[] {08, 08, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // zen lowboard
            {0905, new ItemRemakeInfo(0905, 12311,  5, new byte[] {01, 06, 05, 12, 10, 00, 14, 14}, new byte[] {10, 10, 10, 10, 09, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cruiser bike
            {0906, new ItemRemakeInfo(0906, 01906,  3, new byte[] {01, 10, 12, 08, 14, 14, 14, 14}, new byte[] {12, 12, 12, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // snare drum
            {0907, new ItemRemakeInfo(0907, 12308,  3, new byte[] {06, 08, 04, 01, 14, 14, 14, 14}, new byte[] {11, 11, 11, 08, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // reception chair
            {0909, new ItemRemakeInfo(0909, 12348,  5, new byte[] {06, 02, 05, 07, 00, 04, 14, 14}, new byte[] {06, 02, 05, 07, 10, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // froggy chair
            {0910, new ItemRemakeInfo(0910, 12349,  2, new byte[] {00, 08, 09, 14, 14, 14, 14, 14}, new byte[] {00, 08, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // project table
            {0911, new ItemRemakeInfo(0911, 12350,  2, new byte[] {08, 08, 09, 14, 14, 14, 14, 14}, new byte[] {08, 08, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // box-shaped seat
            {0912, new ItemRemakeInfo(0912, 12344,  7, new byte[] {00, 09, 01, 04, 06, 07, 04, 12}, new byte[] {01, 08, 09, 05, 08, 10, 04, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // baseball set
            {0913, new ItemRemakeInfo(0913, 01141,  4, new byte[] {04, 13, 00, 12, 02, 14, 14, 14}, new byte[] {08, 08, 08, 08, 08, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ski rack
            {0914, new ItemRemakeInfo(0914, 12356,  5, new byte[] {08, 06, 09, 04, 10, 12, 14, 14}, new byte[] {08, 06, 09, 04, 10, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // round pillow
            {0915, new ItemRemakeInfo(0915, 12358,  3, new byte[] {12, 12, 01, 06, 14, 14, 14, 14}, new byte[] {04, 00, 12, 13, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // retro ice-cream case
            {0918, new ItemRemakeInfo(0918, 12365,  7, new byte[] {12, 10, 09, 01, 07, 06, 00, 05}, new byte[] {12, 10, 09, 01, 07, 06, 00, 05}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // garden chair
            {0919, new ItemRemakeInfo(0919, 12366,  6, new byte[] {04, 12, 07, 01, 06, 02, 10, 14}, new byte[] {11, 11, 11, 11, 06, 12, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 12, 12, 12, 12, 12, 12, 12},  true)}, // plastic bench
            {0920, new ItemRemakeInfo(0920, 12373,  5, new byte[] {01, 06, 11, 13, 00, 10, 14, 14}, new byte[] {12, 07, 11, 12, 00, 01, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Pocket vintage camper
            {0921, new ItemRemakeInfo(0921, 12372,  5, new byte[] {07, 01, 06, 13, 11, 00, 14, 14}, new byte[] {01, 10, 06, 13, 13, 13, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Pocket modern camper
            {0922, new ItemRemakeInfo(0922, 12402,  2, new byte[] {12, 12, 06, 14, 14, 14, 14, 14}, new byte[] {05, 09, 07, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wedding arch
            {0923, new ItemRemakeInfo(0923, 12401,  2, new byte[] {12, 09, 07, 14, 14, 14, 14, 14}, new byte[] {02, 09, 07, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wedding bench
            {0924, new ItemRemakeInfo(0924, 12410,  2, new byte[] {02, 09, 07, 14, 14, 14, 14, 14}, new byte[] {02, 09, 07, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {02, 12, 14, 14, 14, 14, 14, 14}, false)}, // wedding welcome board
            {0925, new ItemRemakeInfo(0925, 12408,  2, new byte[] {02, 08, 12, 14, 14, 14, 14, 14}, new byte[] {12, 07, 07, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wedding candle set
            {0926, new ItemRemakeInfo(0926, 12403,  2, new byte[] {02, 12, 09, 14, 14, 14, 14, 14}, new byte[] {12, 07, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wedding cake
            {0927, new ItemRemakeInfo(0927, 12411,  2, new byte[] {02, 12, 07, 14, 14, 14, 14, 14}, new byte[] {12, 07, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wedding flower stand
            {0928, new ItemRemakeInfo(0928, 12405,  2, new byte[] {12, 09, 07, 14, 14, 14, 14, 14}, new byte[] {02, 08, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wedding chair
            {0929, new ItemRemakeInfo(0929, 12406,  2, new byte[] {02, 12, 06, 14, 14, 14, 14, 14}, new byte[] {12, 08, 07, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wedding table
            {0930, new ItemRemakeInfo(0930, 12409,  2, new byte[] {12, 09, 07, 14, 14, 14, 14, 14}, new byte[] {11, 07, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wedding pipe organ
            {0931, new ItemRemakeInfo(0931, 12407,  2, new byte[] {02, 12, 07, 14, 14, 14, 14, 14}, new byte[] {06, 06, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wedding decoration
            {0932, new ItemRemakeInfo(0932, 12404,  2, new byte[] {02, 08, 06, 14, 14, 14, 14, 14}, new byte[] {12, 12, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wedding head table
            {0933, new ItemRemakeInfo(0933, 12516,  4, new byte[] {08, 04, 07, 06, 09, 14, 14, 14}, new byte[] {11, 10, 02, 10, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // sampler
            {0934, new ItemRemakeInfo(0934, 12543,  1, new byte[] {10, 10, 14, 14, 14, 14, 14, 14}, new byte[] {13, 10, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Nintendo Switch
            {0935, new ItemRemakeInfo(0935, 12599,  3, new byte[] {11, 00, 10, 06, 14, 14, 14, 14}, new byte[] {11, 11, 10, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // office chair
            {0940, new ItemRemakeInfo(0940, 12612,  6, new byte[] {05, 01, 06, 07, 06, 02, 10, 14}, new byte[] {13, 13, 13, 13, 13, 13, 13, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // capsule-toy machine
            {0941, new ItemRemakeInfo(0941, 12608,  4, new byte[] {11, 06, 01, 12, 10, 14, 14, 14}, new byte[] {13, 13, 13, 13, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // flower display case
            {0942, new ItemRemakeInfo(0942, 12610,  2, new byte[] {08, 05, 01, 14, 14, 14, 14, 14}, new byte[] {13, 13, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // frozen-drink machine
            {0943, new ItemRemakeInfo(0943, 12614,  6, new byte[] {07, 09, 12, 10, 05, 02, 00, 14}, new byte[] {01, 12, 05, 11, 04, 12, 06, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // peacock chair
            {0944, new ItemRemakeInfo(0944, 12613,  5, new byte[] {04, 06, 07, 01, 05, 02, 14, 14}, new byte[] {11, 07, 11, 07, 11, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fancy tea set
            {0945, new ItemRemakeInfo(0945, 12606,  3, new byte[] {01, 07, 06, 04, 14, 14, 14, 14}, new byte[] {10, 10, 10, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tractor
            {0946, new ItemRemakeInfo(0946, 00967,  3, new byte[] {09, 02, 12, 09, 14, 14, 14, 14}, new byte[] {13, 13, 13, 13, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // flower bed
            {0947, new ItemRemakeInfo(0947, 12605,  3, new byte[] {07, 04, 06, 01, 14, 14, 14, 14}, new byte[] {07, 04, 06, 01, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {07, 04, 13, 14, 14, 14, 14, 14}, false)}, // safety barrier
            {0948, new ItemRemakeInfo(0948, 12637,  3, new byte[] {06, 12, 10, 08, 14, 14, 14, 14}, new byte[] {11, 11, 10, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {10, 10, 10, 14, 14, 14, 14, 14}, false)}, // examination-room desk
            {0949, new ItemRemakeInfo(0949, 00538,  4, new byte[] {12, 05, 02, 06, 07, 14, 14, 14}, new byte[] {11, 11, 11, 11, 11, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // exam table
            {0950, new ItemRemakeInfo(0950, 12670,  3, new byte[] {12, 08, 10, 11, 14, 14, 14, 14}, new byte[] {12, 12, 10, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // office cabinet
            {0951, new ItemRemakeInfo(0951, 00534,  3, new byte[] {12, 02, 12, 12, 14, 14, 14, 14}, new byte[] {12, 02, 06, 09, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // hospital bed
            {0952, new ItemRemakeInfo(0952, 12653,  3, new byte[] {05, 02, 08, 09, 14, 14, 14, 14}, new byte[] {12, 12, 12, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // modern hospital bed
            {0955, new ItemRemakeInfo(0955, 12673,  2, new byte[] {11, 10, 12, 14, 14, 14, 14, 14}, new byte[] {13, 13, 13, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tall file cabinet
            {0956, new ItemRemakeInfo(0956, 12674,  2, new byte[] {11, 10, 12, 14, 14, 14, 14, 14}, new byte[] {13, 13, 13, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // short file cabinet
            {0957, new ItemRemakeInfo(0957, 12675,  7, new byte[] {12, 09, 08, 10, 09, 08, 11, 00}, new byte[] {06, 06, 06, 06, 06, 06, 06, 06}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // plant partition
            {0958, new ItemRemakeInfo(0958, 12676,  4, new byte[] {08, 09, 09, 12, 06, 14, 14, 14}, new byte[] {08, 09, 09, 12, 06, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // large magazine rack
            {0959, new ItemRemakeInfo(0959, 12677,  3, new byte[] {12, 12, 11, 09, 14, 14, 14, 14}, new byte[] {12, 02, 11, 09, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // medicine chest
            {0960, new ItemRemakeInfo(0960, 12669,  2, new byte[] {11, 12, 10, 14, 14, 14, 14, 14}, new byte[] {11, 12, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {04, 01, 06, 07, 12, 10, 02, 14}, false)}, // donut stool
            {0961, new ItemRemakeInfo(0961, 12678,  7, new byte[] {12, 08, 09, 09, 05, 02, 09, 07}, new byte[] {11, 12, 10, 09, 12, 12, 12, 11}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // arched reception counter
            {0962, new ItemRemakeInfo(0962, 12679,  7, new byte[] {12, 10, 08, 09, 05, 02, 10, 08}, new byte[] {12, 10, 08, 09, 12, 12, 10, 08}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 12, 12, 14, 14, 14, 14, 14}, false)}, // reception counter
            {0964, new ItemRemakeInfo(0964, 12699,  2, new byte[] {11, 12, 10, 14, 14, 14, 14, 14}, new byte[] {11, 12, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {04, 06, 01, 05, 07, 12, 00, 14}, false)}, // standing electric sign
            {0994, new ItemRemakeInfo(0994, 12712,  2, new byte[] {11, 09, 12, 14, 14, 14, 14, 14}, new byte[] {13, 13, 13, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // salad bar
            {0995, new ItemRemakeInfo(0995, 12714,  1, new byte[] {12, 10, 14, 14, 14, 14, 14, 14}, new byte[] {11, 11, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // modern cash register
            {0996, new ItemRemakeInfo(0996, 12713,  4, new byte[] {07, 11, 09, 10, 12, 14, 14, 14}, new byte[] {07, 11, 09, 10, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // antique cash register
            {0997, new ItemRemakeInfo(0997, 12715,  2, new byte[] {06, 04, 12, 14, 14, 14, 14, 14}, new byte[] {12, 11, 00, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {05, 08, 12, 14, 14, 14, 14, 14}, false)}, // bulletin board
            {0998, new ItemRemakeInfo(0998, 12700,  5, new byte[] {11, 06, 11, 09, 12, 00, 14, 14}, new byte[] {11, 11, 11, 09, 12, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // sturdy office desk
            {0999, new ItemRemakeInfo(0999, 12702,  4, new byte[] {01, 04, 10, 09, 06, 14, 14, 14}, new byte[] {13, 13, 13, 13, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // strapped books
            {1000, new ItemRemakeInfo(1000, 12704,  5, new byte[] {04, 10, 01, 06, 07, 09, 14, 14}, new byte[] {11, 11, 11, 11, 11, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // basic school chair
            {1001, new ItemRemakeInfo(1001, 12705,  5, new byte[] {11, 11, 11, 11, 11, 11, 14, 14}, new byte[] {11, 12, 00, 01, 12, 00, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // stewpot
            {1002, new ItemRemakeInfo(1002, 12706,  6, new byte[] {10, 10, 10, 10, 10, 10, 10, 14}, new byte[] {10, 01, 07, 07, 09, 07, 01, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // imperial pot
            {1003, new ItemRemakeInfo(1003, 12707,  2, new byte[] {13, 13, 13, 14, 14, 14, 14, 14}, new byte[] {11, 11, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cans
            {1004, new ItemRemakeInfo(1004, 12708,  1, new byte[] {12, 08, 14, 14, 14, 14, 14, 14}, new byte[] {11, 13, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cooking tools
            {1006, new ItemRemakeInfo(1006, 12717,  2, new byte[] {06, 06, 10, 14, 14, 14, 14, 14}, new byte[] {00, 09, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // left chalkboard section
            {1007, new ItemRemakeInfo(1007, 12718,  2, new byte[] {06, 06, 10, 14, 14, 14, 14, 14}, new byte[] {00, 09, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // right chalkboard section
            {1009, new ItemRemakeInfo(1009, 12720,  1, new byte[] {11, 07, 14, 14, 14, 14, 14, 14}, new byte[] {11, 07, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fancy water pitcher
            {1010, new ItemRemakeInfo(1010, 12709,  2, new byte[] {10, 07, 01, 14, 14, 14, 14, 14}, new byte[] {08, 08, 08, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // carp on a cutting board
            {1011, new ItemRemakeInfo(1011, 12701,  4, new byte[] {11, 11, 12, 08, 10, 14, 14, 14}, new byte[] {11, 11, 12, 13, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // school locker
            {1012, new ItemRemakeInfo(1012, 12741,  1, new byte[] {04, 04, 14, 14, 14, 14, 14, 14}, new byte[] {06, 06, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // world map
            {1015, new ItemRemakeInfo(1015, 12745,  7, new byte[] {12, 11, 06, 02, 01, 07, 05, 12}, new byte[] {12, 11, 06, 02, 01, 07, 12, 06}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 05, 10, 00, 06, 01, 03, 09}, false)}, // large covered round table
            {1016, new ItemRemakeInfo(1016, 12744,  7, new byte[] {12, 11, 06, 02, 01, 07, 05, 12}, new byte[] {12, 11, 06, 02, 01, 07, 12, 06}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 05, 10, 00, 06, 01, 03, 09}, false)}, // small covered round table
            {1017, new ItemRemakeInfo(1017, 12766,  4, new byte[] {09, 08, 09, 12, 10, 14, 14, 14}, new byte[] {11, 11, 11, 10, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // small café table
            {1018, new ItemRemakeInfo(1018, 12767,  4, new byte[] {09, 08, 09, 12, 10, 14, 14, 14}, new byte[] {11, 11, 11, 10, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // large café table
            {1019, new ItemRemakeInfo(1019, 12768,  7, new byte[] {11, 02, 08, 09, 12, 08, 12, 10}, new byte[] {12, 12, 12, 09, 12, 08, 08, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // checkout counter
            {1020, new ItemRemakeInfo(1020, 12769,  3, new byte[] {12, 08, 02, 09, 14, 14, 14, 14}, new byte[] {13, 13, 13, 13, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // dessert case
            {1021, new ItemRemakeInfo(1021, 12772,  2, new byte[] {05, 02, 12, 14, 14, 14, 14, 14}, new byte[] {13, 13, 13, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ice-cream display
            {1022, new ItemRemakeInfo(1022, 12773,  7, new byte[] {00, 09, 12, 10, 01, 06, 04, 02}, new byte[] {12, 10, 11, 11, 11, 11, 11, 11}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // counter chair
            {1023, new ItemRemakeInfo(1023, 12774,  3, new byte[] {11, 12, 08, 09, 14, 14, 14, 14}, new byte[] {08, 09, 12, 06, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // busing station
            {1024, new ItemRemakeInfo(1024, 12775,  2, new byte[] {13, 13, 13, 14, 14, 14, 14, 14}, new byte[] {12, 04, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // afternoon-tea set
            {1025, new ItemRemakeInfo(1025, 12776,  7, new byte[] {00, 08, 09, 09, 02, 01, 12, 10}, new byte[] {00, 12, 10, 09, 02, 10, 12, 07}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // counter table
            {1026, new ItemRemakeInfo(1026, 12777,  3, new byte[] {09, 08, 12, 02, 14, 14, 14, 14}, new byte[] {09, 08, 08, 02, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // covered counter
            {1027, new ItemRemakeInfo(1027, 12778,  1, new byte[] {12, 10, 14, 14, 14, 14, 14, 14}, new byte[] {12, 04, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // touchscreen cash register
            {1028, new ItemRemakeInfo(1028, 12779,  7, new byte[] {08, 00, 09, 12, 10, 02, 05, 11}, new byte[] {08, 00, 09, 12, 10, 02, 12, 11}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wood partition
            {1029, new ItemRemakeInfo(1029, 12780,  3, new byte[] {09, 11, 07, 11, 14, 14, 14, 14}, new byte[] {13, 13, 13, 05, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wall shelf with bottles
            {1030, new ItemRemakeInfo(1030, 12782,  3, new byte[] {08, 09, 10, 12, 14, 14, 14, 14}, new byte[] {09, 12, 09, 05, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 04, 06, 01, 09, 08, 02, 05}, false)}, // bistro table
            {1031, new ItemRemakeInfo(1031, 01820, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 05, 04, 02, 01, 08, 14, 14}, new byte[] {12, 02, 10, 13, 13, 08, 14, 14}, false)}, // stack of clothes
            {1032, new ItemRemakeInfo(1032, 12886,  4, new byte[] {08, 08, 09, 12, 13, 14, 14, 14}, new byte[] {13, 06, 09, 02, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {01, 08, 11, 07, 12, 14, 14, 14}, false)}, // corner clothing rack
            {1033, new ItemRemakeInfo(1033, 12891,  4, new byte[] {09, 09, 10, 12, 07, 14, 14, 14}, new byte[] {09, 09, 10, 12, 07, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // full-length mirror
            {1034, new ItemRemakeInfo(1034, 12887,  3, new byte[] {12, 08, 09, 02, 14, 14, 14, 14}, new byte[] {12, 12, 08, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // glass showcase
            {1035, new ItemRemakeInfo(1035, 12882,  2, new byte[] {12, 09, 10, 14, 14, 14, 14, 14}, new byte[] {13, 13, 13, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {06, 12, 01, 07, 04, 14, 14, 14}, false)}, // small mannequin
            {1036, new ItemRemakeInfo(1036, 12885,  2, new byte[] {08, 09, 12, 14, 14, 14, 14, 14}, new byte[] {13, 11, 02, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // hanging clothing rack
            {1037, new ItemRemakeInfo(1037, 12893,  3, new byte[] {09, 10, 13, 13, 14, 14, 14, 14}, new byte[] {12, 09, 13, 13, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // stacked shoeboxes
            {1038, new ItemRemakeInfo(1038, 12890,  3, new byte[] {12, 10, 01, 08, 14, 14, 14, 14}, new byte[] {12, 10, 01, 08, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 01, 07, 04, 06, 14, 14, 14},  true)}, // merchandise table
            {1039, new ItemRemakeInfo(1039, 12879, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {01, 10, 07, 01, 12, 06, 07, 02}, false)}, // tabletop POP display
            {1040, new ItemRemakeInfo(1040, 12880,  1, new byte[] {11, 10, 14, 14, 14, 14, 14, 14}, new byte[] {11, 10, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {10, 01, 10, 12, 05, 08, 11, 01}, false)}, // standing shop sign
            {1041, new ItemRemakeInfo(1041, 12888,  3, new byte[] {11, 10, 12, 07, 14, 14, 14, 14}, new byte[] {13, 13, 13, 13, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // hanger rack
            {1042, new ItemRemakeInfo(1042, 12883,  4, new byte[] {08, 08, 09, 12, 13, 14, 14, 14}, new byte[] {13, 13, 13, 13, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {04, 04, 10, 12, 13, 14, 14, 14}, false)}, // midsized clothing rack
            {1043, new ItemRemakeInfo(1043, 12884,  4, new byte[] {08, 08, 09, 12, 13, 14, 14, 14}, new byte[] {13, 13, 12, 13, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // small clothing rack
            {1044, new ItemRemakeInfo(1044, 12892, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {08, 12, 04, 10, 01, 06, 07, 12}, new byte[] {08, 12, 04, 10, 01, 06, 12, 13}, false)}, // sturdy paper bag
            {1045, new ItemRemakeInfo(1045, 12889,  7, new byte[] {12, 09, 10, 01, 07, 06, 04, 02}, new byte[] {12, 09, 09, 09, 09, 09, 09, 09}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // boxy stool
            {1046, new ItemRemakeInfo(1046, 12881,  2, new byte[] {12, 09, 10, 14, 14, 14, 14, 14}, new byte[] {12, 09, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {04, 01, 07, 10, 12, 14, 14, 14}, false)}, // dress mannequin
            {1047, new ItemRemakeInfo(1047, 01314,  5, new byte[] {08, 11, 11, 12, 02, 05, 14, 14}, new byte[] {08, 11, 11, 09, 12, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // handwashing area
            {1048, new ItemRemakeInfo(1048, 12976,  7, new byte[] {01, 04, 06, 02, 10, 12, 07, 01}, new byte[] {12, 12, 12, 12, 12, 12, 12, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // mini dharma
            {1051, new ItemRemakeInfo(1051, 12604,  3, new byte[] {07, 06, 01, 11, 14, 14, 14, 14}, new byte[] {09, 09, 09, 09, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // jackhammer
            {1059, new ItemRemakeInfo(1059, 12996,  7, new byte[] {08, 09, 12, 02, 07, 06, 05, 03}, new byte[] {08, 09, 12, 02, 07, 06, 05, 03}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {09, 04, 12, 02, 07, 06, 05, 03}, false)}, // simple chair
            {1061, new ItemRemakeInfo(1061, 12994,  7, new byte[] {08, 09, 12, 02, 07, 06, 05, 03}, new byte[] {08, 09, 12, 02, 07, 06, 05, 03}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {09, 04, 12, 02, 07, 06, 05, 03}, false)}, // simple bed
            {1062, new ItemRemakeInfo(1062, 12993,  7, new byte[] {08, 09, 12, 02, 07, 06, 05, 03}, new byte[] {11, 11, 11, 11, 11, 11, 11, 11}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // simple vanity
            {1063, new ItemRemakeInfo(1063, 12998,  7, new byte[] {08, 09, 12, 02, 07, 06, 05, 03}, new byte[] {08, 09, 12, 02, 07, 06, 05, 03}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 04, 12, 02, 07, 06, 05, 03},  true)}, // simple small dresser
            {1064, new ItemRemakeInfo(1064, 12995,  7, new byte[] {08, 09, 12, 02, 07, 06, 05, 03}, new byte[] {08, 09, 12, 02, 07, 06, 05, 03}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {09, 04, 12, 02, 07, 06, 05, 03}, false)}, // simple sofa
            {1065, new ItemRemakeInfo(1065, 12991, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {09, 04, 12, 02, 07, 06, 05, 03}, new byte[] {09, 04, 12, 02, 07, 06, 05, 03}, false)}, // simple stool
            {1066, new ItemRemakeInfo(1066, 12997,  7, new byte[] {08, 09, 12, 02, 07, 06, 05, 03}, new byte[] {08, 09, 12, 02, 07, 06, 05, 03}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // simple wall shelf
            {1067, new ItemRemakeInfo(1067, 12999,  7, new byte[] {08, 09, 12, 02, 07, 06, 05, 03}, new byte[] {08, 09, 12, 02, 07, 06, 05, 03}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 04, 12, 02, 07, 06, 05, 03},  true)}, // simple table
            {1068, new ItemRemakeInfo(1068, 13005,  4, new byte[] {11, 10, 00, 04, 01, 14, 14, 14}, new byte[] {11, 10, 00, 04, 01, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {01, 04, 00, 06, 03, 12, 11, 10}, false)}, // artsy chair
            {1069, new ItemRemakeInfo(1069, 13004,  7, new byte[] {01, 04, 00, 06, 12, 10, 09, 07}, new byte[] {12, 12, 12, 12, 12, 12, 12, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // artsy table
            {1070, new ItemRemakeInfo(1070, 13006,  2, new byte[] {11, 10, 12, 14, 14, 14, 14, 14}, new byte[] {11, 10, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {10, 12, 01, 00, 04, 06, 07, 09}, false)}, // cool low table
            {1071, new ItemRemakeInfo(1071, 13007,  2, new byte[] {11, 10, 12, 14, 14, 14, 14, 14}, new byte[] {11, 10, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {10, 12, 01, 00, 04, 06, 07, 09}, false)}, // cool side table
            {1072, new ItemRemakeInfo(1072, 13008,  2, new byte[] {11, 10, 12, 14, 14, 14, 14, 14}, new byte[] {11, 10, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {10, 12, 01, 00, 04, 06, 07, 09}, false)}, // cool chair
            {1073, new ItemRemakeInfo(1073, 13009,  2, new byte[] {11, 10, 12, 14, 14, 14, 14, 14}, new byte[] {11, 10, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {10, 12, 01, 00, 04, 06, 07, 09}, false)}, // cool bed
            {1074, new ItemRemakeInfo(1074, 13010,  2, new byte[] {11, 10, 12, 14, 14, 14, 14, 14}, new byte[] {11, 10, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {10, 12, 01, 00, 04, 06, 07, 09}, false)}, // cool sofa
            {1088, new ItemRemakeInfo(1088, 13073,  7, new byte[] {08, 00, 09, 12, 01, 05, 11, 10}, new byte[] {08, 00, 09, 12, 01, 05, 11, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {07, 06, 05, 00, 02, 13, 06, 13}, false)}, // Nordic chair
            {1090, new ItemRemakeInfo(1090, 13075,  7, new byte[] {08, 00, 09, 12, 01, 05, 11, 10}, new byte[] {08, 00, 09, 12, 01, 05, 11, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {07, 06, 05, 00, 02, 13, 06, 13}, false)}, // Nordic sofa
            {1091, new ItemRemakeInfo(1091, 13076,  7, new byte[] {08, 00, 09, 12, 01, 05, 11, 10}, new byte[] {08, 00, 09, 12, 01, 05, 11, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 07, 06, 05, 00, 02, 13, 06},  true)}, // Nordic low table
            {1092, new ItemRemakeInfo(1092, 13077,  7, new byte[] {08, 00, 09, 12, 01, 05, 11, 10}, new byte[] {08, 00, 09, 12, 01, 05, 11, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 07, 06, 05, 00, 02, 13, 06},  true)}, // Nordic lowboard
            {1093, new ItemRemakeInfo(1093, 13078,  7, new byte[] {08, 00, 09, 12, 01, 05, 11, 10}, new byte[] {08, 00, 09, 12, 01, 05, 11, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 07, 06, 05, 00, 02, 13, 06},  true)}, // Nordic shelves
            {1094, new ItemRemakeInfo(1094, 13079,  7, new byte[] {08, 00, 09, 12, 01, 05, 11, 10}, new byte[] {08, 00, 09, 12, 01, 05, 11, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 07, 06, 05, 00, 02, 13, 06},  true)}, // Nordic table
            {1095, new ItemRemakeInfo(1095, 13080,  6, new byte[] {08, 09, 12, 05, 02, 06, 11, 14}, new byte[] {08, 09, 07, 00, 02, 06, 11, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ranch wardrobe
            {1096, new ItemRemakeInfo(1096, 13081,  6, new byte[] {08, 09, 12, 05, 02, 06, 11, 14}, new byte[] {08, 09, 07, 00, 02, 06, 11, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 01, 04, 06, 02, 07, 14, 14},  true)}, // ranch tea table
            {1097, new ItemRemakeInfo(1097, 13082,  6, new byte[] {08, 09, 12, 05, 02, 06, 11, 14}, new byte[] {08, 09, 07, 00, 02, 06, 11, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 01, 04, 06, 02, 07, 14, 14},  true)}, // ranch lowboard
            {1098, new ItemRemakeInfo(1098, 13083,  7, new byte[] {01, 07, 05, 02, 12, 06, 03, 09}, new byte[] {01, 07, 13, 02, 04, 08, 03, 00}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Moroccan footrest
            {1099, new ItemRemakeInfo(1099, 13084,  7, new byte[] {09, 07, 09, 11, 04, 06, 03, 10}, new byte[] {09, 09, 09, 12, 12, 09, 09, 09}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Moroccan tray table
            {1100, new ItemRemakeInfo(1100, 13085,  7, new byte[] {01, 07, 05, 02, 12, 06, 03, 09}, new byte[] {08, 08, 08, 12, 12, 09, 09, 09}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Moroccan sofa
            {1101, new ItemRemakeInfo(1101, 13108,  7, new byte[] {12, 10, 08, 09, 06, 02, 05, 07}, new byte[] {12, 10, 08, 09, 06, 02, 05, 07}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {01, 04, 08, 03, 00, 12, 05, 13}, false)}, // upright organizer
            {1102, new ItemRemakeInfo(1102, 13109,  7, new byte[] {12, 10, 00, 09, 06, 02, 05, 07}, new byte[] {12, 10, 00, 09, 06, 02, 05, 07}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {01, 05, 08, 03, 00, 02, 05, 07}, false)}, // horizontal organizer
            {1103, new ItemRemakeInfo(1103, 13110,  7, new byte[] {10, 11, 12, 09, 06, 02, 04, 00}, new byte[] {10, 11, 12, 09, 06, 02, 04, 00}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {04, 10, 07, 09, 06, 13, 13, 13}, false)}, // plastic clothing organizer
            {1104, new ItemRemakeInfo(1104, 13111,  5, new byte[] {08, 00, 09, 10, 01, 11, 14, 14}, new byte[] {10, 10, 10, 10, 10, 09, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Japanese dresser
            {1105, new ItemRemakeInfo(1105, 13112,  5, new byte[] {08, 00, 09, 10, 01, 11, 14, 14}, new byte[] {08, 00, 09, 10, 01, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // zen low table
            {1106, new ItemRemakeInfo(1106, 13113,  7, new byte[] {08, 09, 09, 08, 08, 08, 10, 10}, new byte[] {12, 12, 13, 12, 12, 13, 13, 13}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // shoji divider
            {1107, new ItemRemakeInfo(1107, 13114,  5, new byte[] {08, 09, 11, 06, 12, 10, 14, 14}, new byte[] {10, 08, 11, 06, 12, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // vintage stool
            {1108, new ItemRemakeInfo(1108, 13115,  5, new byte[] {08, 09, 11, 06, 12, 10, 14, 14}, new byte[] {10, 08, 11, 06, 12, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // vintage desk
            {1109, new ItemRemakeInfo(1109, 13116,  5, new byte[] {09, 11, 06, 00, 04, 10, 14, 14}, new byte[] {10, 08, 11, 06, 12, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // vintage sofa
            {1110, new ItemRemakeInfo(1110, 13117,  5, new byte[] {08, 09, 11, 06, 12, 10, 14, 14}, new byte[] {10, 08, 11, 06, 12, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // vintage low table
            {1111, new ItemRemakeInfo(1111, 13118,  5, new byte[] {08, 09, 11, 06, 12, 10, 14, 14}, new byte[] {10, 08, 11, 06, 12, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // vintage dresser
            {1112, new ItemRemakeInfo(1112, 13119,  6, new byte[] {06, 05, 01, 07, 02, 12, 10, 14}, new byte[] {06, 05, 01, 07, 02, 12, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // enamel lamp
            {1113, new ItemRemakeInfo(1113, 13120,  2, new byte[] {10, 11, 07, 14, 14, 14, 14, 14}, new byte[] {12, 12, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // round light fixture
            {1114, new ItemRemakeInfo(1114, 13121,  6, new byte[] {09, 08, 09, 11, 07, 05, 02, 14}, new byte[] {10, 10, 10, 10, 10, 10, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wood-shade lamp
            {1115, new ItemRemakeInfo(1115, 13122,  2, new byte[] {00, 09, 08, 14, 14, 14, 14, 14}, new byte[] {12, 12, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // zen light
            {1117, new ItemRemakeInfo(1117, 13138,  7, new byte[] {07, 11, 09, 12, 10, 05, 02, 08}, new byte[] {07, 11, 09, 12, 10, 05, 02, 08}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {06, 12, 00, 01, 10, 05, 02, 14}, false)}, // elegant chair
            {1118, new ItemRemakeInfo(1118, 13139,  7, new byte[] {07, 11, 09, 12, 10, 05, 02, 08}, new byte[] {07, 11, 09, 12, 10, 05, 02, 08}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {06, 12, 00, 01, 10, 05, 02, 14}, false)}, // elegant bed
            {1119, new ItemRemakeInfo(1119, 13140,  7, new byte[] {07, 11, 09, 12, 10, 05, 02, 08}, new byte[] {07, 11, 09, 12, 10, 05, 02, 08}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 06, 12, 00, 01, 10, 05, 02},  true)}, // elegant console table
            {1120, new ItemRemakeInfo(1120, 13141,  7, new byte[] {07, 11, 09, 12, 10, 05, 02, 08}, new byte[] {07, 11, 09, 12, 10, 05, 02, 08}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {06, 12, 00, 01, 10, 05, 02, 14}, false)}, // elegant sofa
            {1121, new ItemRemakeInfo(1121, 13142,  7, new byte[] {07, 11, 09, 12, 10, 05, 02, 08}, new byte[] {07, 11, 09, 12, 10, 05, 02, 08}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {06, 12, 00, 01, 10, 05, 02, 14}, false)}, // elegant lamp
            {1122, new ItemRemakeInfo(1122, 13143,  7, new byte[] {07, 11, 09, 12, 10, 05, 02, 08}, new byte[] {07, 11, 09, 12, 10, 05, 02, 08}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 06, 12, 00, 01, 10, 05, 02},  true)}, // elegant dresser
            {1123, new ItemRemakeInfo(1123, 13144,  6, new byte[] {10, 12, 01, 07, 02, 05, 06, 14}, new byte[] {10, 12, 01, 07, 02, 05, 06, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // simple shaded lamp
            {1124, new ItemRemakeInfo(1124, 13145,  7, new byte[] {12, 01, 06, 11, 03, 12, 08, 12}, new byte[] {13, 07, 01, 12, 05, 02, 02, 13}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // stained-glass light
            {1125, new ItemRemakeInfo(1125, 13146,  4, new byte[] {12, 05, 02, 07, 06, 14, 14, 14}, new byte[] {09, 09, 09, 09, 09, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // milk-glass lamp
            {1126, new ItemRemakeInfo(1126, 13147,  2, new byte[] {12, 10, 11, 14, 14, 14, 14, 14}, new byte[] {12, 10, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fluorescent light
            {1127, new ItemRemakeInfo(1127, 13148,  7, new byte[] {10, 12, 11, 07, 01, 07, 04, 13}, new byte[] {12, 12, 12, 12, 12, 12, 12, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ceiling spotlight
            {1128, new ItemRemakeInfo(1128, 13149,  6, new byte[] {06, 04, 00, 01, 02, 11, 12, 14}, new byte[] {06, 04, 00, 01, 02, 11, 12, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Nordic pendant light
            {1129, new ItemRemakeInfo(1129, 13150,  7, new byte[] {11, 07, 09, 12, 04, 06, 03, 10}, new byte[] {11, 07, 09, 12, 04, 06, 03, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Moroccan lights
            {1130, new ItemRemakeInfo(1130, 13151,  3, new byte[] {07, 10, 01, 09, 14, 14, 14, 14}, new byte[] {07, 10, 01, 09, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {01, 05, 01, 12, 01, 04, 07, 06}, false)}, // festival lantern
            {1131, new ItemRemakeInfo(1131, 13152,  6, new byte[] {12, 02, 07, 01, 06, 04, 12, 14}, new byte[] {10, 10, 10, 01, 06, 04, 12, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // imperial lamp
            {1132, new ItemRemakeInfo(1132, 13153,  3, new byte[] {09, 10, 08, 12, 14, 14, 14, 14}, new byte[] {10, 10, 10, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden pendant light
            {1133, new ItemRemakeInfo(1133, 13154,  7, new byte[] {07, 11, 12, 01, 05, 06, 02, 03}, new byte[] {12, 12, 07, 01, 05, 07, 12, 03}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // chandelier
            {1134, new ItemRemakeInfo(1134, 13155,  2, new byte[] {11, 07, 10, 14, 14, 14, 14, 14}, new byte[] {12, 12, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // spiral chandelier
            {1135, new ItemRemakeInfo(1135, 13156,  7, new byte[] {12, 10, 11, 07, 06, 01, 07, 00}, new byte[] {12, 10, 11, 07, 06, 01, 07, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ceiling fan
            {1136, new ItemRemakeInfo(1136, 13157,  2, new byte[] {10, 12, 11, 14, 14, 14, 14, 14}, new byte[] {10, 12, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {10, 05, 12, 10, 13, 04, 06, 04}, false)}, // dual hanging monitors
            {1137, new ItemRemakeInfo(1137, 13158,  7, new byte[] {08, 00, 09, 08, 09, 10, 05, 02}, new byte[] {10, 10, 10, 10, 12, 10, 10, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // hanging shelves
            {1139, new ItemRemakeInfo(1139, 13161,  7, new byte[] {06, 01, 12, 07, 06, 10, 04, 09}, new byte[] {12, 12, 01, 01, 07, 12, 12, 06}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 13, 13, 04, 00, 12, 02, 06},  true)}, // wooden field sign
            {1142, new ItemRemakeInfo(1142, 13164,  5, new byte[] {11, 07, 03, 04, 06, 13, 14, 14}, new byte[] {10, 10, 10, 10, 10, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // disco ball
            {1143, new ItemRemakeInfo(1143, 13185,  4, new byte[] {08, 05, 04, 12, 10, 14, 14, 14}, new byte[] {08, 04, 12, 01, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // small vase
            {1144, new ItemRemakeInfo(1144, 13186,  3, new byte[] {06, 06, 12, 05, 14, 14, 14, 14}, new byte[] {06, 07, 04, 05, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // porcelain vase
            {1145, new ItemRemakeInfo(1145, 13187,  3, new byte[] {01, 06, 08, 04, 14, 14, 14, 14}, new byte[] {12, 07, 09, 05, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fine vase
            {1146, new ItemRemakeInfo(1146, 13188,  3, new byte[] {09, 12, 12, 07, 14, 14, 14, 14}, new byte[] {06, 04, 11, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ball catcher
            {1147, new ItemRemakeInfo(1147, 13189,  5, new byte[] {08, 00, 09, 10, 01, 08, 14, 14}, new byte[] {08, 00, 09, 10, 01, 08, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // stair dresser
            {1148, new ItemRemakeInfo(1148, 13190,  4, new byte[] {10, 01, 04, 11, 07, 14, 14, 14}, new byte[] {03, 00, 01, 03, 08, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // sword
            {1149, new ItemRemakeInfo(1149, 13191,  4, new byte[] {10, 01, 04, 11, 07, 14, 14, 14}, new byte[] {03, 00, 01, 03, 08, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bow
            {1150, new ItemRemakeInfo(1150, 13192,  4, new byte[] {10, 01, 04, 03, 11, 14, 14, 14}, new byte[] {01, 10, 10, 10, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // samurai suit
            {1152, new ItemRemakeInfo(1152, 13220,  3, new byte[] {07, 10, 01, 09, 14, 14, 14, 14}, new byte[] {07, 10, 01, 09, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {01, 05, 01, 12, 01, 04, 07, 06}, false)}, // festival-lantern set
            {1153, new ItemRemakeInfo(1153, 13222,  3, new byte[] {00, 07, 06, 12, 14, 14, 14, 14}, new byte[] {03, 13, 09, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // spooky garland
            {1154, new ItemRemakeInfo(1154, 13223,  3, new byte[] {03, 05, 08, 11, 14, 14, 14, 14}, new byte[] {00, 07, 06, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // spooky table setting
            {1155, new ItemRemakeInfo(1155, 04083,  3, new byte[] {09, 09, 09, 11, 14, 14, 14, 14}, new byte[] {00, 07, 06, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // spooky arch
            {1156, new ItemRemakeInfo(1156, 04084,  3, new byte[] {00, 07, 06, 12, 14, 14, 14, 14}, new byte[] {09, 09, 09, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // spooky scarecrow
            {1157, new ItemRemakeInfo(1157, 04086,  3, new byte[] {00, 07, 06, 12, 14, 14, 14, 14}, new byte[] {00, 07, 06, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // spooky tower
            {1168, new ItemRemakeInfo(1168, 12949,  3, new byte[] {00, 07, 06, 12, 14, 14, 14, 14}, new byte[] {09, 09, 09, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // spooky standing lamp
            {1190, new ItemRemakeInfo(1190, 04087,  3, new byte[] {00, 07, 06, 12, 14, 14, 14, 14}, new byte[] {09, 09, 08, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // spooky carriage
            {1191, new ItemRemakeInfo(1191, 04088,  3, new byte[] {00, 07, 06, 12, 14, 14, 14, 14}, new byte[] {00, 07, 06, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // spooky lantern
            {1192, new ItemRemakeInfo(1192, 04089,  3, new byte[] {00, 07, 06, 12, 14, 14, 14, 14}, new byte[] {06, 06, 06, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // spooky chair
            {1193, new ItemRemakeInfo(1193, 04090,  3, new byte[] {00, 07, 06, 12, 14, 14, 14, 14}, new byte[] {06, 06, 00, 07, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // spooky table
            {1194, new ItemRemakeInfo(1194, 04092,  3, new byte[] {00, 07, 06, 12, 14, 14, 14, 14}, new byte[] {08, 08, 08, 08, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // spooky lantern set
            {1195, new ItemRemakeInfo(1195, 12951,  3, new byte[] {00, 07, 06, 12, 14, 14, 14, 14}, new byte[] {03, 02, 09, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // spooky candy set
            {1196, new ItemRemakeInfo(1196, 13163,  3, new byte[] {08, 09, 09, 12, 14, 14, 14, 14}, new byte[] {08, 09, 09, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 12, 08, 13, 13, 14, 14, 14},  true)}, // study carrel
            {1197, new ItemRemakeInfo(1197, 13229,  4, new byte[] {11, 12, 10, 01, 04, 14, 14, 14}, new byte[] {11, 12, 10, 01, 04, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // range hood
            {1198, new ItemRemakeInfo(1198, 13243,  7, new byte[] {08, 09, 12, 12, 10, 09, 11, 02}, new byte[] {08, 09, 00, 10, 10, 12, 12, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // puppy plushie
            {1199, new ItemRemakeInfo(1199, 13201,  7, new byte[] {12, 07, 01, 09, 05, 02, 06, 03}, new byte[] {12, 07, 01, 09, 05, 02, 06, 03}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 06, 06, 05, 02, 00, 12, 14},  true)}, // bath bucket
            {1200, new ItemRemakeInfo(1200, 13251,  4, new byte[] {11, 07, 06, 04, 01, 14, 14, 14}, new byte[] {12, 12, 12, 05, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // dinosaur toy
            {1201, new ItemRemakeInfo(1201, 13249,  7, new byte[] {12, 02, 04, 05, 07, 04, 09, 01}, new byte[] {08, 05, 10, 12, 06, 07, 06, 07}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // kids' tent
            {1204, new ItemRemakeInfo(1204, 13246,  3, new byte[] {04, 01, 00, 02, 14, 14, 14, 14}, new byte[] {05, 02, 06, 13, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pop-up book
            {1205, new ItemRemakeInfo(1205, 13252,  6, new byte[] {01, 01, 04, 00, 06, 02, 03, 14}, new byte[] {08, 02, 05, 07, 13, 12, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // dollhouse
            {1207, new ItemRemakeInfo(1207, 13245,  4, new byte[] {09, 12, 12, 02, 06, 14, 14, 14}, new byte[] {07, 09, 01, 05, 09, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Yule log
            {1208, new ItemRemakeInfo(1208, 13247,  7, new byte[] {11, 04, 01, 00, 07, 06, 02, 10}, new byte[] {01, 00, 04, 06, 03, 03, 06, 07}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tin robot
            {1209, new ItemRemakeInfo(1209, 13244,  6, new byte[] {01, 13, 02, 05, 04, 00, 06, 14}, new byte[] {06, 13, 12, 06, 11, 09, 08, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // gift pile
            {1210, new ItemRemakeInfo(1210, 13250,  3, new byte[] {10, 10, 11, 11, 14, 14, 14, 14}, new byte[] {01, 06, 04, 07, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // mini circuit
            {1211, new ItemRemakeInfo(1211, 13242,  6, new byte[] {04, 01, 07, 06, 02, 05, 03, 14}, new byte[] {12, 10, 12, 12, 12, 12, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // RC helicopter
            {1212, new ItemRemakeInfo(1212, 13202,  7, new byte[] {12, 07, 01, 09, 05, 02, 06, 03}, new byte[] {12, 07, 01, 09, 05, 02, 06, 03}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bath stool
            {1213, new ItemRemakeInfo(1213, 13203,  6, new byte[] {05, 12, 02, 06, 11, 09, 11, 14}, new byte[] {04, 04, 04, 04, 04, 04, 06, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // square bathtub
            {1214, new ItemRemakeInfo(1214, 13206,  2, new byte[] {08, 09, 12, 14, 14, 14, 14, 14}, new byte[] {01, 08, 08, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // shopping bag
            {1215, new ItemRemakeInfo(1215, 13210,  7, new byte[] {00, 06, 01, 04, 07, 02, 12, 10}, new byte[] {00, 06, 01, 04, 07, 02, 12, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // stacked shopping baskets
            {1216, new ItemRemakeInfo(1216, 00079,  7, new byte[] {08, 09, 12, 02, 07, 06, 04, 11}, new byte[] {12, 12, 12, 12, 12, 12, 12, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 08, 02, 07, 06, 05, 10, 14}, false)}, // baby bed
            {1217, new ItemRemakeInfo(1217, 01222,  3, new byte[] {11, 10, 01, 04, 14, 14, 14, 14}, new byte[] {11, 10, 01, 04, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {13, 10, 13, 13, 14, 14, 14, 14}, false)}, // TV with VCR
            {1218, new ItemRemakeInfo(1218, 13209,  7, new byte[] {10, 12, 09, 01, 07, 06, 05, 02}, new byte[] {10, 12, 10, 10, 12, 10, 12, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {04, 13, 12, 13, 13, 13, 13, 11}, false)}, // tablet device
            {1219, new ItemRemakeInfo(1219, 13211,  6, new byte[] {12, 10, 01, 07, 06, 04, 11, 14}, new byte[] {07, 07, 07, 07, 07, 07, 07, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // caged cart
            {1220, new ItemRemakeInfo(1220, 13207,  1, new byte[] {10, 11, 14, 14, 14, 14, 14, 14}, new byte[] {11, 11, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {07, 01, 06, 01, 05, 04, 01, 07}, false)}, // small LED display
            {1221, new ItemRemakeInfo(1221, 13255,  4, new byte[] {10, 09, 00, 12, 07, 14, 14, 14}, new byte[] {12, 09, 01, 12, 07, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // elaborate display case
            {1222, new ItemRemakeInfo(1222, 13214,  7, new byte[] {11, 12, 09, 10, 01, 07, 06, 04}, new byte[] {11, 12, 09, 10, 01, 07, 06, 04}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 11, 11, 11, 11, 11, 11, 14},  true)}, // steel trash can
            {1223, new ItemRemakeInfo(1223, 13274,  6, new byte[] {11, 10, 12, 01, 04, 09, 07, 14}, new byte[] {11, 10, 12, 01, 04, 09, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wristwatch
            {1224, new ItemRemakeInfo(1224, 13271,  7, new byte[] {11, 12, 10, 08, 01, 07, 04, 06}, new byte[] {11, 12, 10, 08, 01, 07, 04, 06}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // upright speaker
            {1225, new ItemRemakeInfo(1225, 13205,  4, new byte[] {12, 10, 11, 08, 09, 14, 14, 14}, new byte[] {12, 10, 11, 12, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {13, 13, 13, 13, 14, 14, 14, 14}, false)}, // store shelf
            {1226, new ItemRemakeInfo(1226, 12361, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {01, 12, 10, 14, 14, 14, 14, 14}, false)}, // zen bench
            {1227, new ItemRemakeInfo(1227, 13270,  2, new byte[] {09, 00, 10, 14, 14, 14, 14, 14}, new byte[] {09, 00, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // antique radio
            {1228, new ItemRemakeInfo(1228, 13266,  3, new byte[] {09, 09, 08, 12, 14, 14, 14, 14}, new byte[] {09, 09, 08, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // owl clock
            {1229, new ItemRemakeInfo(1229, 13288,  7, new byte[] {08, 09, 12, 02, 07, 06, 04, 11}, new byte[] {08, 09, 12, 02, 07, 06, 04, 11}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 08, 02, 07, 06, 05, 11, 14},  true)}, // high chair
            {1230, new ItemRemakeInfo(1230, 13294,  5, new byte[] {12, 10, 04, 00, 07, 02, 14, 14}, new byte[] {12, 10, 04, 00, 07, 02, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {04, 01, 07, 02, 05, 13, 13, 06}, false)}, // beach chairs with parasol
            {1231, new ItemRemakeInfo(1231, 13296,  7, new byte[] {04, 01, 07, 06, 12, 11, 09, 10}, new byte[] {11, 11, 11, 11, 11, 11, 11, 11}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 12, 01, 07, 06, 05, 11, 10},  true)}, // vehicle cabin seat
            {1232, new ItemRemakeInfo(1232, 13295,  7, new byte[] {01, 07, 06, 04, 02, 00, 03, 09}, new byte[] {12, 12, 12, 12, 12, 12, 12, 08}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {04, 04, 04, 04, 01, 01, 01, 01}, false)}, // game-show stand
            {1233, new ItemRemakeInfo(1233, 13299,  6, new byte[] {06, 05, 09, 04, 06, 02, 12, 14}, new byte[] {06, 05, 09, 04, 06, 02, 12, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 01, 00, 12, 04, 10, 14, 14},  true)}, // decorative bottles
            {1234, new ItemRemakeInfo(1234, 13302,  6, new byte[] {00, 01, 12, 10, 11, 11, 09, 14}, new byte[] {08, 10, 12, 10, 11, 10, 09, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // decorative pillar
            {1235, new ItemRemakeInfo(1235, 13300,  2, new byte[] {12, 10, 11, 14, 14, 14, 14, 14}, new byte[] {12, 10, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // stylish wall spotlight
            {1236, new ItemRemakeInfo(1236, 13307,  2, new byte[] {12, 10, 11, 14, 14, 14, 14, 14}, new byte[] {12, 10, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // stylish spotlight
            {1237, new ItemRemakeInfo(1237, 13304,  5, new byte[] {04, 06, 01, 06, 11, 10, 14, 14}, new byte[] {11, 11, 11, 11, 11, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // winnowing machine
            {1238, new ItemRemakeInfo(1238, 13305,  5, new byte[] {11, 12, 10, 07, 04, 06, 14, 14}, new byte[] {10, 10, 10, 10, 10, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // conveyor belt
            {1240, new ItemRemakeInfo(1240, 13306,  5, new byte[] {11, 12, 10, 07, 04, 06, 14, 14}, new byte[] {11, 11, 11, 11, 11, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // robot arm
            {1241, new ItemRemakeInfo(1241, 13303,  7, new byte[] {12, 12, 12, 12, 12, 12, 12, 12}, new byte[] {12, 07, 08, 09, 06, 08, 13, 13}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 12, 08, 10, 14, 14, 14, 14},  true)}, // glass jar
            {1244, new ItemRemakeInfo(1244, 13313,  3, new byte[] {10, 12, 09, 06, 14, 14, 14, 14}, new byte[] {10, 12, 09, 06, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // curved streetlight
            {1245, new ItemRemakeInfo(1245, 13312,  3, new byte[] {10, 11, 12, 09, 14, 14, 14, 14}, new byte[] {10, 11, 12, 09, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // round streetlight
            {1249, new ItemRemakeInfo(1249, 04196,  4, new byte[] {10, 12, 07, 06, 01, 14, 14, 14}, new byte[] {10, 12, 07, 06, 01, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {06, 06, 06, 06, 06, 06, 06, 14}, false)}, // crosswalk signal
            {1252, new ItemRemakeInfo(1252, 13268,  4, new byte[] {12, 08, 12, 12, 12, 14, 14, 14}, new byte[] {09, 09, 05, 01, 06, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // covered wagon
            {1253, new ItemRemakeInfo(1253, 13269,  6, new byte[] {09, 08, 12, 05, 01, 06, 07, 14}, new byte[] {09, 08, 12, 05, 09, 10, 09, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {08, 08, 14, 14, 14, 14, 14, 14}, false)}, // storefront
            {1254, new ItemRemakeInfo(1254, 13273,  1, new byte[] {06, 06, 14, 14, 14, 14, 14, 14}, new byte[] {08, 02, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cactus
            {1255, new ItemRemakeInfo(1255, 13340,  7, new byte[] {12, 10, 09, 01, 07, 06, 00, 05}, new byte[] {12, 10, 09, 01, 07, 06, 00, 05}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // garden table
            {1256, new ItemRemakeInfo(1256, 13335,  7, new byte[] {08, 12, 01, 07, 05, 02, 09, 10}, new byte[] {08, 12, 01, 07, 05, 02, 09, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bird mobile
            {1257, new ItemRemakeInfo(1257, 13336, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 05, 06, 12, 11, 00, 14, 14}, new byte[] {14, 05, 06, 12, 11, 00, 14, 14},  true)}, // construction scaffolding
            {1258, new ItemRemakeInfo(1258, 13345,  7, new byte[] {07, 07, 00, 08, 08, 09, 00, 01}, new byte[] {07, 07, 00, 09, 08, 02, 00, 00}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {06, 05, 09, 09, 04, 02, 07, 10}, false)}, // snack
            {1259, new ItemRemakeInfo(1259, 13338,  7, new byte[] {08, 09, 09, 12, 11, 05, 02, 09}, new byte[] {11, 13, 11, 13, 13, 13, 13, 11}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // sloppy sink
            {1260, new ItemRemakeInfo(1260, 13339,  7, new byte[] {08, 11, 04, 07, 06, 05, 02, 09}, new byte[] {08, 11, 04, 07, 06, 05, 02, 09}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 05, 04, 01, 06, 07, 02, 08}, false)}, // sloppy sofa
            {1261, new ItemRemakeInfo(1261, 13337,  7, new byte[] {08, 09, 09, 12, 11, 05, 02, 09}, new byte[] {12, 08, 09, 07, 06, 05, 02, 09}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {13, 13, 13, 13, 13, 13, 13, 14}, false)}, // sloppy table
            {1262, new ItemRemakeInfo(1262, 13341,  7, new byte[] {12, 11, 04, 08, 12, 05, 02, 11}, new byte[] {08, 09, 09, 12, 11, 05, 02, 09}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {08, 11, 04, 07, 06, 05, 02, 09}, false)}, // sloppy bed
            {1263, new ItemRemakeInfo(1263, 13343,  5, new byte[] {02, 05, 06, 07, 12, 10, 14, 14}, new byte[] {03, 04, 07, 00, 13, 03, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // dreamy wall rack
            {1264, new ItemRemakeInfo(1264, 13344,  5, new byte[] {02, 05, 06, 07, 12, 10, 14, 14}, new byte[] {03, 04, 07, 00, 13, 03, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // dreamy shelves
            {1265, new ItemRemakeInfo(1265, 13342,  5, new byte[] {02, 05, 06, 07, 12, 10, 14, 14}, new byte[] {03, 04, 07, 00, 13, 03, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // dreamy bed
            {1266, new ItemRemakeInfo(1266, 13347,  5, new byte[] {12, 04, 01, 07, 09, 11, 14, 14}, new byte[] {05, 00, 11, 11, 06, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 10, 10, 04, 14, 14, 14, 14},  true)}, // yacht
            {1267, new ItemRemakeInfo(1267, 13367,  7, new byte[] {12, 08, 09, 11, 10, 12, 02, 05}, new byte[] {12, 08, 08, 12, 10, 12, 02, 05}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bunny garden decoration
            {1268, new ItemRemakeInfo(1268, 13368,  7, new byte[] {07, 11, 09, 12, 10, 05, 02, 08}, new byte[] {07, 11, 09, 12, 10, 05, 02, 08}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // elegant mirror
            {1269, new ItemRemakeInfo(1269, 13363,  5, new byte[] {11, 12, 10, 07, 04, 06, 14, 14}, new byte[] {10, 10, 10, 10, 10, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {10, 12, 13, 06, 01, 14, 14, 14}, false)}, // inspection equipment
            {1270, new ItemRemakeInfo(1270, 13362,  4, new byte[] {11, 11, 11, 10, 09, 14, 14, 14}, new byte[] {01, 04, 07, 07, 11, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 00, 14, 14, 14, 14, 14, 14},  true)}, // double-edged sword
            {1272, new ItemRemakeInfo(1272, 13366,  5, new byte[] {01, 07, 04, 00, 12, 06, 14, 14}, new byte[] {11, 11, 11, 11, 11, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // chainsaw
            {1273, new ItemRemakeInfo(1273, 13365,  7, new byte[] {12, 07, 01, 04, 00, 06, 03, 11}, new byte[] {13, 13, 13, 06, 13, 13, 02, 13}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 10, 01, 04, 14, 14, 14, 14},  true)}, // toothbrush-and-cup set
            {1274, new ItemRemakeInfo(1274, 13360,  6, new byte[] {12, 05, 08, 09, 06, 00, 03, 14}, new byte[] {12, 05, 08, 09, 06, 00, 03, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {05, 08, 02, 04, 07, 00, 03, 14}, false)}, // bottled beverage
            {1275, new ItemRemakeInfo(1275, 13361,  5, new byte[] {11, 11, 11, 11, 11, 11, 14, 14}, new byte[] {13, 13, 13, 13, 08, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // paint cans
            {1276, new ItemRemakeInfo(1276, 13369,  7, new byte[] {11, 09, 12, 06, 04, 01, 10, 11}, new byte[] {11, 09, 12, 06, 04, 01, 10, 09}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 12, 09, 11, 14, 14, 14, 14},  true)}, // milk can
            {1277, new ItemRemakeInfo(1277, 13370,  2, new byte[] {00, 08, 06, 14, 14, 14, 14, 14}, new byte[] {00, 08, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wheat field
            {1278, new ItemRemakeInfo(1278, 13356,  3, new byte[] {04, 06, 01, 10, 14, 14, 14, 14}, new byte[] {12, 11, 10, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {08, 04, 12, 07, 05, 10, 14, 14}, false)}, // rolling cart
            {1279, new ItemRemakeInfo(1279, 13455,  7, new byte[] {00, 06, 01, 04, 07, 02, 12, 10}, new byte[] {00, 06, 01, 04, 07, 02, 12, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // shopping basket
            {1280, new ItemRemakeInfo(1280, 13454,  2, new byte[] {11, 10, 12, 14, 14, 14, 14, 14}, new byte[] {11, 10, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {10, 12, 01, 00, 04, 06, 07, 09}, false)}, // cool dining table
            {1283, new ItemRemakeInfo(1283, 13464,  7, new byte[] {01, 07, 06, 04, 02, 05, 12, 10}, new byte[] {08, 09, 12, 06, 07, 09, 09, 01}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // crane game
            {1285, new ItemRemakeInfo(1285, 13469,  7, new byte[] {10, 10, 10, 10, 10, 10, 10, 10}, new byte[] {12, 07, 00, 01, 02, 03, 04, 06}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // stage lights
            {1286, new ItemRemakeInfo(1286, 13468,  7, new byte[] {10, 10, 10, 10, 10, 10, 10, 10}, new byte[] {12, 07, 00, 01, 02, 03, 04, 06}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // hanging stage lights
            {1287, new ItemRemakeInfo(1287, 13467,  4, new byte[] {10, 10, 10, 10, 10, 14, 14, 14}, new byte[] {01, 07, 02, 03, 06, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // stage flame machine
            {1288, new ItemRemakeInfo(1288, 13466,  4, new byte[] {11, 07, 04, 02, 06, 14, 14, 14}, new byte[] {11, 07, 04, 02, 06, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // silver confetti blower
            {1290, new ItemRemakeInfo(1290, 13479,  5, new byte[] {10, 11, 01, 07, 05, 09, 14, 14}, new byte[] {11, 10, 11, 10, 11, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // nearly busted radio
            {1291, new ItemRemakeInfo(1291, 13474,  5, new byte[] {01, 07, 06, 04, 03, 12, 14, 14}, new byte[] {10, 10, 10, 10, 10, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // siren
            {1292, new ItemRemakeInfo(1292, 13450,  1, new byte[] {00, 06, 14, 14, 14, 14, 14, 14}, new byte[] {09, 08, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Turkey Day chair
            {1293, new ItemRemakeInfo(1293, 13449,  1, new byte[] {00, 06, 14, 14, 14, 14, 14, 14}, new byte[] {07, 07, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Turkey Day decorations
            {1295, new ItemRemakeInfo(1295, 13447,  1, new byte[] {12, 11, 14, 14, 14, 14, 14, 14}, new byte[] {12, 11, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Turkey Day garden stand
            {1296, new ItemRemakeInfo(1296, 13448,  1, new byte[] {12, 11, 14, 14, 14, 14, 14, 14}, new byte[] {00, 06, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Turkey Day hearth
            {1297, new ItemRemakeInfo(1297, 13453,  1, new byte[] {09, 08, 14, 14, 14, 14, 14, 14}, new byte[] {12, 06, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Turkey Day table
            {1298, new ItemRemakeInfo(1298, 01206,  1, new byte[] {07, 11, 14, 14, 14, 14, 14, 14}, new byte[] {07, 11, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // trumpet
            {1299, new ItemRemakeInfo(1299, 02358,  5, new byte[] {11, 11, 11, 11, 11, 11, 14, 14}, new byte[] {12, 01, 07, 06, 05, 03, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // stadium light
            {1301, new ItemRemakeInfo(1301, 13472,  5, new byte[] {08, 08, 08, 08, 09, 09, 14, 14}, new byte[] {12, 06, 00, 05, 10, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // windmill
            {1302, new ItemRemakeInfo(1302, 13496,  4, new byte[] {11, 08, 12, 10, 06, 14, 14, 14}, new byte[] {11, 08, 09, 09, 08, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // stonework kitchen
            {1303, new ItemRemakeInfo(1303, 13522,  6, new byte[] {07, 10, 09, 08, 01, 02, 10, 14}, new byte[] {07, 10, 09, 08, 01, 02, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {04, 05, 10, 13, 01, 00, 04, 04}, false)}, // dress-up doll
            {1304, new ItemRemakeInfo(1304, 13511,  5, new byte[] {11, 09, 10, 13, 08, 09, 14, 14}, new byte[] {11, 09, 10, 12, 08, 09, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // gear apparatus
            {1305, new ItemRemakeInfo(1305, 13509,  5, new byte[] {11, 09, 10, 13, 08, 09, 14, 14}, new byte[] {11, 09, 10, 12, 08, 09, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // gear tower
            {1306, new ItemRemakeInfo(1306, 13520,  3, new byte[] {11, 08, 10, 06, 14, 14, 14, 14}, new byte[] {11, 08, 10, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // forbidden altar
            {1307, new ItemRemakeInfo(1307, 13510,  3, new byte[] {10, 06, 00, 01, 14, 14, 14, 14}, new byte[] {11, 10, 12, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // crew member's seat
            {1308, new ItemRemakeInfo(1308, 13519,  7, new byte[] {10, 10, 10, 10, 10, 12, 02, 05}, new byte[] {01, 00, 06, 04, 11, 10, 12, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // gaming chair
            {1309, new ItemRemakeInfo(1309, 13521,  7, new byte[] {10, 10, 10, 10, 10, 12, 02, 05}, new byte[] {01, 00, 06, 04, 11, 10, 12, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {03, 04, 05, 08, 02, 07, 10, 11}, false)}, // gaming desk
            {1310, new ItemRemakeInfo(1310, 13508,  3, new byte[] {11, 10, 12, 10, 14, 14, 14, 14}, new byte[] {04, 06, 00, 01, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cold sleep pod
            {1311, new ItemRemakeInfo(1311, 13513,  7, new byte[] {05, 07, 06, 00, 11, 12, 01, 04}, new byte[] {11, 10, 08, 11, 01, 04, 09, 06}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 12, 04, 10, 02, 04, 14, 14},  true)}, // fish container
            {1312, new ItemRemakeInfo(1312, 13504,  3, new byte[] {11, 10, 12, 10, 14, 14, 14, 14}, new byte[] {05, 06, 00, 01, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // strategic meeting table
            {1313, new ItemRemakeInfo(1313, 13518,  7, new byte[] {11, 12, 10, 06, 04, 01, 07, 09}, new byte[] {10, 11, 11, 09, 09, 10, 10, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // lab chair
            {1314, new ItemRemakeInfo(1314, 13523,  7, new byte[] {10, 07, 05, 02, 01, 03, 12, 10}, new byte[] {01, 06, 02, 07, 12, 00, 01, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 07, 05, 12, 13, 14, 14, 14},  true)}, // skateboard
            {1315, new ItemRemakeInfo(1315, 13516,  7, new byte[] {11, 12, 10, 06, 04, 01, 07, 11}, new byte[] {10, 11, 11, 11, 09, 10, 10, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // amazing machine
            {1316, new ItemRemakeInfo(1316, 13502,  3, new byte[] {11, 10, 12, 10, 14, 14, 14, 14}, new byte[] {05, 06, 00, 01, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // spaceship control panel
            {1317, new ItemRemakeInfo(1317, 13515,  7, new byte[] {11, 12, 07, 06, 04, 01, 10, 09}, new byte[] {11, 12, 07, 06, 04, 01, 10, 09}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 05, 13, 07, 01, 10, 10, 14},  true)}, // tank
            {1318, new ItemRemakeInfo(1318, 13524,  7, new byte[] {11, 08, 09, 11, 07, 02, 05, 11}, new byte[] {10, 00, 10, 10, 06, 01, 04, 06}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // medieval building side
            {1319, new ItemRemakeInfo(1319, 13512,  5, new byte[] {11, 07, 06, 04, 01, 09, 14, 14}, new byte[] {09, 09, 09, 10, 10, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {05, 07, 01, 14, 14, 14, 14, 14}, false)}, // retro transportation stop
            {1320, new ItemRemakeInfo(1320, 13505,  5, new byte[] {09, 01, 04, 07, 06, 10, 14, 14}, new byte[] {11, 10, 10, 06, 11, 02, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // mining car
            {1321, new ItemRemakeInfo(1321, 13506,  3, new byte[] {04, 06, 00, 01, 14, 14, 14, 14}, new byte[] {11, 10, 12, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // science pod
            {1322, new ItemRemakeInfo(1322, 13514,  4, new byte[] {12, 02, 10, 03, 08, 14, 14, 14}, new byte[] {09, 12, 11, 10, 01, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // powder-room booth
            {1323, new ItemRemakeInfo(1323, 13507,  4, new byte[] {06, 04, 12, 10, 00, 14, 14, 14}, new byte[] {09, 09, 08, 11, 09, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // banker's lamp
            {1324, new ItemRemakeInfo(1324, 13503,  4, new byte[] {11, 09, 10, 12, 09, 14, 14, 14}, new byte[] {11, 09, 10, 12, 09, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // meter and pipes
            {1325, new ItemRemakeInfo(1325, 13272,  7, new byte[] {06, 06, 06, 06, 06, 06, 06, 06}, new byte[] {00, 12, 07, 09, 05, 06, 11, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // evergreen ash
            {1326, new ItemRemakeInfo(1326, 13578,  5, new byte[] {02, 02, 12, 10, 06, 12, 14, 14}, new byte[] {02, 02, 12, 10, 04, 03, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // inflatable bird ring
            {1327, new ItemRemakeInfo(1327, 13575,  6, new byte[] {10, 11, 12, 09, 04, 01, 02, 14}, new byte[] {01, 07, 10, 11, 10, 10, 12, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // SLR camera
            {1328, new ItemRemakeInfo(1328, 13582,  7, new byte[] {11, 08, 09, 11, 02, 04, 08, 09}, new byte[] {11, 08, 09, 10, 02, 12, 08, 11}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 01, 04, 00, 06, 14, 14, 14},  true)}, // castle tower
            {1329, new ItemRemakeInfo(1329, 13581,  7, new byte[] {11, 08, 09, 11, 02, 04, 08, 09}, new byte[] {11, 08, 09, 10, 02, 12, 08, 11}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // castle gate
            {1330, new ItemRemakeInfo(1330, 13580,  4, new byte[] {08, 13, 02, 10, 09, 14, 14, 14}, new byte[] {09, 09, 07, 11, 08, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // skateboard wall rack
            {1331, new ItemRemakeInfo(1331, 13584,  3, new byte[] {11, 07, 02, 10, 14, 14, 14, 14}, new byte[] {02, 01, 05, 03, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 01, 05, 10, 02, 05, 04, 14}, false)}, // makeup pouch
            {1332, new ItemRemakeInfo(1332, 13576,  6, new byte[] {06, 06, 06, 06, 06, 06, 06, 14}, new byte[] {10, 12, 06, 09, 08, 11, 00, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // schefflera
            {1333, new ItemRemakeInfo(1333, 13586,  3, new byte[] {11, 12, 10, 09, 14, 14, 14, 14}, new byte[] {11, 11, 11, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {04, 01, 06, 07, 03, 03, 09, 09}, false)}, // transit seat
            {1335, new ItemRemakeInfo(1335, 13587,  5, new byte[] {08, 07, 02, 05, 12, 02, 14, 14}, new byte[] {07, 06, 12, 04, 06, 13, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // dried-flower garland
            {1336, new ItemRemakeInfo(1336, 13579,  1, new byte[] {09, 09, 14, 14, 14, 14, 14, 14}, new byte[] {06, 08, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // baobab
            {1337, new ItemRemakeInfo(1337, 13589,  7, new byte[] {10, 11, 12, 09, 01, 00, 06, 04}, new byte[] {10, 10, 12, 09, 01, 00, 06, 04}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 01, 04, 09, 10, 12, 14, 14},  true)}, // professional headphones
            {1338, new ItemRemakeInfo(1338, 13577,  5, new byte[] {10, 06, 04, 12, 02, 11, 14, 14}, new byte[] {09, 09, 09, 07, 02, 03, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // potted starter plants
            {1339, new ItemRemakeInfo(1339, 13573,  7, new byte[] {08, 12, 00, 09, 10, 06, 04, 02}, new byte[] {08, 12, 00, 09, 10, 06, 04, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // medium wooden partition
            {1340, new ItemRemakeInfo(1340, 13574,  7, new byte[] {08, 12, 00, 09, 10, 06, 04, 02}, new byte[] {08, 12, 00, 09, 10, 06, 04, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // small wooden partition
            {1341, new ItemRemakeInfo(1341, 13588,  7, new byte[] {08, 12, 00, 09, 08, 06, 04, 02}, new byte[] {08, 12, 00, 09, 08, 06, 04, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tension-pole rack
            {1342, new ItemRemakeInfo(1342, 13583,  2, new byte[] {12, 08, 09, 14, 14, 14, 14, 14}, new byte[] {12, 08, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {04, 01, 07, 06, 12, 11, 10, 14}, false)}, // rescue mannequin
            {1343, new ItemRemakeInfo(1343, 13590,  7, new byte[] {11, 08, 09, 11, 02, 04, 08, 09}, new byte[] {11, 08, 09, 10, 02, 12, 08, 11}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 01, 04, 00, 06, 14, 14, 14},  true)}, // castle wall
            {1344, new ItemRemakeInfo(1344, 13591,  6, new byte[] {12, 12, 04, 12, 07, 11, 02, 14}, new byte[] {10, 08, 12, 09, 06, 10, 02, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fancy bathroom vanity
            {1345, new ItemRemakeInfo(1345, 13606,  7, new byte[] {05, 07, 06, 00, 11, 12, 01, 04}, new byte[] {11, 10, 08, 11, 01, 04, 09, 06}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 12, 04, 10, 02, 04, 14, 14},  true)}, // stacked fish containers
            {1350, new ItemRemakeInfo(1350, 13719,  5, new byte[] {07, 03, 02, 10, 12, 04, 14, 14}, new byte[] {00, 00, 07, 07, 07, 07, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // toy duck
            {1353, new ItemRemakeInfo(1353, 13662,  4, new byte[] {12, 12, 08, 10, 11, 14, 14, 14}, new byte[] {06, 06, 08, 01, 06, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ruined decorated pillar
            {1355, new ItemRemakeInfo(1355, 13657,  3, new byte[] {09, 10, 08, 11, 14, 14, 14, 14}, new byte[] {09, 10, 08, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {13, 10, 06, 11, 04, 08, 01, 01}, false)}, // decorative plate
            {1357, new ItemRemakeInfo(1357, 13626,  4, new byte[] {12, 08, 01, 07, 05, 14, 14, 14}, new byte[] {07, 09, 09, 08, 08, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ornithopter
            {1358, new ItemRemakeInfo(1358, 13666,  1, new byte[] {11, 07, 14, 14, 14, 14, 14, 14}, new byte[] {11, 08, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pile of cash
            {1360, new ItemRemakeInfo(1360, 13620,  3, new byte[] {08, 08, 12, 12, 14, 14, 14, 14}, new byte[] {12, 12, 05, 05, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // office materials
            {1361, new ItemRemakeInfo(1361, 13637,  3, new byte[] {11, 10, 01, 04, 14, 14, 14, 14}, new byte[] {11, 10, 01, 04, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {06, 07, 01, 04, 00, 10, 07, 02}, false)}, // outdoor folding chair
            {1362, new ItemRemakeInfo(1362, 13680,  3, new byte[] {11, 10, 01, 04, 14, 14, 14, 14}, new byte[] {11, 10, 01, 04, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {11, 10, 08, 09, 14, 14, 14, 14}, false)}, // outdoor folding table
            {1363, new ItemRemakeInfo(1363, 13630,  2, new byte[] {11, 07, 09, 14, 14, 14, 14, 14}, new byte[] {11, 07, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {08, 04, 01, 06, 02, 05, 10, 12}, false)}, // curtain partition
            {1365, new ItemRemakeInfo(1365, 13744,  7, new byte[] {09, 11, 12, 10, 01, 04, 07, 06}, new byte[] {09, 11, 12, 10, 01, 04, 07, 06}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 08, 13, 13, 08, 05, 11, 13}, false)}, // framed poster
            {1368, new ItemRemakeInfo(1368, 13691,  5, new byte[] {06, 01, 03, 05, 12, 04, 14, 14}, new byte[] {02, 06, 12, 02, 06, 01, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // mounted mountain bike
            {1370, new ItemRemakeInfo(1370, 13640, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {07, 01, 06, 01, 05, 04, 01, 07}, false)}, // wall-mounted LED display
            {1375, new ItemRemakeInfo(1375, 13614,  3, new byte[] {08, 11, 02, 07, 14, 14, 14, 14}, new byte[] {06, 10, 05, 09, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // key tray
            {1377, new ItemRemakeInfo(1377, 13638,  3, new byte[] {10, 11, 01, 06, 14, 14, 14, 14}, new byte[] {13, 13, 13, 13, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {06, 07, 01, 04, 00, 09, 12, 02}, false)}, // utility wagon
            {1378, new ItemRemakeInfo(1378, 13656, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 07, 00, 01, 02, 03, 04, 06}, false)}, // cube light
            {1379, new ItemRemakeInfo(1379, 13633,  4, new byte[] {07, 11, 12, 10, 01, 14, 14, 14}, new byte[] {07, 11, 12, 10, 01, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {01, 04, 06, 03, 12, 10, 07, 14}, false)}, // throne
            {1380, new ItemRemakeInfo(1380, 13717,  3, new byte[] {10, 05, 09, 11, 14, 14, 14, 14}, new byte[] {10, 05, 09, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // metal pot
            {1381, new ItemRemakeInfo(1381, 13621,  7, new byte[] {12, 10, 04, 01, 07, 06, 02, 08}, new byte[] {10, 10, 10, 10, 10, 10, 10, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 12, 06, 05, 07, 02, 14, 14},  true)}, // minicar
            {1382, new ItemRemakeInfo(1382, 13622,  6, new byte[] {10, 11, 12, 01, 04, 06, 07, 14}, new byte[] {11, 10, 10, 10, 10, 10, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // luxury car
            {1385, new ItemRemakeInfo(1385, 13722,  7, new byte[] {11, 08, 05, 02, 01, 04, 05, 09}, new byte[] {11, 09, 12, 12, 13, 13, 13, 00}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // recycled-paper bundle
            {1386, new ItemRemakeInfo(1386, 13643,  7, new byte[] {12, 10, 01, 07, 06, 04, 00, 11}, new byte[] {10, 12, 12, 10, 12, 12, 09, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // die
            {1387, new ItemRemakeInfo(1387, 13747,  2, new byte[] {10, 11, 12, 14, 14, 14, 14, 14}, new byte[] {10, 11, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {01, 06, 01, 04, 07, 07, 01, 06}, false)}, // backlit sign
            {1388, new ItemRemakeInfo(1388, 13678,  3, new byte[] {06, 06, 00, 05, 14, 14, 14, 14}, new byte[] {06, 06, 00, 05, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // triangular topiary
            {1392, new ItemRemakeInfo(1392, 13655,  7, new byte[] {08, 09, 12, 10, 07, 11, 02, 05}, new byte[] {08, 09, 12, 10, 07, 11, 02, 05}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {01, 05, 06, 00, 05, 09, 13, 13}, false)}, // framed photo
            {1396, new ItemRemakeInfo(1396, 13639,  7, new byte[] {11, 10, 12, 00, 08, 09, 11, 07}, new byte[] {11, 10, 12, 00, 08, 09, 11, 07}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {11, 12, 09, 09, 12, 08, 11, 07}, false)}, // short simple panel
            {1397, new ItemRemakeInfo(1397, 13727, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 09, 01, 06, 09, 02, 07, 05}, new byte[] {12, 08, 12, 06, 00, 12, 06, 12}, false)}, // dessert carrier
            {1399, new ItemRemakeInfo(1399, 13615,  7, new byte[] {08, 11, 10, 04, 01, 07, 06, 05}, new byte[] {09, 10, 09, 12, 09, 09, 09, 09}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 12, 05, 06, 02, 00, 14, 14},  true)}, // scooter
            {1402, new ItemRemakeInfo(1402, 13645,  7, new byte[] {09, 07, 10, 12, 05, 02, 06, 08}, new byte[] {13, 11, 04, 13, 13, 13, 13, 13}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // scrapbook
            {1403, new ItemRemakeInfo(1403, 13709, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {11, 00, 10, 07, 05, 06, 14, 14}, false)}, // spray can
            {1404, new ItemRemakeInfo(1404, 13634,  6, new byte[] {12, 12, 12, 12, 12, 04, 10, 14}, new byte[] {00, 08, 02, 01, 00, 12, 01, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 01, 04, 07, 14, 14, 14, 14},  true)}, // fresh-food trays
            {1407, new ItemRemakeInfo(1407, 13652, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {00, 08, 05, 14, 14, 14, 14, 14}, new byte[] {01, 09, 07, 14, 14, 14, 14, 14}, false)}, // antique map
            {1411, new ItemRemakeInfo(1411, 13696,  7, new byte[] {08, 08, 07, 10, 08, 05, 09, 12}, new byte[] {08, 04, 00, 01, 06, 00, 06, 00}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pile of cardboard boxes
            {1417, new ItemRemakeInfo(1417, 13642,  7, new byte[] {13, 13, 01, 07, 06, 05, 03, 07}, new byte[] {12, 02, 02, 00, 06, 04, 10, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // paper-chain ceiling garland
            {1421, new ItemRemakeInfo(1421, 13624,  2, new byte[] {06, 12, 10, 14, 14, 14, 14, 14}, new byte[] {06, 12, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {07, 12, 10, 13, 14, 14, 14, 14}, false)}, // scoreboard
            {1422, new ItemRemakeInfo(1422, 13651,  3, new byte[] {06, 12, 01, 11, 14, 14, 14, 14}, new byte[] {09, 08, 09, 09, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 11, 08, 07, 08, 00, 14, 14}, false)}, // tokonoma
            {1423, new ItemRemakeInfo(1423, 13746, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 10, 06, 08, 07, 12, 08, 14}, new byte[] {12, 10, 06, 08, 06, 04, 08, 14}, false)}, // stacked bags
            {1426, new ItemRemakeInfo(1426, 13748,  2, new byte[] {04, 01, 06, 14, 14, 14, 14, 14}, new byte[] {12, 12, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cards
            {1427, new ItemRemakeInfo(1427, 13712,  2, new byte[] {04, 01, 06, 14, 14, 14, 14, 14}, new byte[] {12, 12, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // card tower
            {1428, new ItemRemakeInfo(1428, 13631,  3, new byte[] {01, 11, 08, 06, 14, 14, 14, 14}, new byte[] {10, 11, 08, 06, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 10, 10, 10, 10, 14, 14, 14},  true)}, // torii
            {1429, new ItemRemakeInfo(1429, 13701, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {01, 10, 12, 04, 06, 07, 05, 03}, new byte[] {01, 10, 12, 04, 06, 07, 05, 02}, false)}, // drapery
            {1436, new ItemRemakeInfo(1436, 13649,  2, new byte[] {06, 07, 00, 14, 14, 14, 14, 14}, new byte[] {12, 12, 08, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // lily-pad table
            {1437, new ItemRemakeInfo(1437, 13616,  3, new byte[] {10, 11, 07, 00, 14, 14, 14, 14}, new byte[] {12, 12, 12, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // hanging lightbulb
            {1438, new ItemRemakeInfo(1438, 13729,  7, new byte[] {05, 09, 02, 00, 01, 03, 12, 00}, new byte[] {12, 12, 12, 12, 07, 03, 13, 07}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // carton beverage
            {1439, new ItemRemakeInfo(1439, 13618,  7, new byte[] {13, 13, 04, 11, 08, 05, 06, 01}, new byte[] {13, 13, 05, 12, 13, 07, 07, 05}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // patchwork sofa chair
            {1440, new ItemRemakeInfo(1440, 13625,  7, new byte[] {13, 13, 04, 11, 08, 05, 06, 01}, new byte[] {13, 13, 05, 12, 13, 07, 07, 05}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // patchwork chair
            {1441, new ItemRemakeInfo(1441, 13627,  7, new byte[] {13, 13, 04, 11, 08, 05, 06, 01}, new byte[] {13, 13, 05, 12, 13, 07, 07, 05}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // patchwork low table
            {1442, new ItemRemakeInfo(1442, 13629,  7, new byte[] {13, 13, 04, 11, 08, 05, 06, 01}, new byte[] {13, 13, 05, 12, 13, 07, 07, 05}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // patchwork bed
            {1448, new ItemRemakeInfo(1448, 13636,  4, new byte[] {11, 12, 10, 09, 08, 14, 14, 14}, new byte[] {11, 12, 10, 09, 08, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 10, 13, 13, 01, 10, 13, 13}, false)}, // wide display stand
            {1449, new ItemRemakeInfo(1449, 13647,  7, new byte[] {06, 05, 00, 10, 12, 02, 11, 09}, new byte[] {06, 05, 00, 10, 12, 02, 11, 09}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 07, 13, 04, 13, 08, 13, 14},  true)}, // fence
            {1452, new ItemRemakeInfo(1452, 13628,  6, new byte[] {01, 12, 07, 04, 06, 10, 12, 14}, new byte[] {13, 13, 13, 13, 13, 04, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // model kit
            {1453, new ItemRemakeInfo(1453, 13740,  6, new byte[] {01, 01, 06, 10, 04, 08, 06, 14}, new byte[] {13, 13, 13, 13, 13, 13, 13, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // model kits
            {1456, new ItemRemakeInfo(1456, 13681, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {01, 07, 06, 04, 00, 12, 10, 12}, new byte[] {12, 10, 12, 12, 12, 05, 12, 04}, false)}, // light-bulb sign
            {1458, new ItemRemakeInfo(1458, 13632,  5, new byte[] {12, 12, 12, 00, 00, 07, 14, 14}, new byte[] {04, 01, 07, 06, 12, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {01, 04, 06, 07, 13, 08, 13, 02}, false)}, // popcorn snack set
            {1460, new ItemRemakeInfo(1460, 13676,  3, new byte[] {06, 06, 00, 05, 14, 14, 14, 14}, new byte[] {06, 06, 00, 05, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // round topiary
            {1462, new ItemRemakeInfo(1462, 13690,  3, new byte[] {12, 11, 10, 06, 14, 14, 14, 14}, new byte[] {13, 13, 13, 13, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // futuristic meal
            {1465, new ItemRemakeInfo(1465, 13623,  4, new byte[] {06, 00, 12, 08, 11, 14, 14, 14}, new byte[] {08, 08, 10, 08, 11, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // dormant volcano
            {1467, new ItemRemakeInfo(1467, 13745,  6, new byte[] {12, 09, 06, 04, 09, 02, 04, 14}, new byte[] {07, 06, 00, 06, 07, 00, 07, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // yunomi teacup
            {1468, new ItemRemakeInfo(1468, 13692,  5, new byte[] {02, 05, 06, 07, 12, 10, 14, 14}, new byte[] {03, 04, 06, 00, 01, 03, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // dreamy hanging decoration
            {1469, new ItemRemakeInfo(1469, 13683, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {03, 04, 02, 06, 00, 09, 12, 10}, new byte[] {03, 04, 02, 06, 00, 09, 12, 10}, false)}, // yoga mat
            {1470, new ItemRemakeInfo(1470, 13730, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 11, 02, 05, 07, 06, 00, 04}, false)}, // shaded pendant lamp
            {1486, new ItemRemakeInfo(1486, 13751,  7, new byte[] {08, 12, 00, 09, 08, 06, 04, 02}, new byte[] {08, 12, 00, 09, 08, 06, 04, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {06, 04, 06, 07, 08, 14, 14, 14}, false)}, // open wooden shelves
            {1487, new ItemRemakeInfo(1487, 13756,  6, new byte[] {07, 01, 06, 04, 10, 12, 11, 14}, new byte[] {07, 01, 06, 04, 10, 12, 11, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 04, 12, 00, 01, 02, 06, 01},  true)}, // bottle crate
            {1492, new ItemRemakeInfo(1492, 13764, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 07, 00, 01, 02, 03, 04, 06}, false)}, // hanging cube light
            {1494, new ItemRemakeInfo(1494, 13765,  3, new byte[] {09, 01, 08, 12, 14, 14, 14, 14}, new byte[] {12, 12, 12, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // plain party-lights arch
            {1495, new ItemRemakeInfo(1495, 13767,  4, new byte[] {06, 01, 04, 03, 13, 14, 14, 14}, new byte[] {07, 00, 05, 02, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Festivale garland
            {1496, new ItemRemakeInfo(1496, 13776,  4, new byte[] {06, 01, 04, 03, 13, 14, 14, 14}, new byte[] {07, 00, 05, 02, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Festivale confetti machine
            {1497, new ItemRemakeInfo(1497, 13775,  4, new byte[] {06, 01, 04, 03, 13, 14, 14, 14}, new byte[] {07, 00, 12, 02, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Festivale stage
            {1498, new ItemRemakeInfo(1498, 13774,  4, new byte[] {06, 01, 04, 03, 13, 14, 14, 14}, new byte[] {09, 09, 12, 02, 08, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Festivale drum
            {1500, new ItemRemakeInfo(1500, 13770,  4, new byte[] {06, 01, 04, 03, 13, 14, 14, 14}, new byte[] {07, 00, 05, 02, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Festivale parasol
            {1501, new ItemRemakeInfo(1501, 13772,  4, new byte[] {06, 01, 04, 03, 13, 14, 14, 14}, new byte[] {07, 00, 12, 02, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Festivale balloon lamp
            {1504, new ItemRemakeInfo(1504, 13773,  4, new byte[] {06, 01, 04, 03, 13, 14, 14, 14}, new byte[] {07, 00, 05, 02, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Festivale stall
            {1505, new ItemRemakeInfo(1505, 13777,  4, new byte[] {06, 01, 04, 03, 13, 14, 14, 14}, new byte[] {07, 00, 05, 02, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Festivale lamp
            {1506, new ItemRemakeInfo(1506, 13778,  4, new byte[] {06, 01, 04, 03, 13, 14, 14, 14}, new byte[] {08, 09, 12, 02, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Festivale flag
            {1508, new ItemRemakeInfo(1508, 13820,  1, new byte[] {00, 06, 14, 14, 14, 14, 14, 14}, new byte[] {12, 12, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Turkey Day table setting
            {1509, new ItemRemakeInfo(1509, 13818,  1, new byte[] {12, 06, 14, 14, 14, 14, 14, 14}, new byte[] {00, 06, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Turkey Day casserole
            {1510, new ItemRemakeInfo(1510, 13819,  1, new byte[] {09, 07, 14, 14, 14, 14, 14, 14}, new byte[] {08, 06, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Turkey Day wheat decor
            {1511, new ItemRemakeInfo(1511, 13829,  1, new byte[] {06, 01, 14, 14, 14, 14, 14, 14}, new byte[] {08, 08, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Shell
            {1512, new ItemRemakeInfo(1512, 13517,  7, new byte[] {11, 12, 10, 06, 04, 01, 07, 11}, new byte[] {01, 04, 01, 06, 04, 01, 07, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // unknown machine
            {1513, new ItemRemakeInfo(1513, 13884,  6, new byte[] {08, 09, 12, 05, 02, 06, 11, 14}, new byte[] {12, 08, 07, 00, 12, 12, 12, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ranch cupboard
            {1514, new ItemRemakeInfo(1514, 02606,  6, new byte[] {08, 09, 12, 05, 02, 06, 11, 14}, new byte[] {12, 12, 12, 12, 12, 12, 12, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 01, 04, 06, 02, 07, 14, 14}, false)}, // ranch bed
            {1515, new ItemRemakeInfo(1515, 00522,  1, new byte[] {12, 06, 14, 14, 14, 14, 14, 14}, new byte[] {12, 12, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // creepy skeleton
            {1516, new ItemRemakeInfo(1516, 13488,  3, new byte[] {09, 10, 12, 02, 14, 14, 14, 14}, new byte[] {01, 07, 04, 05, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // chocolate heart
            {1519, new ItemRemakeInfo(1519, 13926,  6, new byte[] {12, 10, 01, 04, 07, 06, 08, 14}, new byte[] {11, 12, 12, 12, 11, 12, 09, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 11, 11, 11, 01, 06, 04, 07},  true)}, // hanging guide sign
            {1520, new ItemRemakeInfo(1520, 13925,  2, new byte[] {10, 12, 11, 14, 14, 14, 14, 14}, new byte[] {10, 12, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 12, 10, 11, 05, 06, 04, 04}, false)}, // hanging monitor
            {1521, new ItemRemakeInfo(1521, 13927,  3, new byte[] {05, 11, 02, 07, 14, 14, 14, 14}, new byte[] {12, 12, 12, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Nintendo Switch Lite
            {1522, new ItemRemakeInfo(1522, 13831,  2, new byte[] {01, 04, 06, 14, 14, 14, 14, 14}, new byte[] {08, 08, 08, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // large Mushroom Platform
            {1523, new ItemRemakeInfo(1523, 13832,  2, new byte[] {07, 02, 06, 14, 14, 14, 14, 14}, new byte[] {08, 08, 08, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // small Mushroom Platform
            {1524, new ItemRemakeInfo(1524, 13930,  5, new byte[] {13, 02, 04, 11, 01, 11, 14, 14}, new byte[] {13, 12, 05, 04, 12, 08, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // set of stockings
            {1542, new ItemRemakeInfo(1542, 14017,  3, new byte[] {09, 11, 10, 06, 14, 14, 14, 14}, new byte[] {06, 06, 09, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cave
            {1543, new ItemRemakeInfo(1543, 14018,  4, new byte[] {12, 12, 08, 10, 11, 14, 14, 14}, new byte[] {06, 06, 08, 01, 06, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ruined arch
            {1544, new ItemRemakeInfo(1544, 14019,  4, new byte[] {06, 06, 06, 09, 11, 14, 14, 14}, new byte[] {09, 12, 09, 08, 09, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // vine hanging chair
            {1546, new ItemRemakeInfo(1546, 14029,  5, new byte[] {01, 02, 07, 03, 12, 10, 14, 14}, new byte[] {12, 12, 00, 12, 06, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // heart-shaped bouquet
            {1547, new ItemRemakeInfo(1547, 14049,  7, new byte[] {11, 11, 11, 11, 11, 11, 11, 11}, new byte[] {12, 10, 11, 01, 07, 00, 06, 04}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 10, 05, 09, 04, 08, 14, 14},  true)}, // truck
            {1548, new ItemRemakeInfo(1548, 14055,  5, new byte[] {12, 08, 01, 06, 04, 10, 14, 14}, new byte[] {06, 12, 00, 08, 11, 09, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // outdoor kitchen
            {1549, new ItemRemakeInfo(1549, 14053,  7, new byte[] {06, 06, 06, 06, 06, 06, 06, 06}, new byte[] {08, 12, 10, 11, 01, 07, 05, 09}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wall planter
            {1550, new ItemRemakeInfo(1550, 14054,  6, new byte[] {08, 09, 12, 05, 02, 06, 11, 14}, new byte[] {12, 12, 07, 00, 12, 12, 12, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ranch kitchen
            {1552, new ItemRemakeInfo(1552, 14051,  7, new byte[] {07, 11, 09, 12, 10, 06, 02, 08}, new byte[] {07, 11, 09, 12, 10, 06, 02, 08}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {13, 09, 08, 08, 13, 13, 13, 13}, false)}, // fancy frame
            {1553, new ItemRemakeInfo(1553, 14050,  6, new byte[] {11, 11, 11, 11, 11, 11, 11, 14}, new byte[] {01, 06, 07, 13, 04, 12, 00, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // deep fryer
            {1554, new ItemRemakeInfo(1554, 14106,  7, new byte[] {12, 00, 06, 10, 11, 05, 02, 09}, new byte[] {12, 00, 06, 10, 04, 05, 02, 09}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // gazebo
            {1556, new ItemRemakeInfo(1556, 14108,  3, new byte[] {08, 08, 09, 06, 14, 14, 14, 14}, new byte[] {09, 08, 09, 08, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // azumaya gazebo
            {1567, new ItemRemakeInfo(1567, 14184,  6, new byte[] {06, 04, 03, 02, 02, 07, 00, 14}, new byte[] {09, 09, 09, 09, 11, 12, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pergola
            {1568, new ItemRemakeInfo(1568, 12611,  1, new byte[] {11, 11, 14, 14, 14, 14, 14, 14}, new byte[] {11, 08, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // plate armor
            {1569, new ItemRemakeInfo(1569, 14192,  4, new byte[] {06, 06, 06, 09, 11, 14, 14, 14}, new byte[] {06, 06, 04, 09, 05, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // giant vine
            {1570, new ItemRemakeInfo(1570, 14193,  4, new byte[] {06, 06, 06, 09, 11, 14, 14, 14}, new byte[] {06, 06, 04, 08, 05, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // vine bench
            {1574, new ItemRemakeInfo(1574, 14206,  4, new byte[] {06, 06, 06, 09, 11, 14, 14, 14}, new byte[] {06, 06, 04, 08, 05, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // vine garland
            {1575, new ItemRemakeInfo(1575, 14205,  4, new byte[] {06, 06, 06, 09, 11, 14, 14, 14}, new byte[] {09, 12, 09, 08, 09, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // vine lamp
            {1576, new ItemRemakeInfo(1576, 14207,  7, new byte[] {06, 06, 05, 01, 07, 02, 12, 11}, new byte[] {06, 05, 04, 01, 07, 02, 11, 04}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // glowing-moss stool
            {1577, new ItemRemakeInfo(1577, 14210,  7, new byte[] {06, 06, 05, 01, 07, 02, 12, 11}, new byte[] {06, 05, 05, 01, 07, 02, 11, 04}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // hanging glowing moss
            {1578, new ItemRemakeInfo(1578, 14209,  7, new byte[] {06, 06, 05, 01, 07, 02, 12, 11}, new byte[] {06, 05, 04, 01, 07, 02, 11, 04}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // glowing-moss boulder
            {1579, new ItemRemakeInfo(1579, 14211,  7, new byte[] {06, 06, 05, 01, 07, 02, 12, 11}, new byte[] {06, 06, 05, 01, 07, 02, 12, 11}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // glowing-moss wreath
            {1580, new ItemRemakeInfo(1580, 14208,  7, new byte[] {06, 06, 05, 01, 07, 02, 12, 11}, new byte[] {11, 11, 11, 11, 11, 11, 11, 04}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // glowing-moss balloon
            {1581, new ItemRemakeInfo(1581, 14216,  4, new byte[] {06, 05, 02, 07, 13, 14, 14, 14}, new byte[] {10, 10, 10, 10, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // suspicious cauldron
            {1582, new ItemRemakeInfo(1582, 14212,  2, new byte[] {06, 06, 03, 14, 14, 14, 14, 14}, new byte[] {05, 12, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // glowing-moss pond
            {1583, new ItemRemakeInfo(1583, 14213,  3, new byte[] {11, 08, 10, 06, 14, 14, 14, 14}, new byte[] {11, 08, 10, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // glowing-moss statue
            {1584, new ItemRemakeInfo(1584, 14215, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {06, 06, 04, 01, 07, 02, 12, 05}, new byte[] {06, 06, 04, 01, 07, 02, 12, 05}, false)}, // glow-in-the-dark stickers
            {1585, new ItemRemakeInfo(1585, 14214,  3, new byte[] {11, 10, 12, 09, 14, 14, 14, 14}, new byte[] {06, 06, 07, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // glowing-moss-jar shelves
            {1591, new ItemRemakeInfo(1591, 12343,  4, new byte[] {11, 10, 01, 04, 07, 14, 14, 14}, new byte[] {06, 11, 10, 01, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // stepladder
            {1593, new ItemRemakeInfo(1593, 13902,  2, new byte[] {08, 00, 09, 14, 14, 14, 14, 14}, new byte[] {08, 00, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tall wooden island counter
            {1595, new ItemRemakeInfo(1595, 14313,  2, new byte[] {08, 00, 09, 14, 14, 14, 14, 14}, new byte[] {08, 00, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // low wooden island counter
            {1599, new ItemRemakeInfo(1599, 14308,  7, new byte[] {12, 02, 05, 07, 01, 04, 11, 10}, new byte[] {12, 02, 05, 07, 01, 04, 11, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // low simple island counter
            {1602, new ItemRemakeInfo(1602, 14310,  7, new byte[] {12, 02, 05, 07, 01, 04, 11, 10}, new byte[] {12, 02, 05, 07, 01, 04, 11, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tall simple island counter
            {1605, new ItemRemakeInfo(1605, 13897,  2, new byte[] {01, 12, 11, 14, 14, 14, 14, 14}, new byte[] {09, 09, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tall brick island counter
            {1607, new ItemRemakeInfo(1607, 13901,  2, new byte[] {01, 12, 11, 14, 14, 14, 14, 14}, new byte[] {09, 09, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // low brick island counter
            {1615, new ItemRemakeInfo(1615, 14340,  2, new byte[] {01, 06, 07, 14, 14, 14, 14, 14}, new byte[] {11, 11, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // whoopee cushion
            {1620, new ItemRemakeInfo(1620, 14346, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {01, 06, 10, 07, 02, 05, 08, 14}, new byte[] {01, 12, 12, 10, 02, 05, 08, 14}, false)}, // hanging sign
            {1622, new ItemRemakeInfo(1622, 14353,  5, new byte[] {04, 05, 07, 00, 01, 03, 14, 14}, new byte[] {04, 05, 07, 00, 01, 03, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // dreamy rabbit toy
            {1623, new ItemRemakeInfo(1623, 14352,  5, new byte[] {03, 04, 06, 07, 02, 10, 14, 14}, new byte[] {03, 04, 06, 07, 02, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // dreamy bear toy
            {1624, new ItemRemakeInfo(1624, 14354,  5, new byte[] {02, 05, 12, 07, 00, 03, 14, 14}, new byte[] {05, 03, 05, 06, 01, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // dreamy unicorn toy
            {1629, new ItemRemakeInfo(1629, 14530,  3, new byte[] {12, 00, 09, 11, 14, 14, 14, 14}, new byte[] {10, 12, 10, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // meeting-room table
            {1630, new ItemRemakeInfo(1630, 14534,  5, new byte[] {01, 05, 00, 06, 03, 01, 14, 14}, new byte[] {12, 07, 09, 07, 13, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // instant noodles
            {1631, new ItemRemakeInfo(1631, 14520,  7, new byte[] {05, 06, 07, 01, 02, 03, 04, 12}, new byte[] {05, 06, 07, 01, 02, 03, 04, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wall-mounted neon lamps
            {1632, new ItemRemakeInfo(1632, 14523,  3, new byte[] {10, 11, 04, 03, 14, 14, 14, 14}, new byte[] {11, 01, 01, 13, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tangled cords
            {1633, new ItemRemakeInfo(1633, 14528,  7, new byte[] {04, 01, 07, 06, 10, 12, 11, 11}, new byte[] {04, 01, 07, 06, 10, 12, 11, 11}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // steel fence
            {1634, new ItemRemakeInfo(1634, 14527,  6, new byte[] {04, 10, 01, 07, 06, 12, 09, 14}, new byte[] {04, 10, 01, 07, 06, 12, 09, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 12, 12, 12, 10, 12, 12, 12}, false)}, // clipboard
            {1635, new ItemRemakeInfo(1635, 14531,  2, new byte[] {00, 09, 12, 14, 14, 14, 14, 14}, new byte[] {11, 10, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // long folding table
            {1636, new ItemRemakeInfo(1636, 14525,  6, new byte[] {12, 09, 06, 04, 02, 03, 11, 14}, new byte[] {12, 09, 06, 04, 02, 10, 11, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 08, 11, 02, 14, 14, 14, 14},  true)}, // dispenser
            {1637, new ItemRemakeInfo(1637, 14524,  5, new byte[] {12, 05, 02, 03, 07, 08, 14, 14}, new byte[] {07, 11, 12, 10, 06, 09, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // floral sconce
            {1639, new ItemRemakeInfo(1639, 14526,  2, new byte[] {07, 00, 09, 14, 14, 14, 14, 14}, new byte[] {07, 00, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden locker
            {1640, new ItemRemakeInfo(1640, 14476,  2, new byte[] {12, 04, 09, 14, 14, 14, 14, 14}, new byte[] {02, 05, 01, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // nuptial bell
            {1641, new ItemRemakeInfo(1641, 14477,  2, new byte[] {12, 05, 01, 14, 14, 14, 14, 14}, new byte[] {02, 04, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // nuptial ring pillow
            {1642, new ItemRemakeInfo(1642, 14475,  2, new byte[] {02, 05, 01, 14, 14, 14, 14, 14}, new byte[] {12, 04, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 12, 12, 14, 14, 14, 14, 14}, false)}, // nuptial doorplate
            {1645, new ItemRemakeInfo(1645, 14550,  3, new byte[] {09, 09, 09, 11, 14, 14, 14, 14}, new byte[] {00, 07, 06, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // spooky tree
            {1647, new ItemRemakeInfo(1647, 14551,  3, new byte[] {00, 07, 06, 12, 14, 14, 14, 14}, new byte[] {00, 07, 06, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // spooky trick lamp
            {1648, new ItemRemakeInfo(1648, 14561,  6, new byte[] {11, 11, 11, 11, 11, 11, 11, 14}, new byte[] {11, 01, 08, 13, 01, 08, 12, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // chafing dish
            {1649, new ItemRemakeInfo(1649, 14592,  7, new byte[] {08, 12, 01, 09, 10, 06, 04, 02}, new byte[] {08, 12, 01, 09, 10, 06, 04, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 00, 04, 07, 12, 00, 07, 12},  true)}, // wooden music box
            {1651, new ItemRemakeInfo(1651, 14601,  2, new byte[] {08, 00, 09, 14, 14, 14, 14, 14}, new byte[] {08, 00, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden pillar
            {1652, new ItemRemakeInfo(1652, 14598,  7, new byte[] {12, 02, 05, 07, 01, 04, 11, 10}, new byte[] {12, 02, 05, 07, 01, 04, 11, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // simple pillar
            {1653, new ItemRemakeInfo(1653, 14596,  2, new byte[] {01, 12, 11, 14, 14, 14, 14, 14}, new byte[] {09, 08, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // brick pillar
            {1654, new ItemRemakeInfo(1654, 14549,  3, new byte[] {09, 09, 12, 09, 14, 14, 14, 14}, new byte[] {11, 09, 12, 06, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // decayed tree
            {1655, new ItemRemakeInfo(1655, 14046,  4, new byte[] {07, 05, 02, 12, 09, 14, 14, 14}, new byte[] {03, 07, 06, 07, 04, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // xylophoid
            {1656, new ItemRemakeInfo(1656, 14047,  5, new byte[] {05, 02, 06, 03, 09, 12, 14, 14}, new byte[] {12, 02, 12, 02, 08, 13, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // babbloid
            {1657, new ItemRemakeInfo(1657, 14092,  4, new byte[] {00, 09, 06, 02, 12, 14, 14, 14}, new byte[] {09, 01, 06, 03, 05, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // scatteroid
            {1658, new ItemRemakeInfo(1658, 14074,  3, new byte[] {11, 09, 04, 10, 14, 14, 14, 14}, new byte[] {11, 09, 05, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // aluminoid
            {1659, new ItemRemakeInfo(1659, 14597,  2, new byte[] {11, 12, 10, 14, 14, 14, 14, 14}, new byte[] {11, 12, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // marble pillar
            {1660, new ItemRemakeInfo(1660, 14332,  2, new byte[] {11, 12, 10, 14, 14, 14, 14, 14}, new byte[] {11, 12, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tall marble island counter
            {1662, new ItemRemakeInfo(1662, 14337,  2, new byte[] {11, 12, 10, 14, 14, 14, 14, 14}, new byte[] {11, 12, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // low marble island counter
            {1663, new ItemRemakeInfo(1663, 14604,  7, new byte[] {06, 06, 05, 01, 07, 02, 12, 11}, new byte[] {11, 11, 11, 11, 11, 11, 11, 11}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // glowing-moss jar
            {1664, new ItemRemakeInfo(1664, 14080,  3, new byte[] {02, 08, 06, 11, 14, 14, 14, 14}, new byte[] {06, 00, 09, 06, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // thwopoid
            {1665, new ItemRemakeInfo(1665, 14081,  6, new byte[] {03, 07, 06, 02, 05, 12, 11, 14}, new byte[] {03, 07, 06, 02, 04, 00, 11, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rumbloid
            {1666, new ItemRemakeInfo(1666, 14082,  5, new byte[] {00, 08, 06, 09, 05, 11, 14, 14}, new byte[] {07, 09, 06, 01, 12, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bendoid
            {1667, new ItemRemakeInfo(1667, 14083,  5, new byte[] {09, 07, 06, 04, 03, 10, 14, 14}, new byte[] {09, 09, 09, 05, 02, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // boomoid
            {1670, new ItemRemakeInfo(1670, 14098,  5, new byte[] {08, 06, 05, 03, 10, 09, 14, 14}, new byte[] {09, 06, 08, 02, 11, 08, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // boioingoid
            {1671, new ItemRemakeInfo(1671, 14099,  4, new byte[] {06, 07, 04, 12, 10, 14, 14, 14}, new byte[] {06, 07, 05, 05, 11, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // stelloid
            {1672, new ItemRemakeInfo(1672, 14100,  4, new byte[] {03, 07, 02, 11, 05, 14, 14, 14}, new byte[] {03, 07, 02, 11, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // jingloid
            {1673, new ItemRemakeInfo(1673, 14101,  5, new byte[] {01, 09, 12, 05, 06, 10, 14, 14}, new byte[] {00, 09, 02, 12, 06, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rattloid
            {1676, new ItemRemakeInfo(1676, 14086,  3, new byte[] {05, 00, 07, 03, 14, 14, 14, 14}, new byte[] {04, 01, 06, 03, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bloopoid
            {1677, new ItemRemakeInfo(1677, 14087,  3, new byte[] {08, 06, 01, 04, 14, 14, 14, 14}, new byte[] {09, 06, 01, 04, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // sproingoid
            {1678, new ItemRemakeInfo(1678, 14088,  5, new byte[] {07, 09, 05, 02, 06, 10, 14, 14}, new byte[] {00, 09, 04, 01, 06, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // crumploid
            {1679, new ItemRemakeInfo(1679, 14089,  4, new byte[] {08, 08, 07, 02, 12, 14, 14, 14}, new byte[] {13, 09, 04, 13, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // clatteroid
            {1682, new ItemRemakeInfo(1682, 14075,  5, new byte[] {08, 09, 06, 05, 12, 10, 14, 14}, new byte[] {08, 09, 04, 02, 02, 01, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wallopoid
            {1683, new ItemRemakeInfo(1683, 14076,  4, new byte[] {04, 06, 09, 03, 10, 14, 14, 14}, new byte[] {07, 00, 05, 02, 11, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // drummoid
            {1684, new ItemRemakeInfo(1684, 14077,  6, new byte[] {11, 09, 06, 02, 04, 12, 10, 14}, new byte[] {11, 08, 06, 02, 04, 08, 11, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // dootoid
            {1685, new ItemRemakeInfo(1685, 14078,  3, new byte[] {05, 01, 07, 11, 14, 14, 14, 14}, new byte[] {11, 11, 11, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // whirroid
            {1688, new ItemRemakeInfo(1688, 14093,  6, new byte[] {06, 00, 09, 06, 04, 07, 11, 14}, new byte[] {07, 06, 09, 00, 05, 03, 09, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // spikenoid
            {1689, new ItemRemakeInfo(1689, 14094,  5, new byte[] {08, 07, 02, 05, 12, 10, 14, 14}, new byte[] {08, 07, 02, 05, 12, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // squeezoid
            {1690, new ItemRemakeInfo(1690, 14095,  4, new byte[] {00, 07, 06, 02, 03, 14, 14, 14}, new byte[] {03, 12, 06, 02, 05, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // flutteroid
            {1693, new ItemRemakeInfo(1693, 14056,  4, new byte[] {07, 09, 06, 02, 05, 14, 14, 14}, new byte[] {00, 09, 06, 02, 04, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // arfoid
            {1694, new ItemRemakeInfo(1694, 14057,  5, new byte[] {05, 09, 07, 06, 02, 12, 14, 14}, new byte[] {05, 09, 07, 06, 02, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // whistloid
            {1695, new ItemRemakeInfo(1695, 14058,  3, new byte[] {09, 07, 06, 05, 14, 14, 14, 14}, new byte[] {04, 06, 09, 03, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bwongoid
            {1696, new ItemRemakeInfo(1696, 14059,  4, new byte[] {09, 07, 06, 04, 10, 14, 14, 14}, new byte[] {01, 09, 09, 10, 07, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // twangoid
            {1697, new ItemRemakeInfo(1697, 14060,  4, new byte[] {06, 07, 02, 05, 11, 14, 14, 14}, new byte[] {02, 00, 02, 02, 05, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // laseroid
            {1698, new ItemRemakeInfo(1698, 14061,  4, new byte[] {07, 12, 08, 02, 05, 14, 14, 14}, new byte[] {13, 13, 06, 07, 04, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // squeakoid
            {1699, new ItemRemakeInfo(1699, 14062,  4, new byte[] {08, 08, 07, 02, 11, 14, 14, 14}, new byte[] {01, 09, 04, 03, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tockoid
            {1700, new ItemRemakeInfo(1700, 14063,  5, new byte[] {01, 07, 06, 05, 03, 12, 14, 14}, new byte[] {04, 08, 12, 02, 07, 05, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ringoid
            {1701, new ItemRemakeInfo(1701, 14064,  5, new byte[] {08, 09, 07, 05, 02, 10, 14, 14}, new byte[] {03, 04, 09, 06, 01, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // oinkoid
            {1702, new ItemRemakeInfo(1702, 14065,  4, new byte[] {05, 07, 06, 03, 12, 14, 14, 14}, new byte[] {04, 09, 12, 03, 05, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tremoloid
            {1703, new ItemRemakeInfo(1703, 14066,  4, new byte[] {09, 06, 02, 03, 12, 14, 14, 14}, new byte[] {09, 06, 02, 03, 05, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bubbloid
            {1704, new ItemRemakeInfo(1704, 14067,  6, new byte[] {06, 09, 07, 05, 02, 03, 12, 14}, new byte[] {07, 08, 03, 07, 07, 06, 08, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // petaloid
            {1742, new ItemRemakeInfo(1742, 12693,  5, new byte[] {06, 09, 12, 10, 04, 02, 14, 14}, new byte[] {06, 09, 12, 10, 04, 02, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {07, 01, 06, 05, 10, 14, 14, 14}, false)}, // street lamp with banners
            {1743, new ItemRemakeInfo(1743, 06830,  4, new byte[] {12, 10, 02, 07, 03, 14, 14, 14}, new byte[] {12, 04, 02, 07, 03, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // shell music box
            {1747, new ItemRemakeInfo(1747, 14619,  2, new byte[] {09, 10, 12, 14, 14, 14, 14, 14}, new byte[] {09, 10, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 01, 04, 06, 07, 09, 03, 10}, false)}, // vertical split curtains
            {1748, new ItemRemakeInfo(1748, 14620,  2, new byte[] {09, 10, 12, 14, 14, 14, 14, 14}, new byte[] {09, 10, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 01, 04, 06, 07, 09, 03, 10}, false)}, // horizontal split curtains
            {1749, new ItemRemakeInfo(1749, 14621, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 04, 12, 12, 12, 12, 00, 14}, new byte[] {05, 13, 13, 13, 05, 13, 13, 14}, false)}, // unfolded reference sheet
            {1750, new ItemRemakeInfo(1750, 14542,  3, new byte[] {00, 07, 06, 12, 14, 14, 14, 14}, new byte[] {10, 10, 10, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // spooky treats basket
            {1751, new ItemRemakeInfo(1751, 14575,  4, new byte[] {11, 04, 07, 01, 06, 14, 14, 14}, new byte[] {11, 05, 11, 12, 06, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ABD
            {1752, new ItemRemakeInfo(1752, 14714,  2, new byte[] {08, 12, 09, 14, 14, 14, 14, 14}, new byte[] {08, 12, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 06, 02, 07, 14, 14, 14, 14},  true)}, // donation box
            {1754, new ItemRemakeInfo(1754, 14414,  5, new byte[] {10, 10, 13, 07, 07, 07, 14, 14}, new byte[] {07, 07, 00, 00, 12, 06, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // handheld lantern
            {1755, new ItemRemakeInfo(1755, 14639,  4, new byte[] {04, 03, 06, 05, 09, 14, 14, 14}, new byte[] {12, 13, 13, 13, 08, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pocketbook
            {1756, new ItemRemakeInfo(1756, 14640,  3, new byte[] {05, 04, 11, 00, 14, 14, 14, 14}, new byte[] {13, 13, 13, 13, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pocket magazine
            {1757, new ItemRemakeInfo(1757, 14735,  1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // 
            {1758, new ItemRemakeInfo(1758, 14539,  5, new byte[] {10, 12, 01, 07, 07, 11, 14, 14}, new byte[] {11, 11, 11, 11, 07, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // dumbbell
            {1759, new ItemRemakeInfo(1759, 05208,  7, new byte[] {08, 12, 00, 10, 04, 01, 06, 03}, new byte[] {08, 12, 00, 10, 04, 01, 06, 03}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // large lattice fence
            {1760, new ItemRemakeInfo(1760, 14756,  6, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // frozen fence
            {1761, new ItemRemakeInfo(1761, 14594,  4, new byte[] {01, 06, 04, 02, 03, 14, 14, 14}, new byte[] {07, 09, 12, 12, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // giant ornament
            {1762, new ItemRemakeInfo(1762, 14591,  4, new byte[] {01, 06, 04, 02, 03, 14, 14, 14}, new byte[] {07, 09, 12, 12, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ornament table lamp
            {1763, new ItemRemakeInfo(1763, 14728,  4, new byte[] {01, 06, 04, 02, 03, 14, 14, 14}, new byte[] {07, 09, 12, 12, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ornament tree
            {1764, new ItemRemakeInfo(1764, 14593,  4, new byte[] {07, 09, 12, 12, 10, 14, 14, 14}, new byte[] {01, 06, 04, 02, 03, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ornament garland
            {1765, new ItemRemakeInfo(1765, 12600,  3, new byte[] {07, 05, 01, 11, 14, 14, 14, 14}, new byte[] {10, 10, 10, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bulldozer
            {1766, new ItemRemakeInfo(1766, 12603,  3, new byte[] {07, 06, 01, 11, 14, 14, 14, 14}, new byte[] {10, 10, 10, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // steamroller
            {1767, new ItemRemakeInfo(1767, 12601,  3, new byte[] {07, 04, 01, 11, 14, 14, 14, 14}, new byte[] {10, 10, 10, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cement mixer
            {1768, new ItemRemakeInfo(1768, 12602,  3, new byte[] {07, 05, 01, 11, 14, 14, 14, 14}, new byte[] {10, 10, 10, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // excavator
            {1769, new ItemRemakeInfo(1769, 12345,  2, new byte[] {08, 00, 09, 14, 14, 14, 14, 14}, new byte[] {11, 11, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // metal-and-wood table
            {1770, new ItemRemakeInfo(1770, 12346,  2, new byte[] {08, 00, 09, 14, 14, 14, 14, 14}, new byte[] {11, 11, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // metal-and-wood chair
            {1771, new ItemRemakeInfo(1771, 00537,  3, new byte[] {11, 05, 02, 06, 14, 14, 14, 14}, new byte[] {05, 05, 02, 07, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // IV drip
            {1772, new ItemRemakeInfo(1772, 14538,  3, new byte[] {01, 04, 06, 02, 14, 14, 14, 14}, new byte[] {08, 08, 09, 02, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // protein shake
            {1774, new ItemRemakeInfo(1774, 14758,  7, new byte[] {11, 07, 06, 04, 01, 12, 10, 09}, new byte[] {11, 07, 06, 04, 01, 12, 10, 09}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // corrugated iron fence
            {1775, new ItemRemakeInfo(1775, 14759,  7, new byte[] {04, 01, 07, 06, 02, 01, 02, 00}, new byte[] {04, 01, 07, 06, 02, 07, 05, 06}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // park fence
            {1776, new ItemRemakeInfo(1776, 14574,  4, new byte[] {11, 01, 06, 04, 10, 14, 14, 14}, new byte[] {09, 08, 08, 12, 09, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // coffee beans
            {1777, new ItemRemakeInfo(1777, 12305,  4, new byte[] {12, 02, 01, 07, 03, 14, 14, 14}, new byte[] {06, 06, 06, 06, 06, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Casablanca lilies
            {1778, new ItemRemakeInfo(1778, 12341,  3, new byte[] {04, 06, 00, 08, 14, 14, 14, 14}, new byte[] {11, 11, 11, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // gurney
            {1779, new ItemRemakeInfo(1779, 14556,  3, new byte[] {01, 01, 01, 01, 14, 14, 14, 14}, new byte[] {10, 13, 12, 09, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // osechi
            {1781, new ItemRemakeInfo(1781, 14572,  7, new byte[] {05, 04, 06, 01, 08, 10, 02, 12}, new byte[] {10, 10, 10, 10, 09, 10, 11, 00}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 01, 04, 07, 00, 13, 13, 12},  true)}, // storage shed
            {1782, new ItemRemakeInfo(1782, 14821,  7, new byte[] {12, 07, 00, 01, 02, 03, 04, 06}, new byte[] {10, 10, 10, 10, 02, 10, 10, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ring light
            {1783, new ItemRemakeInfo(1783, 13475,  4, new byte[] {10, 12, 11, 07, 09, 14, 14, 14}, new byte[] {12, 12, 12, 12, 08, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // candle chandelier
            {1784, new ItemRemakeInfo(1784, 14826,  4, new byte[] {11, 12, 10, 09, 08, 14, 14, 14}, new byte[] {11, 12, 10, 09, 08, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // lighted display stand
            {1785, new ItemRemakeInfo(1785, 14831,  7, new byte[] {09, 12, 06, 05, 01, 09, 11, 10}, new byte[] {06, 09, 10, 09, 06, 10, 05, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden storage shed
            {1786, new ItemRemakeInfo(1786, 13465,  1, new byte[] {10, 12, 14, 14, 14, 14, 14, 14}, new byte[] {10, 12, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bubble machine
            {1787, new ItemRemakeInfo(1787, 01235,  6, new byte[] {12, 11, 08, 09, 05, 02, 10, 14}, new byte[] {11, 11, 08, 09, 05, 02, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 13, 13, 13, 13, 14, 14, 14},  true)}, // bathroom stall
            {1788, new ItemRemakeInfo(1788, 12340,  4, new byte[] {12, 12, 12, 12, 12, 14, 14, 14}, new byte[] {01, 06, 10, 04, 06, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // volleyball net
            {1789, new ItemRemakeInfo(1789, 03402,  7, new byte[] {08, 12, 10, 06, 04, 02, 07, 03}, new byte[] {08, 12, 10, 06, 04, 02, 07, 03}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // vertical-board fence
            {1795, new ItemRemakeInfo(1795, 04357,  7, new byte[] {04, 01, 06, 07, 04, 00, 12, 10}, new byte[] {04, 01, 06, 07, 04, 00, 12, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // iron fence
            {1796, new ItemRemakeInfo(1796, 05207,  7, new byte[] {10, 04, 01, 00, 07, 08, 06, 03}, new byte[] {12, 12, 12, 12, 12, 12, 12, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // zen fence
            {1797, new ItemRemakeInfo(1797, 11711,  7, new byte[] {08, 12, 00, 10, 06, 04, 02, 03}, new byte[] {08, 12, 00, 10, 06, 04, 02, 03}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // simple wooden fence
            {1798, new ItemRemakeInfo(1798, 11712,  7, new byte[] {08, 12, 10, 04, 02, 05, 07, 03}, new byte[] {08, 12, 10, 04, 02, 05, 07, 03}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // lattice fence
            {1799, new ItemRemakeInfo(1799, 12894,  7, new byte[] {12, 02, 06, 01, 05, 07, 03, 10}, new byte[] {08, 12, 08, 08, 12, 08, 03, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wedding fence
            {1800, new ItemRemakeInfo(1800, 13530,  5, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden ladder set-up kit
            {1801, new ItemRemakeInfo(1801, 13526,  2, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // vine ladder set-up kit
            {1802, new ItemRemakeInfo(1802, 13534,  2, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // iron ladder set-up kit
            {1803, new ItemRemakeInfo(1803, 14882,  4, new byte[] {12, 12, 08, 10, 11, 14, 14, 14}, new byte[] {06, 06, 08, 01, 06, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ruined seat
            {1804, new ItemRemakeInfo(1804, 14887,  4, new byte[] {12, 12, 08, 10, 11, 14, 14, 14}, new byte[] {06, 06, 08, 01, 06, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ruined broken pillar
            {1805, new ItemRemakeInfo(1805, 12689,  3, new byte[] {12, 06, 12, 10, 14, 14, 14, 14}, new byte[] {04, 00, 02, 03, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // plaza arch
            {1806, new ItemRemakeInfo(1806, 12685,  3, new byte[] {04, 07, 02, 03, 14, 14, 14, 14}, new byte[] {06, 06, 06, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // inflatable plaza toy
            {1807, new ItemRemakeInfo(1807, 12683,  3, new byte[] {01, 06, 02, 10, 14, 14, 14, 14}, new byte[] {07, 00, 05, 01, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // plaza ferris wheel
            {1808, new ItemRemakeInfo(1808, 12803,  3, new byte[] {04, 06, 02, 10, 14, 14, 14, 14}, new byte[] {06, 00, 05, 03, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // plaza train
            {1809, new ItemRemakeInfo(1809, 12690,  3, new byte[] {01, 06, 02, 10, 14, 14, 14, 14}, new byte[] {12, 07, 12, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // plaza game stand
            {1810, new ItemRemakeInfo(1810, 12692,  3, new byte[] {12, 06, 12, 10, 14, 14, 14, 14}, new byte[] {01, 09, 02, 01, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // plaza clock
            {1811, new ItemRemakeInfo(1811, 12691,  3, new byte[] {04, 06, 05, 10, 14, 14, 14, 14}, new byte[] {13, 13, 13, 13, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // plaza balloon wagon
            {1812, new ItemRemakeInfo(1812, 12688,  3, new byte[] {01, 06, 05, 10, 14, 14, 14, 14}, new byte[] {04, 09, 02, 07, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // plaza bench
            {1813, new ItemRemakeInfo(1813, 12684,  3, new byte[] {04, 06, 02, 10, 14, 14, 14, 14}, new byte[] {12, 07, 12, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // plaza merry-go-round
            {1815, new ItemRemakeInfo(1815, 00963,  6, new byte[] {01, 07, 06, 10, 04, 12, 09, 14}, new byte[] {01, 07, 06, 10, 04, 12, 09, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fire hydrant
            {1816, new ItemRemakeInfo(1816, 12781,  2, new byte[] {10, 11, 08, 14, 14, 14, 14, 14}, new byte[] {10, 11, 08, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // sample case
            {1817, new ItemRemakeInfo(1817, 03465,  1, new byte[] {10, 12, 14, 14, 14, 14, 14, 14}, new byte[] {12, 10, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // projection screen
            {1818, new ItemRemakeInfo(1818, 12703,  5, new byte[] {05, 06, 10, 07, 01, 12, 14, 14}, new byte[] {12, 12, 12, 12, 12, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // mop
            {1819, new ItemRemakeInfo(1819, 03063,  1, new byte[] {09, 08, 14, 14, 14, 14, 14, 14}, new byte[] {12, 12, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // theremin
            {1820, new ItemRemakeInfo(1820, 13478,  7, new byte[] {11, 10, 12, 01, 04, 07, 02, 09}, new byte[] {10, 10, 10, 10, 10, 10, 10, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tabletop record player
            {1821, new ItemRemakeInfo(1821, 00735,  2, new byte[] {08, 09, 12, 14, 14, 14, 14, 14}, new byte[] {11, 10, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // low folding table
            {1822, new ItemRemakeInfo(1822, 00741,  5, new byte[] {08, 09, 07, 06, 10, 11, 14, 14}, new byte[] {12, 10, 11, 06, 10, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // safety railing
            {1823, new ItemRemakeInfo(1823, 14799,  7, new byte[] {01, 05, 07, 06, 03, 02, 12, 10}, new byte[] {11, 11, 11, 11, 11, 11, 11, 11}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // flower tabletop mirror
            {1824, new ItemRemakeInfo(1824, 00743,  6, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // frozen mini snowperson
            {1825, new ItemRemakeInfo(1825, 00744,  7, new byte[] {08, 09, 10, 12, 02, 05, 06, 04}, new byte[] {12, 11, 11, 12, 02, 12, 08, 09}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // compact kitchen
            {1826, new ItemRemakeInfo(1826, 01133, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {04, 01, 07, 06, 14, 14, 14, 14}, false)}, // shopping cart
        };
    }
}
